Leora Jacobus has a copy of her castle on a region named “Medieval Castle” running on the Craft World grid (craft-world.org:8002). The AiLand grid and OSGrid Castle regions are not normally running in a form accessible to the public from 2023.
“Epic Castle” is a nice demonstration of a complex mesh model that can be imported into OpenSim, and saved as an OpenSim Archive (OAR) file that others can load and use. In this instance the Epic Citadel was created and freely released by Epic Games to demonstrate the Unreal Engine.
It was imported to OpenSim and provided as an OAR for others to enjoy by Cuteulala Artis. Leora Jacobus scaled the castle up 1.5 times to allow avatars to use doors and rooms realistically and fitted it to single 256x256m region. She also added building interiors and other contents.
- https://www.unrealengine.com/showcase/epic-citadel
- http://en.wikipedia.org/wiki/Epic_Citadel
- Cuteulala Artis’s OSGrid Blog Post about the OAR on Jun 27, 2013
- OAR download: http://www.2shared.com/file/NwSXYq7l/epiccastle.html
[Local Copy] - An OpenSim build by Leora Jacobus using the Epic Castle OAR, scaled up by 1.5 times, along with building interiors with permissions to copy those add on elements on OSGrid at Medieval Castle/147/220/81 (as at 24th July 2013) and on Metropolis at Medieval castle/215/145/103 [hop://hypergrid.org:8002/Medieval castle/215/145/103] (as at 17-Nov-2014).
- Nebadon Izumi – Epi Castle OAR – Download Mirror
Cuteulala’s original Epic Castle OAR file loaded onto a region in Sim-on-a-Stick is shown in the images below…
Leora Jacobus’s enhancements as on Metropolis grid are shown in the images below…
The Castle on OSGrid
Leora Jacobus’s modified Epic Castle OAR, rescaled up 1.5 times and with building interior enhancements, convenient teleport “Magic Stones” and her medieval avatars has been mounted with her support and involvement on OSgrid at
[hop://hg.osgrid.org/Castle/215/145/103]
The Castle on OSgrid – The Seasons
The Castle on OSGrid – Times of Day
Epic Castle in OpenSim – Credits
Epic Castle along with the reflected interior of the cathedral was created and freely released by Epic Games to demonstrate the Unreal Engine. It was imported to OpenSim and provided as an OAR for others to enjoy by Cuteulala Artis. Leora Jacobus rescaled the castle and cathedral by 1.5 time to be more realistic and so that avatars can get through the doors, downsized the mesh terrain to 0.7 times to fit on a single 256m X 256m region, and added various building interiors and othercontent. The cathedral organ was made by Arcadia Asylum.