Ma5c Assault Rifle
Ma5c Assault Rifle


This goal of this project was to create an updated "game ready" version of the Halo Assault rifle using normal maps generated from a high polygon model. Furthermore the textures were intended to show a eye for realistic details and wear.

3d Studio Max 2010 was used to create the High and Low Polygon models. Photoshop CS 4 was used to produce the textures, with some seam painting done using Mudbox 2009. Crazybump was used to add minor texture modifications to the normal map. (Video edited in After Effects CS 5)



Ma5c Assault Rifle
Hi Poly - 1.5 million Tris
Low Poly - 1400 Tris - 2048x2048 Textures