Jump to content

Global Gladiators: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Reverted 1 edit by Slugmunky (talk): Unreferenced addition
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
| image = Global Gladiators Coverart.png
| image = Global Gladiators Coverart.png
| caption = North American cover art
| caption = North American cover art
| developer = [[Virgin Interactive|Virgin Games USA]]
| developer = [[Virgin Interactive Entertainment|Virgin Games]]{{efn|Assistance on graphics for Master System by [[Graftgold]].}}
| publisher = [[Virgin Interactive|Virgin Games]]
| publisher = Virgin Games
| platforms = [[Sega Genesis|Genesis]], [[Master System]], [[Game Gear]], [[Amiga]]
| platforms = [[Sega Genesis|Genesis]], [[Master System]], [[Game Gear]], [[Amiga]]
| released = {{Video game release|NA|1992|EU|March 1993}}
| released = {{Video game release|NA|1992|EU|March 1993}}
Line 19: Line 19:
| composer = [[Tommy Tallarico]]
| composer = [[Tommy Tallarico]]
}}
}}
'''''Global Gladiators''''' is a 1992 [[platform game]] developed by [[Virgin Interactive|Virgin Games USA]], originally programmed by [[David Perry (game developer)|David Perry]] for the [[Sega Genesis]] and eventually ported by other Virgin Games teams in [[Europe]] to the [[Master System]], [[Game Gear]], and [[Amiga]]. The game is based on the [[McDonald's]] [[fast food]] chain and has a strong [[environmentalism|environmentalist]] message.
'''''Global Gladiators''''' is a 1992 [[platform game]] developed by [[Virgin Interactive Entertainment|Virgin Games]], originally programmed by [[David Perry (game developer)|David Perry]] for the [[Sega Genesis]] and eventually ported by other Virgin Games teams in [[Europe]] to the [[Master System]], [[Game Gear]], and [[Amiga]]. The game is based on the [[McDonald's]] [[fast food]] chain and has a strong [[environmentalism|environmentalist]] message.


The game is a [[spiritual successor]] to the NES game ''[[M.C. Kids]]'', another McDonald's-themed game that also featured Mick and Mack as its playable characters.
The game is a [[spiritual successor]] to the NES game ''[[M.C. Kids]]'', another McDonald's-themed game that also featured Mick and Mack as its playable characters.
Line 29: Line 29:
In 1992, [[Virgin Mastertronic]], while expanding into the United States, entered a deal with [[McDonald's]] to publish a video game themed around its restaurants within six months. Virgin contacted [[Probe Software]] programmer [[David Perry (game developer)|David Perry]] and made a generous offer to hire him into their American development branch in [[Irvine, California]]; Virgin was convinced by Perry's work on ''[[The Terminator (Sega video game)|The Terminator]]'' that he could quickly make a satisfactory game for the Sega Genesis. Virgin granted Perry an apartment overlooking [[Laguna Beach, California|Laguna Beach]], which he remarked was "like living in ''[[Baywatch]]''".<ref name=Magnus>{{cite book |url=https://archive.org/details/grandthievestomb0000ande/page/212/mode/2up |title=Grand Thieves & Tomb Raiders: How British Video Games Conquered the World |last1=Anderson |first1=Magnus |last2=Levene |first2=Rebecca |publisher=Aurum Entertainment |date=2012 |pages=213–214 |isbn=978-1845137045}}</ref>
In 1992, [[Virgin Mastertronic]], while expanding into the United States, entered a deal with [[McDonald's]] to publish a video game themed around its restaurants within six months. Virgin contacted [[Probe Software]] programmer [[David Perry (game developer)|David Perry]] and made a generous offer to hire him into their American development branch in [[Irvine, California]]; Virgin was convinced by Perry's work on ''[[The Terminator (Sega video game)|The Terminator]]'' that he could quickly make a satisfactory game for the Sega Genesis. Virgin granted Perry an apartment overlooking [[Laguna Beach, California|Laguna Beach]], which he remarked was "like living in ''[[Baywatch]]''".<ref name=Magnus>{{cite book |url=https://archive.org/details/grandthievestomb0000ande/page/212/mode/2up |title=Grand Thieves & Tomb Raiders: How British Video Games Conquered the World |last1=Anderson |first1=Magnus |last2=Levene |first2=Rebecca |publisher=Aurum Entertainment |date=2012 |pages=213–214 |isbn=978-1845137045}}</ref>


For ''Global Gladiators'', the development team combined tools that they had developed for previous titles.<ref name=Magnus/> The animation, background art, and music were respectively created by Mike Dietz, Christian Laursen, and [[Tommy Tallarico]]. David Bishop served as the game's designer, while the levels were designed by Bill Anderson.<ref>{{cite video game |title=Global Gladiators |developer=Virgin Games USA |publisher=Virgin Games |date=1992 |platform=Sega Genesis |level=Credits}}</ref> Aside from some branding, the game had little to do with the McDonald's franchise. This displeased visiting McDonald's executives, who questioned the lack of restaurants and [[Ronald McDonald]]. To this, Perry bluntly replied that no one liked Ronald McDonald and no one wanted restaurants in the game. Perry had planned to return to the United Kingdom upon the game's completion, but its unexpected critical success convinced him to stay in [[California]]; as he recalled, "it suddenly made people appreciate me".<ref name=Magnus/> ''Global Gladiators'' impressed [[Disney Interactive Studios|Walt Disney Computer Software]] producer Patrick Gilmore, which led to a relationship between Virgin and Disney that would produce such titles as ''[[Disney's Aladdin (Sega Genesis video game)|Disney's Aladdin]]'' and ''[[The Jungle Book (video game)|The Jungle Book]]''.<ref name=Horowitz>{{cite web |last1=Horowitz |first1=Ken |title=Behind the Design: ''Disney's Aladdin'' |url=https://www.sega-16.com/2014/03/behind-the-design-disneys-aladdin/ |archive-url=https://web.archive.org/web/20140315081148/https://www.sega-16.com/2014/03/behind-the-design-disneys-aladdin/ |website=Sega-16 |date=March 11, 2014 |archive-date=March 15, 2014 |access-date=April 20, 2022 |url-status=live}}</ref>
For ''Global Gladiators'', the development team combined tools that they had developed for previous titles.<ref name=Magnus/> The animation, background art, and music were respectively created by Mike Dietz, Christian Laursen, and [[Tommy Tallarico]]. David Bishop served as the game's designer, while the levels were designed by Bill Anderson.<ref>{{cite video game |title=Global Gladiators |developer=Virgin Games |publisher=Virgin Games |date=1992 |platform=Sega Genesis |level=Credits}}</ref> Aside from some branding, the game had little to do with the McDonald's franchise. This displeased visiting McDonald's executives, who questioned the lack of restaurants and [[Ronald McDonald]]. To this, Perry bluntly replied that no one liked Ronald McDonald and no one wanted restaurants in the game. Perry had planned to return to the United Kingdom upon the game's completion, but its unexpected critical success convinced him to stay in [[California]]; as he recalled, "it suddenly made people appreciate me".<ref name=Magnus/> ''Global Gladiators'' impressed [[Disney Interactive Studios|Walt Disney Computer Software]] producer Patrick Gilmore, which led to a relationship between Virgin and Disney that would produce such titles as ''[[Disney's Aladdin (Sega Genesis video game)|Disney's Aladdin]]'' and ''[[The Jungle Book (video game)|The Jungle Book]]''.<ref name=Horowitz>{{cite web |last1=Horowitz |first1=Ken |title=Behind the Design: ''Disney's Aladdin'' |url=https://www.sega-16.com/2014/03/behind-the-design-disneys-aladdin/ |archive-url=https://web.archive.org/web/20140315081148/https://www.sega-16.com/2014/03/behind-the-design-disneys-aladdin/ |website=Sega-16 |date=March 11, 2014 |archive-date=March 15, 2014 |access-date=April 20, 2022 |url-status=live}}</ref>


==Reception==
==Reception==
Line 46: Line 46:
* ''[[M.C. Kids]]''
* ''[[M.C. Kids]]''
* ''[[McDonald's Treasure Land Adventure]]''
* ''[[McDonald's Treasure Land Adventure]]''

==Notes==
{{notelist}}


==References==
==References==

Latest revision as of 10:20, 3 October 2024

Global Gladiators
North American cover art
Developer(s)Virgin Games[a]
Publisher(s)Virgin Games
Producer(s)David Luehmann
Designer(s)David Bishop
Programmer(s)David Perry
Artist(s)
  • Mike Dietz
  • Christian Laursen
Composer(s)Tommy Tallarico
Platform(s)Genesis, Master System, Game Gear, Amiga
Release
  • NA: 1992
  • EU: March 1993
Genre(s)Platform
Mode(s)Single-player

Global Gladiators is a 1992 platform game developed by Virgin Games, originally programmed by David Perry for the Sega Genesis and eventually ported by other Virgin Games teams in Europe to the Master System, Game Gear, and Amiga. The game is based on the McDonald's fast food chain and has a strong environmentalist message.

The game is a spiritual successor to the NES game M.C. Kids, another McDonald's-themed game that also featured Mick and Mack as its playable characters.

Gameplay

[edit]

In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles.

Development and release

[edit]

In 1992, Virgin Mastertronic, while expanding into the United States, entered a deal with McDonald's to publish a video game themed around its restaurants within six months. Virgin contacted Probe Software programmer David Perry and made a generous offer to hire him into their American development branch in Irvine, California; Virgin was convinced by Perry's work on The Terminator that he could quickly make a satisfactory game for the Sega Genesis. Virgin granted Perry an apartment overlooking Laguna Beach, which he remarked was "like living in Baywatch".[1]

For Global Gladiators, the development team combined tools that they had developed for previous titles.[1] The animation, background art, and music were respectively created by Mike Dietz, Christian Laursen, and Tommy Tallarico. David Bishop served as the game's designer, while the levels were designed by Bill Anderson.[2] Aside from some branding, the game had little to do with the McDonald's franchise. This displeased visiting McDonald's executives, who questioned the lack of restaurants and Ronald McDonald. To this, Perry bluntly replied that no one liked Ronald McDonald and no one wanted restaurants in the game. Perry had planned to return to the United Kingdom upon the game's completion, but its unexpected critical success convinced him to stay in California; as he recalled, "it suddenly made people appreciate me".[1] Global Gladiators impressed Walt Disney Computer Software producer Patrick Gilmore, which led to a relationship between Virgin and Disney that would produce such titles as Disney's Aladdin and The Jungle Book.[3]

Reception

[edit]

Sega Pro magazine gave an overall score of 93/100, noting the game's challenging difficulty, praising the game's graphics—stating "brilliantly animated sprites and characters give this game a very polished feel"—and the game's sound as "very much geared to the rave style with a few rocky tunes for good measure" and concluding "[A] great game that will keep up till the wee hours, a definite purchase for all of you seeking a big challenge."[7] Mega Action gave an overall score of 93%, describing the game as "a brilliant game with some really nice sprites".[8]

See also

[edit]

Notes

[edit]
  1. ^ Assistance on graphics for Master System by Graftgold.

References

[edit]
  1. ^ a b c Anderson, Magnus; Levene, Rebecca (2012). Grand Thieves & Tomb Raiders: How British Video Games Conquered the World. Aurum Entertainment. pp. 213–214. ISBN 978-1845137045.
  2. ^ Virgin Games (1992). Global Gladiators (Sega Genesis). Virgin Games. Level/area: Credits.
  3. ^ Horowitz, Ken (March 11, 2014). "Behind the Design: Disney's Aladdin". Sega-16. Archived from the original on March 15, 2014. Retrieved April 20, 2022.
  4. ^ "Global Gladiators (Genesis) - GameRankings". Archived from the original on 2015-11-19. Retrieved 19 November 2015.
  5. ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (September 1992). "Review Crew: Global Gladiators". Electronic Gaming Monthly. Sendai Publishing. p. 24.
  6. ^ "Sega Master Force Issue 2" (2). September 1993: 10. Retrieved November 19, 2015. {{cite journal}}: Cite journal requires |journal= (help)
  7. ^ Global Gladiators Review. Paragon Publishing. March 1993. p. 27.
  8. ^ "Mega Library". Mega Action (1): 65. June 1993. Retrieved March 21, 2022.
[edit]