Dunia Engine: Difference between revisions
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#REDIRECT [[Ubisoft#Dunia]] |
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{{Infobox Software |
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| name = Dunia Engine |
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| developer = [[Ubisoft]] |
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| genre = [[Game engine]] |
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| website = http://www.ubi.com/ |
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'''Dunia Engine''' is a [[game engine]] developed by [[Ubisoft]]'s Montreal development team for [[Far Cry 2]], the sequel to [[Far Cry]] made by [[Crytek]]. The game engine was designed for [[PC]], [[Xbox 360]], and [[PlayStation 3]]. ''Dunia'' means "world", "earth", or "live" in [[Persian language|Persian]] and has a similar meaning in many other languages. |
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==Technical data== |
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Features of Dunia Engine include: |
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*Dynamic Weather |
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*Dynamic fire propagation (influenced by weather system) |
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*Realistic Fire |
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*Physics (Most objects can be moved\thrown around, including bodies of dead [[Non-player character|Non-player characters]]) |
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*Full day/night cycles |
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*Dynamic music system |
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*Support for large player maps, without specific levels |
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*Non-scripted AI |
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*[[Radiosity]], or non-direct lighting |
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*[[amBX]] technology from [[Philips]] for special effects, with the proper hardware |
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Dunia Engine takes advantage of [[DirectX 10]] on [[Windows Vista]], but is also designed to run on [[DirectX 9]]. Dunia Engine is less hardware-demanding than [[CryEngine 2]], a competeing game engine developed by Crytek. |
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==Map editor== |
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Included with Far Cry 2, on all editions of the game, is a map editor for Dunia Engine. |
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Latest revision as of 13:20, 14 September 2024
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