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#REDIRECT [[Ubisoft#Dunia]]
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[[Category:Video game engines]]
'''Dunia Engine''' is a [[game engine]] developed by [[Ubisoft]]'s Montreal development team for [[Far Cry 2]], the sequel to [[Far Cry]] made by [[Crytek]]. The game engine was designed for [[PC]], [[Xbox 360]], and [[PlayStation 3]]. ''Dunia'' means "world", "earth", or "live" in [[Persian language|Persian]] and has a similar meaning in many other languages.

==Technical data==
Features of Dunia Engine include:

*Dynamic Weather
*Dynamic fire propagation (influenced by weather system)
*Realistic Fire
*Physics (Most objects can be moved\thrown around, including bodies of dead [[Non-player character|Non-player characters]])
*Full day/night cycles
*Dynamic music system
*Support for large player maps, without specific levels
*Non-scripted AI
*[[Radiosity]], or non-direct lighting
*[[amBX]] technology from [[Philips]] for special effects, with the proper hardware

Dunia Engine takes advantage of [[DirectX 10]] on [[Windows Vista]], but is also designed to run on [[DirectX 9]]. Dunia Engine is less hardware-demanding than [[CryEngine 2]], a competeing game engine developed by Crytek.

==Map editor==
Included with Far Cry 2, on all editions of the game, is a map editor for Dunia Engine.

[[Category:Game engines]]

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Latest revision as of 13:20, 14 September 2024

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