Dunia Engine: Difference between revisions
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*Dynamic fire propagation (influenced by weather system) |
*Dynamic fire propagation (influenced by weather system) |
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*Realistic Fire |
*Realistic Fire |
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*Physics (Most objects can be moved\thrown around, including bodies of dead [[Non-player character| |
*Physics (Most objects can be moved\thrown around, including bodies of dead [[Non-player character|non-player characters]]) |
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*Full day/night cycles |
*Full day/night cycles |
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*Dynamic music system |
*Dynamic music system |
Revision as of 15:04, 1 February 2009
Developer(s) | Ubisoft |
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Type | Game engine |
Website | http://www.ubi.com/ |
Dunia Engine is a game engine developed by Ubisoft's Montreal development team for Far Cry 2, the sequel to Far Cry made by Crytek. The game engine was designed for PC, Xbox 360, and PlayStation 3. Dunia means "world", "earth", or "live" in Persian and has a similar meaning in many other languages.
Technical data
Features of Dunia Engine include:
- Dynamic Weather
- Dynamic fire propagation (influenced by weather system)
- Realistic Fire
- Physics (Most objects can be moved\thrown around, including bodies of dead non-player characters)
- Full day/night cycles
- Dynamic music system
- Support for large player maps, without specific levels
- Non-scripted AI
- Radiosity, or non-direct lighting
- amBX technology from Philips for special effects, with the proper hardware
Dunia Engine takes advantage of DirectX 10 on Windows Vista, but is also designed to run on DirectX 9. Dunia Engine is less hardware-demanding than CryEngine 2, a competeing game engine developed by Crytek.
Map editor
Included with Far Cry 2, on all editions of the game, is a map editor for Dunia Engine.