Aion (video game): Difference between revisions
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== References == |
== References == |
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{{Reflist}} |
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{{Infobox video game |
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| title = DECO Online |
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| image = Deco Logo.jpg |
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| developer = Rocksoft |
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| publisher = JOYMAX Interactive (English), Cyper Games (Global) |
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| released = 1 Jan 2008 |
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| genre = [[Fantasy]] [[MMORPG|Massively Multiplayer Online Role-playing Game]] |
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| modes = [[multiplayer video game|Multiplayer]] via [[Internet Protocol Suite|TCP/IP]] |
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| platforms = [[Microsoft Windows]] |
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| updated = March 2023 |
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| website = http://deco.cypergames.com/ |
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| minimum_system_requirements = |
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* Pentium III 733MHz CPU |
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* 256MB RAM |
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* 2.0GB Hard Disk Space |
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* 64MB Graphics Card |
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* Windows 2000 (or greater) |
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* DirectX 9.0c |
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| recommended_system_requirements = |
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* Pentium 4 1.8GHz CPU |
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* 512MB RAM |
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* 2.5GB Hard Disk Space |
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* 128MB Graphics card |
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* Windows 2000 (or greater) |
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|}} |
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'''DECO Online''' was a [[MMORPG]] developed by Rocksoft and published in English by JOYMAX Interactive, and now by Cyper Games. DECO Online had no monthly subscription fees and instead featured a [[Microtransaction|Microtransaction shop]]. The game was closed down in December 2010, but was revived again in March 2023 by Cyper Games. |
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==Nations== |
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DECO Online consists of two nations: Millena and Rain. Millena is a nation that uses weapons such as [[sword]]s and [[Bow (weapon)|bow]]s, while Rain players use [[Magic (gaming)|magic]]. |
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The Millena race reside in the Millena Town and its surrounding areas, unlike Rain that consists of [[mountainous]] regions. Rain's players reside in the mountainous regions of Unicle, the world that DECO Online is based in. |
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Millena players have the choice of becoming a Knight, Mercenary, Slayer or Sniper once they reach level 30. Knights and Mercenaries both use Long Swords, while Slayers use Big Swords. Knights, Mercenaries, and Slayers all use the combo system (C, Z, X) throughout the entire game, which involves chaining together attacks for greater effect. Snipers are the only job class in Millena that doesn't require the use of the combo system, but they have a wider array of skills such as Poison Arrow and more [[Area of effect|AOEs]] than any other job class. |
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Rain players have the choice of becoming a Mage or Shaman once they reach level 30. Prominas, Priest, Holy Avanger and Psyche. |
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== External links == |
== External links == |
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{{portal|Video games}} |
{{portal|Video games}} |
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* [ |
* [http://deco.cypergames.com/ Official Global site] |
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* [https://aion.plaync.com/ Official Korean site] |
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{{NCsoft}} |
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[[Category:Active massively multiplayer online games]] |
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[[Category:Fantasy massively multiplayer online role-playing games]] |
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[[Category:Fiction about assassinations]] |
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[[Category:Free-to-play video games]] |
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[[Category:Massively multiplayer online role-playing games]] |
[[Category:Massively multiplayer online role-playing games]] |
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[[Category:NCSoft games]] |
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[[Category:Fiction about sacrifices]] |
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[[Category:Video games about angels]] |
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[[Category:Video games adapted into comics]] |
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Revision as of 21:07, 11 May 2023
Aion: The Tower of Eternity | |
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Developer(s) | NCSoft |
Publisher(s) | NCSoft |
Director(s) | Yongchan Jee |
Producer(s) | Wonsik Woo |
Designer(s) | Yongchan Jee |
Programmer(s) |
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Artist(s) | Hyungjun Kim |
Composer(s) |
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Engine | CryEngine |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Aion: The Tower of Eternity (Template:Lang-ko) is a massively multiplayer online role-playing game (MMORPG) developed and published by the South Korean company NCSoft. The game combines PvP and PvE (a concept the developers call PvPvE) in a fantasy game environment. As of May 20, 2009, Aion had 3.5 million subscribers in Asia.[4] AION's first major expansion pack was released to North America and Europe on September 7, 2010 under the name AION: Assault on Balaurea. Truly Free launched on April 11, 2012 with no restrictions. Aion's second major expansion was released in North America on June 26, 2013 under the name "Aion: Dark Betrayal". Its most recent expansion was launched on July 13, 2016 under the name "Aion: Echoes of Eternity".[5]
Gameplay
Skill chains
Many of the skills acquired as characters progress may only be performed in a certain order, or chain. Generally the skills located farther along in the chain are more powerful than those at the beginning, or those that have no prerequisite.[citation needed]
PvPvE system
The PvPvE gameplay of Aion revolves around battles within the Abyss and Balaurea (PvP zones). Within these zones are fortresses which can be controlled by individual Legions (the Aion equivalent of Guilds). Battle to control these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons obtained from PvE raid content. Legions in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs and discounts for travel and vendor items.[6] The game currently does not allow factions to fight against those of their own race, except for casual duels or in the Arena, or Panesterra.[citation needed]
The participation in PvP is rewarded with Abyss Points in the game. The game ranks players as battles are won against fellow players based on their participation in the Abyss and Balaurea. Certain items can be purchased with these points such as high-end armor and weapons. This is referred to as the Abyss Rank system, and there can only be a limited number of high-ranking players per server. The highest-ranking players compete for the relatively few rank positions available.[7] Players of a very high rank are also granted the ability to transform into what is known as a Guardian General; a form that bestows an exceedingly large boost to certain stats. Abyss points are gained by killing other players in combat, and points are lost by being killed by another player. Higher points are awarded for a kill of a much higher ranked player than for killing an equal or lower ranked player. Abyss Points can also be earned by completing certain quests and by selling certain items.[citation needed]
In 4.5 patch, a new Glory Point system is introduced. It replaced the Abyss Point ranking system, turning Abyss Points into a currency to be spent instead of a factor defines players' rank. You can get these glory points from sieges or pvp and pve instances. Player cannot get these points from killing the opposite faction. Glory points are not usable as currency to buy new items, but they do decrease a certain amount daily, and the number of lost points depends on the players rank.[citation needed]
Classes
There are six subclasses, and twelve main classes in the game. Players start the game by choosing one of the six primary classes: Warrior, Mage, Scout, Priest, Technist or Muse. After attaining level 10, the player must choose from two specialized classes associated with their chosen class. Warriors may become a Templar or a Gladiator; Mages may become a Sorcerer or Spiritmaster; Scouts may become an Assassin or Ranger; Priests may become a Cleric or a Chanter; Technists may become a Gunslinger or Aethertech; and a Muse will become a Songweaver or Vandal (as of the new update 7.0).[citation needed]
Grouping
Up to six players may form a group, to assist one another in battle, and share the benefits of victory. Certain areas are designed for group play and a group is required to enter some areas in the game. Up to four groups may form an Alliance for situations that call for greater force of numbers. Eight Alliances may combine to form a League, allowing for a total of 192 players participating in a given activity.[citation needed]
Crafting
The base process involves learning a particular form of crafting, of which there are seven in Aion: weaponsmithing, armorsmithing, handcrafting, tailoring, alchemy, cooking, and construction. Players can learn all seven crafting professions, but can be an Expert in only two, and a Master in only one.[citation needed]
Any item that can be crafted is actually composed of several individual components, or materials. The player can either learn which materials are needed for a particular item automatically or via purchase of the design. Generally these materials must be purchased from vendors or from other players, gathered out in the wild (via collection or extraction), crafted already, or morphed. Not everything can be crafted, however.[8]
Flight
There are many aspects to flight in Aion, which plays a vital role in Travel, Combat, Quests, and Crafting. Flying is only permitted in certain areas, known as flight zones. Flight is initially limited to 60 seconds but can be increased with various armor, titles, and other items in-game, especially wings, that can be obtained from level 10 on.[9] A player may also use potions during flight which add to his or her remaining flight time, up to the current maximum. However, the most important aspect is gliding, which unlike actual flying is possible everywhere in the game (with very few exceptions) and allows to easily cross chasms or slopes that would otherwise block the player's path.[citation needed]
Quests
There are three type of quests in Aion: ordinary quests, campaign quests and Work Orders. Ordinary quests require the player to complete a task to receive a reward. Campaign quests are focused on story, and are crucial for player progression. Work Orders are used to increase skill in a chosen profession. Some quests are repeatable. Some quests, especially campaign quests, cannot be shared or abandoned.[10]
Mounts
Mounts can be obtained through world boss drops, quests, crafting, guestblooms, events and Cash Shop. When not in a fight, a player can mount to not only move faster by default, but also being able to sprint, which means moving at flight speed by also consuming the player's flight time. They can remain on their mount as long as they are not attacked by another player or monster. Mounts can be crafted with some difficulty, as the materials needed are hard to come by. NC West has sold materials to craft mounts on their real money store.[11]^
Plot
Backstory
When the god Aion created the world of Atreia, he created the Drakan—powerful dragon-like beasts tasked with safeguarding the humans; performing Aion's will on the planet; and protecting the Tower of Eternity, Aion's physical presence on Atreia. For a time, the Drakan obeyed Aion; but over time, they began to enjoy their power, ignoring their duties and abusing the humans who inhabited Atreia. Aion took notice, creating the twelve Empyrean Lords in response.[12] Angelic in appearance, the Empyrean Lords were demigods who walked amongst humans, and used a force called "Aether" to create a powerful barrier, later to be called an aetheric field, around the Tower of Eternity, protecting all of those within. While the outside world continued to be ravaged by the Drakan, who had become the more ferocious Balaur; the humans within the barrier managed to tap into the Aether, gaining their own powers. In time, they would become known as the Daeva.[12][13]
As time went on, the Lords decided that they had to be more aggressive in stopping the Balaur. With the number of Daeva growing, the Lords decided to form an army, with ten of the Empyrean Lords leading the Daeva into battle; while the remaining two, Siel and Israphel, protected the Tower of Eternity (thus earning the title "Tower Lords"). This conflict between the Balaur and the Empyrean Lords would come to be known as the Millennium War, which led to no real progress by any side.[12] As the war progressed, a faction of Lords began to view the war as unwinnable, and Lord Israphel proposed a discussion of peace with the Balaur. This surprise proposal drew criticism from within the faction; after a lengthy and heated debate, seven of the twelve Lords became the winning majority to move forward with the plan.[12]
However, for reasons unclear, the negotiation failed. When the Balaur arrived at the Tower of Eternity, a commotion broke out, killing a Balaurian captain; the remaining Balaur, enraged, marched upon and destroyed the Tower, which set off a chain reaction that threatened to destroy the planet. However, Israphel and Siel made the ultimate sacrifice and gave their own lives to protect Atreia. The world was shattered into two "hemi-shells", with a dark Abyss lying between them; but it was held together by the aetheric field created from the Tower Lords' sacrifice.[12]
While the Balaur were banished to the Abyss, the Empyrean Lords found themselves in conflict with each other. Two groups were formed as a result, each with five Lords; the Seraphim, who had proposed the peace solution and blamed the others for sabotaging the peace negotiations by failing to agree to them; and the Shedim, who blamed the Seraphim, believing that their weakness and their proposing of the peace talk allowed the Balaur to gain the upper hand. From that day on, the two sides became bitter enemies.[12]
The Shedim migrated to Asmodae, the dark and harsh upper, inner half of the planet; while the Seraphim Lords settled in Elysea, the light and abundant bottom half. They both took their humans and Daeva with them, and over time, they adapted to their respective new worlds and declared the opposing side their mortal enemies. Those in Asmodae became the Asmodians, rugged survivors, gaining dark features and a fierce loyalty to their kin.[14] Those in Elysea became the Elyos, growing even more beautiful and believing themselves to be Aion's chosen people (although they have grown arrogant). From that day on, they would wage war for centuries as bloody enemies.[12]
Development
Aion was first announced and previewed at the May 2006 E3 Expo.[15] It was developed at NCsoft's software design studio in South Korea. The Korean closed beta test began in late 2007,[16] followed by an open beta test in November 2008. A localized Chinese version began closed beta testing in December 2008, with open testing beginning on April 8, 2009.[citation needed]
The game was then localized for Western markets, including North America, Europe, and Australia. NCsoft held six weekend long closed beta tests for North American and European players beginning in June, 2009. An open beta began in September 2009. During the course of this open beta, the anti-cheat program GameGuard was removed. GameGuard is used in many Asian-market games to stop botting and cheating, but was abandoned for Western markets due to a range of issues experienced during the open beta. Casting and voice production were redone for the Western market by Blindlight.[citation needed]
Expansions
Aion: Assault on Balaurea
Released on September 7, 2010, this expansion evolves the game’s story and terrain as it expands the game world of Atreia far beyond the traditional territories of Asmodae and Elysea. In this expansion, both sides take the fight against the invading Balaur to their homeland of Balaurea. Players will receive new challenges; novel and updated instances and zones; an increased level capacity from 50 to 55; and fresh weapons, items, skills, and flight mechanics. The expansion also introduces functional pets equipped with in-game benefits that will rapidly become constant character companions.[17]
While Assault on Balaurea is a free expansion for NA and EU players, NCsoft released a retail box version with bonus content such as an in-game pet, which varies depending on retailer.[18]
Aion: The Promised Lands / 3.0 Ascension
Released on October 19, 2011, The Promised Lands (Ascension in NA) takes Aion further into Balaurea, including areas where opposing factions must work together with the Reians[19] to drive the Balaur back into Tiamaranta, where players face Dragon Lord Tiamat in her fortress. With new quests, instances and game mechanics (including a new level cap of 60), players will encounter a wide array of new PvP and PvE armor sets and weapons with a wider level of customization than before.[citation needed]
Aion 4.0: Dark Betrayal
Released on June 26, 2013, "Dark Betrayal" features two new classes, the Gunslinger and the Songweaver, as well as three new zones, Katalam, Danaria, and Idian Depths, as well as increasing the level cap to 65.[citation needed]
On January 29, 2014, the 4.5 "Steel Cavalry" patch added another class, the Aethertech, who utilize "magical mechanical mounts to unleash both short- and long-distance attacks", according to a press release by NCSoft.[citation needed]
Aion 4.8: Upheaval
Released on June 17, 2015, "Upheaval" features two new zones, Cygnea and Enshar, new skills for each class in the game, and a lot of the user interfaces within the game were revamped, such as the skills UI. The Stigma system also got revamped in the update along with other changes to the game, including the deletion of a few maps that are no longer available.[citation needed]
Aion 5.0, 5.1 ,5.3: Echoes of Eternity
Released on July 13, 2016, "Echoes of Eternity" features two new zones, Iluma and Norsvold, an increase in level cap to 75, a change in the appearance and mechanic UIs, especially concerning the upgrading mechanism, and added the "Archdaeva" storyline and mechanic.[20]
Aion 6.0: Refly
Released on January 17, 2018, "Refly" features a new zone, Lakrum, available to both races and changes the order of fields. The update increases the level cap to 80 and removes the High Daeva system. A companion was also introduced, which will accompany the character during their development, and the elimination of 6 maps and the abyss.[21]
Aion 6.5 Update
Music
The official Aion: The Tower of Eternity Original Soundtrack was released as a single CD featuring 22 tracks written by composer Yang Bang-Ean (also known as Kunihiko Ryo in Japan). The soundtrack was released in Japan and Korea on October 21, 2008, and in North America and Europe as part of the Collector's Edition. The soundtrack was also released on iTunes on October 20, 2009.[22]
All tracks are written by 0997656121
No. | Title | Length |
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1. | "The Tower of Eternity" | 4:01 |
2. | "The Wings of Knight" (original version) | 2:54 |
3. | "A Fairy of The Peace" | 4:30 |
4. | "Kingdom of Light" | 4:30 |
5. | "Song of Moonlight" | 3:24 |
6. | "Solid State Battle" | 3:06 |
7. | "Death Waltz" | 2:44 |
8. | "Magma & Beast" | 3:14 |
9. | "Blue Forest" | 3:13 |
10. | "Forgotten Sorrow" (English version) | 4:02 |
11. | "Step to The Next World" | 3:20 |
12. | "Darkness in Your Heart" (Korean version) | 3:28 |
13. | "Voices from The Ruins" | 4:35 |
14. | "Attack The Unsion" | 2:17 |
15. | "Arabesque" | 2:12 |
16. | "Dream of The Shepherd" | 2:59 |
17. | "Red Land" | 3:40 |
18. | "Dark's Innocence" | 3:30 |
19. | "Raging Strings" | 3:23 |
20. | "Flying Dragon" | 3:20 |
21. | "Heaven's Gate" | 3:21 |
22. | "Forgotten Sorrow" | 3:55 |
Total length: | 72 Minutes |
The Second official album called "AION – Annales of Atreia" was released on May 10, 2010 via the iTunes Store for $9.99 USD. Composers Inro Joo and Wonki Kim created the Original Soundtrack with the Czech National Symphony Orchestra.[23]
No. | Title | Length |
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1. | "Prologue – Birth" | 1:39 |
2. | "Chapter 1 – Dawn" | 1:19 |
3. | "Chapter 2 – Becoming" | 3:36 |
4. | "Chapter 3 – Conspiracy" | 3:28 |
5. | "Chapter 4 – Collapse" | 2:12 |
6. | "Chapter 5 – Disruption" | 1:17 |
7. | "Chapter 6 – Deva's Marcia" | 2:53 |
8. | "Chapter 7 – Blessed Land" | 2:57 |
9. | "Chapter 8 – Darkened Land" | 2:23 |
10. | "Chapter 9 – Abyss" | 1:56 |
11. | "Chapter 10 – Banned Reunion" | 1:31 |
12. | "Chapter 11 – Chaos" | 2:36 |
13. | "Chapter 12 – Irreversible 1000 Years: Tchaikovsky Homage" | 2:32 |
14. | "Chapter 13 – Aion, Chapter 14 – Quietude" | 2:41 |
15. | "Chapter 15 – Annales of Atreia: Main Theme" | 5:44 |
16. | "Chapter 16 – Epilogue – Deva's Oratorio" | 3:28 |
17. | "Shugo Medley" (bonus track) | 5:36 |
Total length: | 47.7 Minutes |
Release
- South Korea: Aion was released in South Korea on November 25, 2008, making this the first country to get a final release of the game. Given the success of NCsoft's previous games, Lineage and Lineage II, Aion had been a highly anticipated game in South Korea ever since its announcement.
- China: The game was released in China on April 16, 2009 and operated by Shanda Interactive Entertainment.
- Japan: NCsoft released the game on July 17, 2009 in Japan under NCsoft Japan. As of February 2, 2010, Pixiv collaborated with NCsoft for a special fan art contest.[24]
- Australia: NCsoft is distributing Aion in Australia through QV Software, and was released on September 22, 2009. In Australia, 3 editions were released: Collectors Edition, Limited Edition, and the Standard Edition.[2] The game is also being distributed via Valve's digital distribution platform, Steam, within this region.
- Taiwan: NCsoft began an open beta of Aion in Taiwan on June 7, 2009, and was released on July 21, 2009. v1.5 was released on October 21, 2009. v2.0 was released on October 13, 2010. And v2.1 was released on November 24, 2010.
- Europe: NCsoft released the final version of Aion in Europe on September 25, 2009.[25] In Europe, Aion was available in two editions: Standard Edition and Collectors Edition. The latter includes many in-game items, figurines, posters, and the Official Aion Soundtrack CD by composer Yang Bang-Ean (known as Ryo Kunihiko in Japan).
- North America: Aion was released in North America on September 22, 2009. The release was accompanied by a free comic book from Wildstorm, Aiva's Story by writers David Noonan and Ricardo Sanchez, with art by Neil Googe[26] for those who preordered. Also for those who preordered gained a 3 day head start before launch. Aion was in available in two editions: Standard Edition and Collectors Edition. The latter includes many in-game items, figurines, posters, and the Official Aion Soundtrack CD by composer Yang Bang-Ean (known as Ryo Kunihiko in Japan). The Game was made available through Retailers for DVD purchase, and Via download from NCsoft, Steam, Gamestop's website, File Planet and Direct2Drive.
- Russia: Aion open beta running since December 8, 2009.[27] In Russia, Aion is supposed to use a mixed payment model with monthly subscription and additional payments for in-game items and benefits.[28]
Sales and revenue
Aion was the biggest MMO release in recent years according to NCsoft, with 400,000 pre-orders in the US. The game generated 40.6 billion won ($32.7 million) in the fiscal quarter in South Korea, Taiwan, China, and Japan.[29] In China, over 1 million players logged in within the first four days of release.[30]
On its western release, Aion became the best-selling PC game of September 2009.[31] It also managed to remain at No. 1 on both the Steam and Direct2Drive charts for several weeks.[32][33] By 9 November 2009, the game had sold nearly 1 million copies in the west, with 500,000 units sold in the US and 470,000 units in Europe. The success of Aion resulted in NCsoft's quarterly revenues to rise 112% for a total of $142 million.[34]
Reception
Aggregator | Score |
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Metacritic | 76/100[35] |
Publication | Score |
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Eurogamer | 7/10[36] |
G4 | [37] |
GameSpot | 6.5/10[38] |
GameSpy | [39] |
GameZone | 8/10[40] |
IGN | 8.5/10[41] |
PC Gamer (US) | 70/100[42] |
PC Zone | 80/100[42] |
X-Play | [43] |
Gameplanet | 9.0/10[44] |
Publication | Award |
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RPGLand.com | Best MMORPG RPGs of the Year 2009[45] |
MMORPG.com | Best New Game MMORPG.com 2009 Awards[46] |
Gamescom | Best Online Game 2009 Gamescom Awards[47] |
PAX | Best MMO 2009 Inside Gaming’s Best MMO of PAX[48] |
Korean Game Awards | Best Korean Game of the Year – 2008[49] |
Aion has received generally positive responses from professional reviewers. Review aggregator Metacritic lists an average review score of 76/100.[35] Positive reviews have cited that Aion provides a "refreshing look" from an artistic perspective and a "great first impression", with a lot of polish and balance.[43][50] IGN states that Aion "tries to offer something for everyone and succeeds at it, albeit in varying degrees and at different stages".[41]
Negative reviews focus on the game's tendency towards "grinding" and its lack of innovative features. GameSpot's review noted that the first levels of the game were "fast-paced and intuitive", but that grinding "quickly became obtrusive".[38] X-Play reviewed that "after a few hours it'll become apparent that there isn't much radically different here". GameSpot also noted that the servers appeared to be unable to handle the number of players involved in large-scale PVP.[43]
Notes
- 1.^ Blog post listing "Life Leafs" (sic) as a purchasable item in the real money store. "Life Leafs" are used in crafting mounts.
References
- ^ a b "Aion: Ascension Truly Free". Archived from the original on 2013-04-24. Retrieved 30 September 2014.
- ^ a b "QV Software". QV Software. Archived from the original on 2009-10-10.
- ^ "fmlnz.com". Archived from the original on 2013-01-23. Retrieved 30 September 2014.[not specific enough to verify]
- ^ Shea, Cam (2009-05-21). "AU: Aion Is Coming". IGN. Retrieved 2012-10-04.
- ^ "'Truly-Free' preload landing page, explaining the service". Truly-free aion online.com. Archived from the original on 2013-06-25. Retrieved 2012-10-04.
- ^ "GC 2007 In-Game Presentation". GameTrailers.com. Archived from the original on 2013-01-02.
- ^ "plaync Aion :: The Tower of Eternity". PowerWiki. Archived from the original on 16 October 2009. Retrieved 20 November 2009.
- ^ "Crafting". PowerWiki. Archived from the original on 2 February 2010. Retrieved 2010-03-11.
- ^ "Flight". PowerWiki. Archived from the original on 2 February 2010. Retrieved 2010-03-11.
- ^ "Aion Online". PowerWiki. Archived from the original on 2009-09-24. Retrieved 2009-10-10.
- ^ "Store Updates". Game Guide. Archived from the original on 2012-09-03.
- ^ a b c d e f g Aion Team Development Dept (2008-11-25). Aion (Microsoft Windows) (2.7—3.2 ed.). NCsoft (North America, Europe, South Korea), Innova Systems.
- ^ "Aion". PowerWiki. Archived from the original on 2011-04-14.
- ^ "Aion Online". Aion Online. p. 1. Archived from the original on 2013-12-30. Retrieved 2013-12-30.
- ^ Williams, Josh (2006-05-03). "Aion Announced". CG Online. Archived from the original on 2007-09-27.
- ^ "NCsoft Announces 2007 Second Quarter Financial Results". Business Wire. August 7, 2007. Archived from the original on 2012-09-14.
- ^ "Patch Notes 2.0 - Game Guide". Powerwiki. 2012-04-10. Archived from the original on 2011-02-07. Retrieved 2012-10-04.
- ^ "Assault on Balaurea Release Date – Aion Forums". Forums.aiononline.com. Archived from the original on 2010-11-12. Retrieved 2012-10-04.
- ^ "Main page". Aion Roleplayers. 2012-05-25. Archived from the original on 2013-01-16. Retrieved 2013-05-27.
- ^ Chelen, Matt (2016-07-13). "AION: ECHOES OF ETERNITY GOES LIVE TODAY". MMOs. Retrieved 2022-08-24.
- ^ "6.0 First Info". Gameforge. Retrieved November 20, 2018.
- ^ "iTunes – Music – AION Original Sound Track by Ryo Kunihiko". Itunes.apple.com. 2008-10-20. Archived from the original on 2017-02-17. Retrieved 2012-10-04.
- ^ "iTunes – Music – Aion – Annales of Atreia by Inro Joo, Wonki Kim & Czech National Symphony Orchestra". Itunes.apple.com. 2010-05-10. Retrieved 2012-10-04.
- ^ "完成型MMORPG 「The Tower of AION」公式サイト :: ニュース". NC Japan. Archived from the original on 6 February 2010. Retrieved 2010-02-02.
- ^ "Aion Launches This September! | Aion™ Fantasy MMORPG". Archived from the original on 2009-08-15. Retrieved 2014-07-12.
- ^ "NCsoft and DC Comics Unveil "Aiva's Story". Comic Book Resources. September 2, 2009. Archived from the original on 2012-07-07.
- ^ "Запуск открытого бета-тестирования русской версии Aion". Пресс-релиз компании Innova (in Russian). DTF.RU. 8 December 2009. Archived from the original on 2012-03-04. Retrieved 2011-10-08.
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DECO Online | |
---|---|
Developer(s) | Rocksoft |
Publisher(s) | JOYMAX Interactive (English), Cyper Games (Global) |
Platform(s) | Microsoft Windows |
Release | 1 Jan 2008 |
Genre(s) | Fantasy Massively Multiplayer Online Role-playing Game |
Mode(s) | Multiplayer via TCP/IP |
DECO Online was a MMORPG developed by Rocksoft and published in English by JOYMAX Interactive, and now by Cyper Games. DECO Online had no monthly subscription fees and instead featured a Microtransaction shop. The game was closed down in December 2010, but was revived again in March 2023 by Cyper Games.
Nations
DECO Online consists of two nations: Millena and Rain. Millena is a nation that uses weapons such as swords and bows, while Rain players use magic.
The Millena race reside in the Millena Town and its surrounding areas, unlike Rain that consists of mountainous regions. Rain's players reside in the mountainous regions of Unicle, the world that DECO Online is based in.
Millena players have the choice of becoming a Knight, Mercenary, Slayer or Sniper once they reach level 30. Knights and Mercenaries both use Long Swords, while Slayers use Big Swords. Knights, Mercenaries, and Slayers all use the combo system (C, Z, X) throughout the entire game, which involves chaining together attacks for greater effect. Snipers are the only job class in Millena that doesn't require the use of the combo system, but they have a wider array of skills such as Poison Arrow and more AOEs than any other job class.
Rain players have the choice of becoming a Mage or Shaman once they reach level 30. Prominas, Priest, Holy Avanger and Psyche.