Liar's dice
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Liar's dice is a class of dice games for two or more players requiring the ability to deceive and to detect an opponent's deception. In "single hand" liar's dice games, each player has a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands). In "common hand" games, there is one set of dice which is passed from player to player. The bids relate to the dice as they are in front of the bidder after selected dice have been re-rolled. Originating during the 15th century, the game subsequently spread to Latin American and European countries. In 1993, a variant, Call My Bluff, won the Spiel des Jahres.
Background
Liar's dice originated as a bluffing board game titled Dudo during the 15th century from the Inca Empire, and subsequently spread to Latin American countries.[1] The game later spread to European countries via Spanish conquistadors.[1] In the 1970s, numerous commercial versions of the game were released.[2]
Single hand
Five dice are used per player with dice cups used for concealment.
Each round, each player rolls a "hand" of dice under their cup and looks at their hand while keeping it concealed from the other players. The first player begins bidding, announcing any face value and the minimum number of dice that the player believes are showing that value, under all of the cups in the game. Ones are often wild, always counting as the face of the current bid.
Turns rotate among the players in a clockwise order. Each player has two choices during their turn: to make a higher bid, or challenge the previous bid—typically with a call of "liar". Raising the bid means either increasing the quantity, or the face value, or both, according to the specific bidding rules used. There are many variants of allowed and disallowed bids; common bidding variants, given a previous bid of an arbitrary quantity and face value, include:
- the player may bid a higher quantity of any particular face, or the same quantity of a higher face (allowing a player to "re-assert" a face value they believe prevalent if another player increased the face value on their bid);
- the player may bid a higher quantity of the same face, or any particular quantity of a higher face (allowing a player to "reset" the quantity);
- the player may bid a higher quantity of the same face or the same quantity of a higher face (the most restrictive; a reduction in either face value or quantity is usually not allowed).
If the current player challenges the previous bid, all dice are revealed. If the bid is valid (at least as many of the face value and any wild aces are showing as were bid), the bidder wins. Otherwise, the challenger wins. The player who loses a round loses one of their dice. The last player to still retain a die (or dice) is the winner. The loser of the last round starts the bidding on the next round. If the loser of the last round was eliminated, the next player starts the new round.
Dice odds
For a given number of unknown dice n, the probability that exactly a certain quantity q of any face value are showing, P(q), is
Where C(n,q) is the number of unique subsets of q dice out of the set of n unknown dice. In other words, the number of dice with any particular face value follows the binomial distribution .
For the same n, the probability P'(q) that at least q dice are showing a given face is the sum of P(x) for all x such that q ≤ x ≤ n, or
These equations can be used to calculate and chart the probability of exactly q and at least q for any or multiple n. For most purposes, it is sufficient to know the following facts of dice probability:
- The expected quantity of any face value among a number of unknown dice is one-sixth the total unknown dice.
- A bid of the expected quantity (or twice the expected value when playing with wilds), rounded down, has a greater than 50% chance of being correct and the highest chance of being exactly correct.[3]
Common hand
The "Common hand" version is for two players sharing single hand of dice. Players take turns rolling the dice, examining the results, and making their bids which can be different from the factual result. After a player makes a bid, the second player can choose one of the following actions:
- Place a higher bid without knowing the state of the dice. This move can either give the first player a certain call of a bluff or force him to make a higher and more risky bid, after which the decision goes back to second player.
- Call a bluff. When a bluff is called, the accused bluffer reveals his dice and the winner is determined.[4]
- Accept the bid. The second player may then look under the cup, but this does not affect a game. Roles are then reversed and all dice are re-rolled. The second player now makes the bid with the new roll, while the first player makes the choice.[clarification needed]
Hands can be called in style similar to poker, and the game may be played with poker dice:
Category | Example |
---|---|
Five of a kind | |
Four of a kind | |
High straight | |
Full house | |
Three of a kind | |
Low straight | |
Two pair | |
Pair | |
Runt |
Commercial versions
- 1987, Milton Bradley published its own version of Liar's Dice.
- 1993 Call My Bluff, by F.X. Schmid and designer Richard Borg, was a remake of the original game then in public domain.[5] It won the 1993 Spiel des Jahres, with the jury praising its entertainment and describing the rules as uncomplicated.[6] Bluff also placed third on the Deutscher Spiele Preis awards.[7]
See also
References
- ^ a b Neller, Todd. "Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization" (PDF). Gettysburg College, Dept. of Computer Science. Retrieved 2022-11-06.
- ^ Taylor, David G. (2021-06-22). Games, Gambling, and Probability: An Introduction to Mathematics. CRC Press. ISBN 978-1-000-40020-5.
- ^ Ferguson, Christopher P; Ferguson, Thomas S. "Models for the Game of Liar's Dice" (PDF). University of California at Los Angeles. Retrieved 16 January 2013.
- ^ Hoyle's Rules of Games, Third Revised and Updated Edition. Albert H. Morehead and Georffrey Mott-Smith - Revised and Updated by Philip D. Morehead
- ^ Woods, Stewart (2012-08-16). Eurogames: The Design, Culture and Play of Modern European Board Games. McFarland. ISBN 978-0-7864-9065-3.
- ^ "Bluff". Spiel des Jahres. Retrieved 2022-11-05.
- ^ "Preisträger – SPIEL Messe". Archived from the original on 2020-11-03. Retrieved 2022-11-05.