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Tricky Kick

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Tricky Kick
Developer(s)Alfa System
Publisher(s)IGS
Platform(s)TurboGrafx-16
Release
  • NA: January 1991
  • JP: June 28, 1991
Genre(s)Puzzle
Mode(s)Single-player

Tricky Kick[a] is a 1991 puzzle video game developed by Alfa System and published by Information Global Service for the TurboGrafx-16.

Gameplay

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Gameplay screenshot

The object of the game is to maneuver pairs of the same type of monster or animal together by kicking them into straight lines until prevented by an obstacle; when a match is made, the pair disappears. The puzzles consist of creatures scattered through a landscape littered with various obstacles.

The player controls different characters on six scenarios: The young elf Oberon has to rescue the fairy friend Chima from the evil sorceress Kymera; Udon, the giant-robot piloting hero of the 25th century, must save his city from an alien invasion; Japanese kid named Taro goes to visit a haunted mansion to pass the test to join a club; the caveman Gonzo seeks to hunt down a woolly mammoth; Japanese schoolgirl Mayumi needs to find her way to her classmate Biff's birthday party; the young feudal Japanese prince Suzuki wants to rule the country.

Development and release

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Tricky Kick was developed by Alfa System and published by Information Global Service.[1][2]

Reception

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Tricky Kick received average reviews.[10][11] GamePro's C.T. Asian wrote that it is "an extensive and challenging game that's great to take on with an audience. It's one of those carts that's bound to stir up a lot of group participation - everyone has their own strategy". Nevertheless, C.T. Asian criticized the poor translation of the text from Japanese.[12]

Notes

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  1. ^ Known in Japan as Tricky (Japanese: トリッキー, Hepburn: Torikkī).

References

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  1. ^ "From the Creators of Cybercore". TurboPlay. No. 4. Larry Flynt Publications. January 1991. p. 32.
  2. ^ Matsuyama, Benī (July 1991). "Super Soft Hot Information: PC Engine 新作ソフト Data Base". Micom BASIC Magazine [ja]. No. 109. The Dempa Shimbunsha Corporation [ja]. p. 260.
  3. ^ Pingos (September 1991). "PC Engine Review: Tricky". Consoles + [fr] (in French). No. 1. Éditions Mondiales S.A. [fr]. p. 96.
  4. ^ "発売直前 REVIEW: トリッキー". Gekkan PC Engine [ja] (in Japanese). Vol. 3, no. 7. Shogakukan. July 1991. p. 119.
  5. ^ Demoly, Jean-Marc (September 1991). "Consoles News: Tricky". Joystick (in French). No. 19. Sipress. p. 157.
  6. ^ "新作ソフトお毒味チャート: トリッキー". Marukatsu PC Engine [ja] (in Japanese). Vol. 3, no. 7. Kadokawa Shoten. July 1991. p. 135.
  7. ^ Scamps, Olivier (September 1991). "Tests De Jeux: Tricky". Player One [fr] (in French). No. 12. Média Système Édition [fr]. p. 72.
  8. ^ Walker, Brent (January 1991). "Video-Game Reviews: Tricky Kick". VideoGames & Computer Entertainment. No. 24. Larry Flynt Publications. pp. 74–75.
  9. ^ Oleniacz, Kevin (July–August 1996). "Random Reviews Lite: Tricky Kick". Digital Press - The Bio-Degradable Source For Videogamers. No. 31. Joe Santulli. p. 29.
  10. ^ Nauert, Donn (February–March 1991). "TurboPlay Rates the Games". TurboPlay. No. 5. Larry Flynt Publications. pp. 24–28.
  11. ^ "TurboPlay Rates the Games, Volume Two". TurboPlay. No. 11. Larry Flynt Publications. February–March 1992. pp. 24–30.
  12. ^ C.T. Asian (March 1991). "TurboGrafx-16 ProView: Tricky Kick". GamePro. No. 20. IDG. p. 70.
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