Research Article
Opinion Elicitation in Second Life
@INPROCEEDINGS{10.1007/978-3-642-02315-6_28, author={Marijn Vliet and Alena Neviarouskaya and Helmut Prendinger}, title={Opinion Elicitation in Second Life}, proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings}, proceedings_a={INTETAIN}, year={2012}, month={5}, keywords={Opinion elicitation virtual worlds avatars subjectivity analysis}, doi={10.1007/978-3-642-02315-6_28} }
- Marijn Vliet
Alena Neviarouskaya
Helmut Prendinger
Year: 2012
Opinion Elicitation in Second Life
INTETAIN
Springer
DOI: 10.1007/978-3-642-02315-6_28
Abstract
The paper describes a novel method for opinion elicitation, which is based on the popular 3D online world of “Second Life”. Here people, as avatars, are put into a somewhat realistic context related to the topic for which opinions are sought. We hypothesize that this kind of concrete, interactive context supports the evocation of opinions better than non-context methods, e.g. only showing related images. To confirm our hypothesis, we conducted a small pilot study, which compares the influence of static and interactive context methods on the opinions expressed by subjects. The opinion elicitation scenario in Second Life is supported by the automatic retrieval of opinions from the web. The results of a study indicate that subjects show more reasoned opinions in the interactive condition. A demo illustrating the content of this paper is available.