IceBite Posted August 23, 2013 Report Share Posted August 23, 2013 Hey, been a while, especially since I posted my Mgalekgolo card. Decided I'd try to follow up with more Halo-based cards. I'll admit, my wording for the card effects might be off quite a bit, considering how long it's been since I made cards, so if you can just bear with me...well...here's the cards... [spoiler=Unggoy Cards] This monster cannot attack, unless there is 1 "Sangheili" or "Jiralhanae" monster on the field. If a "Sangheili" or "Jiralhanae" monster on the field is destroyed, reduce this monster's ATK and DEF to 0, until the End Phase of your next turn. This monster cannot attack, unless there is 1 "Sangheili" or "Jiralhanae" monster on the field. If a "Sangheili" or "Jiralhanae" monster on the field is destroyed, reduce this monster's ATK and DEF to 100, until the End Phase of your next turn. If a "Sangheili" or "Jiralhanae" monster on the field is destroyed, reduce this monster's ATK and DEF to 500, until the End Phase of your next turn.[/spoiler] [spoiler=Sangheili Cards] Every turn, place 1 Spell Counter on this Card (limit of 1). If this card would be destroyed as a result of a battle, remove the Spell Counter instead. Increase the ATK of this card by 50 points for every "Unggoy" monster on your side of the field. Every turn, place 1 Spell Counter on this Card (limit of 2). If this card would be destroyed as a result of a battle, remove a Spell Counter instead. Increase the ATK of this card by 100 points for every "Unggoy" monster or "Sangheili Minor" on your side of the field. Every turn, place 1 Spell Counter on this Card (limit of 3). If this card would be destroyed as a result of a battle, remove a Spell Counter instead. Increase the ATK of this card by 150 points for every "Unggoy" monster, "Sangheili Minor", or "Sangheili Major" on your side of the field. Every turn, place 1 Spell Counter on this Card (limit of 5). If this card would be destroyed as a result of a battle, remove a Spell Counter instead. Increase the ATK of this card by 200 points for every "Unggoy" monster, "Sangheili Minor", "Sangheili Major", or "Sangheili Ultra" on your side of the field.[/spoiler] [spoiler=Jiralhanae Cards] When this monster is summoned, place one Spell Counter on it. If this monster would be destroyed as a result of a battle, remove the Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2000 and its DEF becomes 0. When this monster is summoned, place 2 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2400 and its DEF becomes 0. When this monster is summoned, place 3 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2700 and its DEF becomes 0. When this monster is summoned, place 5 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 3300 and its DEF becomes 0.[/spoiler] Link to comment Share on other sites More sharing options...
manesa1 Posted August 23, 2013 Report Share Posted August 23, 2013 COOOL Link to comment Share on other sites More sharing options...
VictorSempra Posted August 23, 2013 Report Share Posted August 23, 2013 This is actually really nice, it appears to have a kind of "morale" system about it. That is to say, when a Sangheili is killed, the Unggoy lose morale and as such, lose attack and defense. I'm not a fan of using "50" for stuff, but for their levels their stats seem blanaced, the gains are reasonable, and I like that the Sangheili have "armor" by using Spell Counters. This is rather well done, good job. Link to comment Share on other sites More sharing options...
IceBite Posted August 23, 2013 Author Report Share Posted August 23, 2013 This is actually really nice, it appears to have a kind of "morale" system about it. That is to say, when a Sangheili is killed, the Unggoy lose morale and as such, lose attack and defense. I'm not a fan of using "50" for stuff, but for their levels their stats seem blanaced, the gains are reasonable, and I like that the Sangheili have "armor" by using Spell Counters. This is rather well done, good job. Wow, thank you. Yeah, the morale and shield/armor things were EXACTLY what I was going for. :) Link to comment Share on other sites More sharing options...
VictorSempra Posted August 24, 2013 Report Share Posted August 24, 2013 Wow, thank you. Yeah, the morale and shield/armor things were EXACTLY what I was going for. :) And I think those are super great ideas, major props for finding a way to bring them in to Yu-Gi-Oh :) Keep going with this bro, I'll have my eye on it. Link to comment Share on other sites More sharing options...
IceBite Posted August 24, 2013 Author Report Share Posted August 24, 2013 Thanks. My next project will likely involve adding the "Jiralhanae" monsters mentioned in the "Unggoy" cards... Link to comment Share on other sites More sharing options...
VictorSempra Posted August 24, 2013 Report Share Posted August 24, 2013 Thanks. My next project will likely involve adding the "Jiralhanae" monsters mentioned in the "Unggoy" cards... That's another thing: I didn't know the Grunts and Brutes had names like that too, only the Sangheili. I like that oyu chose to do it that way. Link to comment Share on other sites More sharing options...
IceBite Posted August 27, 2013 Author Report Share Posted August 27, 2013 Finally got the Jiralhanae cards ready...TBH, not too sure about these guys, might have gone...underwhelming with the "Berserk" function, but...well...what do you think? When this monster is summoned, place one Spell Counter on it. If this monster would be destroyed as a result of a battle, remove the Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2000 and its DEF becomes 0. When this monster is summoned, place 2 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2400 and its DEF becomes 0. When this monster is summoned, place 3 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2700 and its DEF becomes 0. When this monster is summoned, place 5 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 3300 and its DEF becomes 0. By the way, if anyone can find a GREAT Halo Reach Jiralhanae Ultra image, that'd be great. Still got the Kig-Yar (Jackals and Skirmishers), Yanme'e (Drones), and Huragok (Engineers) to do...plus whomever I may have forgotten (I'd previously done the Mgalekgolo (Hunters) a couple years back, which was also well-received. If you guys want me to post it here too, I will). Link to comment Share on other sites More sharing options...
VictorSempra Posted August 28, 2013 Report Share Posted August 28, 2013 Finally got the Jiralhanae cards ready...TBH, not too sure about these guys, might have gone...underwhelming with the "Berserk" function, but...well...what do you think? When this monster is summoned, place one Spell Counter on it. If this monster would be destroyed as a result of a battle, remove the Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2000 and its DEF becomes 0. When this monster is summoned, place 2 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2400 and its DEF becomes 0. When this monster is summoned, place 3 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 2700 and its DEF becomes 0. When this monster is summoned, place 5 Spell Counters on it. If this monster would be destroyed as a result of a battle, remove a Spell Counter instead. If this monster does not have a Spell Counter on it, its ATK becomes 3300 and its DEF becomes 0. By the way, if anyone can find a GREAT Halo Reach Jiralhanae Ultra image, that'd be great. Still got the Kig-Yar (Jackals and Skirmishers), Yanme'e (Drones), and Huragok (Engineers) to do...plus whomever I may have forgotten (I'd previously done the Mgalekgolo (Hunters) a couple years back, which was also well-received. If you guys want me to post it here too, I will). These look fine to me, sorry for not getting back to you sooner on it, haha. Busy week for me. But yeah, it reads to me like "shield drop, time to rage" so it works perfectly IMO. Doesn't seem to terribly overwhelming to deal with. Link to comment Share on other sites More sharing options...
Cirlex Posted August 28, 2013 Report Share Posted August 28, 2013 Finally, something that actually can COMPETE against my 4 [I guess realistic] Cards... Link to comment Share on other sites More sharing options...
A.Prime Posted August 28, 2013 Report Share Posted August 28, 2013 Very nice cards, the pics are not my taste... but I must say, the lores are correct as I can see and the effects are balanced. Only put your new cards on your 1st post by edit it so we can see them all at once. you can also use spoiler code to shrink your 1st postuse this code:[spoiler=a title] your card or cards[/spoiler] over all 8.5/10. Very good job! keep up the good work! :) Link to comment Share on other sites More sharing options...
IceBite Posted September 1, 2013 Author Report Share Posted September 1, 2013 Thanks, guys. And thanks for the tip, A.Prime. Link to comment Share on other sites More sharing options...
A.Prime Posted September 4, 2013 Report Share Posted September 4, 2013 You're welcome! Link to comment Share on other sites More sharing options...
IceBite Posted September 6, 2013 Author Report Share Posted September 6, 2013 Shoot...taking some time to get time (and ideas) for the next cards...I'll mention when I get an idea on how to continue, but...shoot, I HATE losing inspiration like this... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.