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Digital Collections of Real World Objects

MPG-Autoren
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Lensch,  Hendrik P. A.
Computer Graphics, MPI for Informatics, Max Planck Society;

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Goesele,  Michael
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Lensch, H. P. A., Goesele, M., & Seidel, H.-P. (2002). Digital Collections of Real World Objects. D-Lib Magazine, 8(2): 3. doi:10.1045/february2002-goesele.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-000F-2F57-5
Zusammenfassung
Real world objects, such as works of art, archeological artifacts and even
common everyday objects, exhibit large variations in color due to the way light
is reflected from their surfaces. A high quality digitization method must be
capable of capturing these effects if the digital models generated from the
real objects are to look realistic.

In this article, we present an efficient method for acquiring high quality
models of real world objects. The resulting digital models can be viewed under
arbitrary viewing and lighting conditions. The efficient acquisition technique,
small size, high quality, and versatility of the generated models make this
technique well suited for large digital collections.