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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tainted Remedy
Enchantment
If an opponent would gain life, that player loses that much life instead.






kamarupa on
You Go Squirrel
2 months ago
This deck won 2 of 3 in 1v1v1 this week against mono-black aristocrats and mono-blue merfolk/mono black Waste Not. (We play that a player can change decks after winning or losing twice) It lost the first match to Harbinger of the Seas as I only had non-basic lands in play (though it was mono-black aristocrats that got the win). In the second match, Valley Rotcaller quickly whittled away both opponents' life totals. The third match turned into a real grind as mono-black kept a Tainted Remedy in play despite repeated removals on my part while also removing our own Tainted Remedys. In total, TR was cast 6 times, 3 each from two decks. In the end, though, Squirrels were victorious. It was quite funny when in the end, the mono-black Waste Not deck was finally able to cast Gray Merchant of Asphodel to almost no effect and still lost.
Craeter on
My Life gain hurts huh?
4 months ago
Oh I like the theme and the commander! Tainted Remedy also goes with the theme, though granted it's only getting value by itself if they're gaining Life. It could be a way to nullify that advantage though if they're relying on Lifegain to keep them alive versus your Commander. It also affects all opponents if it's a multiplayer game.
TypicalTimmy on Card creation challenge
7 months ago
Count Marivold, The Mad
Legendary Creature - Vampire Spirit
All creatures have lifelink.
Whenever a source causes an opponent to gain life, you gain 1 life.
Pay 100 life, : Target player loses the game.
Imagine selling your soul for power, and then losing your soul while still mortal. A paradox to be sure, but one of twice the eternal torment. Enslaved by not only your own ambition, but your sin as well.
3/3
Oh, Door to Nothingness on a stick?
Aetherflux Reservoir on a stick?
Ha, no thank you. I'll take that Tainted Remedy, though ;)
Also Angelic Accord, just for funsies >;)
Repeat
seshiro_of_the_orochi on Card creation challenge
7 months ago
Toski and Chiss-Goria
Legendary Creature - Squirrel Dragon
Flying, Indestructible, Haste
Affinity for Artifacts
Whenever one or more creatures you control deal combat damage to an opponent, exile the top card of your library. You may cast it until end of turn, and you may cast it as though it had affinity for artifacts.
5/4
This seems stupid powerful. I like it :D
Create a commander that uses the Tainted Remedy ability.
CoryDean on
Life
10 months ago
Added: Marshland Bloodcaster, Soul Conduit, Stunning Reversal, Grim Tutor, Tainted Remedy
Removed: Sepulchral Primordial, Sun Titan, Chromatic Lantern, Lightning Greaves
RiotRunner789 on
Death by Tokens
10 months ago
Cut Bloodchief Ascension, Cruel Celebrant, Damn, Elas il-Kor, Sadistic Pilgrim, Zulaport Cutthroat, Gift of Immortality, Halo Fountain, Tainted Remedy, Dreadhorde Invasion, and Hour of Reckoning.
10 cuts down, 23 to go. Thank y'all for the help. Time to sleep on it.
RiotRunner789 on
Death by Tokens
10 months ago
Tainted Remedy was in because a deck like this wins after a cascade of opponent life loss triggers. This can be easily disrupted by lifegain on the opponents side. However, y'all are correct in that it doesn't advance my game plan. Chop chop.
Bloodchief Ascension is a pet card. It is also a card that has won me numerous games on its own. It would be easy enough to get 3 counters with Kambal's trigger but again, not directly tied to tokens. Good suggestion albeit a painful one.
Halo Fountain just seemed like a fun and wierd alt-win con but your right that it is slow. It also requires me to have tapped creatures.
Going to take a closer look at the aristocrats support. I cut a lot of the sac outlets earlier which was a good observation. Nadier's Nightblade and Mirkwood Bats will definitely stay but a lot of the others can go. Also, Ophiomancer and Dreadhorde Invasion don't work at the level they should without a sac outlet on the board.
Not sure about Battle Angels of Tyr just yet, since just attacking creates token copies of himself. But he'll be close to the cut list.
Part of the reasoning on the number of board wipes was the number of indestructible options for Kambal. Will cut at least one board wipe tonight.
Refering to Basshunter's commnent, I haven't put the final mana base in just yet but Forbidden Orchard will be in there. Mana bases tend to only take me 5 minutes to build. I have some effects that give tokens to my opponents but I'm leaning more heavily into Kambal's second ability. I've generally been looking at consistent token generation instead of one off effects aimed at my opponents. However, Curse of Disturbance will get another look.
Thank you for all of the comments. It definetly gets me much further to completion.
seshiro_of_the_orochi on
Death by Tokens
10 months ago
I'm here cause of your post asking for cuts. Why is Tainted Remedy in here? If I'm not really missing something, it seems fully off here.
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