Developer Blogs

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fuimus
March 30, 2025
Rolling Bombs Update – Fixing the Demo Based on YOUR Feedback! 💣

Hey everyone! 👋

I have some big news to share today! After weeks of gathering feedback and carefully analyzing what players loved (and what frustrated them), I’ve been hard at work making major improvements to Rolling Bombs based on your suggestions! And now, I’m excited to show you everything in my…

132 views
jhocking
March 29, 2025
2D Game Animation Tool: Spine

I’d already known about Spine for a long time, but I’d only recently decided to start actually using it. My first book with Jettelly is going to be about character customization, and 2D characters using skeletal animation (versus sprite sheets) offer a lot of flexibility for customizati…

152 views
Zotesso
March 28, 2025
[Ynamar Engine] #1 - Beginning
Summary

Ynamar Engine is a side project developed by me.

About the Project: There's almost nothing done yet.

I intended for it to be an Open Source MMORPG Game Engine, developed with .net.
It's heavily based on the older engines: Elysium Engine and Eclipse Origins, either visual basic 6 and are quite …

354 views
gamedevdigest
March 28, 2025
Game Dev Digest Issue #275 - Art Direction, Marketing, and more

This article was originally published on GameDevDigest.com

Art, tools and more in this issue. Enjoy!

The director of Tactical Breach Wizards is right: animate words, not letters! - Animated words and sound design can engage players in a different way than voice acting.
gamedeveloper.com

Art Direction -…

466 views
Ultima_Realm
March 28, 2025
Ultima Chess Update 0.3 - 0.6: Quick Overview

Hey everyone, in the past week we completed a lot of work, and I'd like to share what we did and on what we are working on now. 


Update: 0.3 - Chess-Movements
Finished chess movements mechaniс - the task was for the characters to move on the board according to the rules of chess pieces. Here's a smal…

474 views
Zach_Collins
March 26, 2025
Week 5 and 6

The main aim heading into weeks 5 and 6 was to get started on interactivity puzzles as well as having the overall layout of the map near enough to completion. In terms of interactive, I focused on two types, one being a sort of press button to Open a door and the other being a move objects to progr…

518 views
ricvalerio
March 26, 2025
The mental barriers we put to ourselves

It used to be easy at the start - it was just a devlog, putting myself and the project out there. Then over time, though, it became harder and harder to publish anything, and it was not out of lack of content. Listen to the video:

794 views
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Rexender
March 25, 2025
Review of Presentation and Learning from Problems

Yesterday, we had to present our project progress and unfortunately, it did not go very good. Our team was pretty unprepared and we had only a few slides and some videos to show and I feel that it did not accurately reflect the effort we had put into making the actual game. It is not one persons fa…

699 views
EvanHickey
March 25, 2025
DevDiary Entry 2

It is Week 9 of Development, and we are currently working towards a playable alpha of the game. I have been working on the audio and music of the game, with some unfortunate setbacks involving some file losses, and being unable to implement some audio without the required player or enemy logic code…

467 views
WonderingWizard
March 25, 2025
I make video game music as freelancer

Hi, i started my fiverr selling account to sell original custom video game soundtracks for under 5 dollars. (starting price until i earn good rating)
besides the low price quality of the music is solid - perfect for indie small budget games. every track i make i do with full effort and im always ava…

399 views
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