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Psychomotor Domain Objectives
Group 3 (8:30-9:30)
What is a Psychomotor Domain Objectives?
It discreet physical functions, reflex actions and interpretative movements.
 These types of objectives are concerned with the physically
encoding of information, with movement and/or with activities where
the gross and fine muscles are used for expressing or interpreting
informatin or concepts.
 Refers to natural, autonomic responses or reflexes.
Psychomotor Learning domain Objectives
 Are concerned with how a student controls or moves his body.
 Emphasize some muscular or motor skill such as use of precision instruments
or tools or athletic performance.
Include examples of like typing 25 words per minute, printing letters
correctly, painting a picture, or dribbling a basketball.
Levels of Psychomotor Domain
Origination
Origination
Levels of Psychomotor Domain
Perception
 The ability to use sensory cues to guide motor activity. This ranges from
sensory stimulation, through cue selection, to translation.
Examples:
Color Listen Note
Describe Look Observe
Find Measure Record
Set
Readiness to act. It includes mental, physical, and
emotional sets. These three sets are dispositions that
predetermine a person's response to different situations
(sometimes called mindsets)
Examples:
Assemble Demonstrate Imitate
Construct Execute Manipulate
Copy Handle Perform
Guided Response
 The early stages in learning a complex skill that includes imitation and
trial and error. Adequacy of performance is achieved by practicing.
Examples:
Assemble Experiment Measure
Connect Handle Relate
Convert Manipulate Use
 Mechanism
This is the intermediate stage in learning a complex skill. Learned
responses have become habitual and the movements can be
performed with some confidence and proficiency.
Examples:
Devise Manipulate Spell out
Execute Operate Use
Install Perform
Complex Overt Response
 The skillful performance of motor acts that involve complex movement
patterns. Proficiency is indicated by a quick, accurate, and highly coordinated
performance, requiring a minimum of energy.
 This category includes performing without hesitation, and automatic
performance. For example, players are often utter sounds of satisfaction or
expletives as soon as they hit a tennis ball or throw a football, because they
can tell by the feel of the act what the result will produce.
Examples: Assemble Convert Measure
Conduct Label Use
Connect Match
Adaptation
 Skills are well developed and the individual can modify
movement patterns to fit special requirement.
Examples:
Alter Move Shift
Change Refine Shove
Modify Revise Sift
Origination
Creating new movement patterns to fit a particular situation
or specific problem. Learning outcomes emphasize
creativity based upon highly developed skills.
Examples:
Create Recite and count Remember and apply
Discard and substitute Recall and use Repair and use
Recycle and use Select and discard Recapitulate

More Related Content

Psychomotor Domain of Learning

  • 2. What is a Psychomotor Domain Objectives? It discreet physical functions, reflex actions and interpretative movements.  These types of objectives are concerned with the physically encoding of information, with movement and/or with activities where the gross and fine muscles are used for expressing or interpreting informatin or concepts.  Refers to natural, autonomic responses or reflexes.
  • 3. Psychomotor Learning domain Objectives  Are concerned with how a student controls or moves his body.  Emphasize some muscular or motor skill such as use of precision instruments or tools or athletic performance. Include examples of like typing 25 words per minute, printing letters correctly, painting a picture, or dribbling a basketball.
  • 6. Levels of Psychomotor Domain Perception  The ability to use sensory cues to guide motor activity. This ranges from sensory stimulation, through cue selection, to translation. Examples: Color Listen Note Describe Look Observe Find Measure Record
  • 7. Set Readiness to act. It includes mental, physical, and emotional sets. These three sets are dispositions that predetermine a person's response to different situations (sometimes called mindsets) Examples: Assemble Demonstrate Imitate Construct Execute Manipulate Copy Handle Perform
  • 8. Guided Response  The early stages in learning a complex skill that includes imitation and trial and error. Adequacy of performance is achieved by practicing. Examples: Assemble Experiment Measure Connect Handle Relate Convert Manipulate Use
  • 9.  Mechanism This is the intermediate stage in learning a complex skill. Learned responses have become habitual and the movements can be performed with some confidence and proficiency. Examples: Devise Manipulate Spell out Execute Operate Use Install Perform
  • 10. Complex Overt Response  The skillful performance of motor acts that involve complex movement patterns. Proficiency is indicated by a quick, accurate, and highly coordinated performance, requiring a minimum of energy.  This category includes performing without hesitation, and automatic performance. For example, players are often utter sounds of satisfaction or expletives as soon as they hit a tennis ball or throw a football, because they can tell by the feel of the act what the result will produce. Examples: Assemble Convert Measure Conduct Label Use Connect Match
  • 11. Adaptation  Skills are well developed and the individual can modify movement patterns to fit special requirement. Examples: Alter Move Shift Change Refine Shove Modify Revise Sift
  • 12. Origination Creating new movement patterns to fit a particular situation or specific problem. Learning outcomes emphasize creativity based upon highly developed skills. Examples: Create Recite and count Remember and apply Discard and substitute Recall and use Repair and use Recycle and use Select and discard Recapitulate