Douxie / 919 / Human / Master Wizard
PESONALITY.
In the past, Douxie was a clumsy, impatient, reckless, and whiny child who wanted to become a competent wizard and cease pushing brooms around. He was usually quick to jump at every opportunity to find more adventure to make his mark and make himself grow to master his wizardry abilities.
Nine centuries later, Douxie has become a charming, honorable, well-meaning, and hard-working apprentice who still wishes to prove himself worthy enough of becoming a master wizard, dreaming of one day wielding his own staff to protect the good of the universe. Although, he still retains his reckless behavior whenever he's in the face of danger. He enjoys practicing his powers and using them to protect the world from evil creatures, even if he has to do it in shadows alone. Despite his power, Douxie takes Merlin's lesson to heart that magic "is not a permissible shortcut to hard-work", so he tries not to let his power go into his head and genuinely works, only using his magic if needed.
Despite his overdetermination, he genuinely wants to set things right and help his friends out of trouble, because (according to Merlin) he believes that all life is precious to the world, including those closest to him, like Claire, Steve, and Jim. As such, despite not knowing a way to cure Jim, he was still determined to find the solution to save his friend. Much like the other Guardians of Arcadia, Douxie is more than willing to do anything in his power to protect his friends when history is at risk of being interfered and meddled.
When Merlin was killed by Arthur (now the Green Knight), it hit Douxie really hard, yet made him motivated enough to find another way to fix things himself. He wanted to keep Merlin's staff as a keepsake, yet in order to save his new family (his friends), he must learn to let his master go and save everyone on his own terms, so he finally accepts his loss.
POWERS & ABILITIES.
Powers
Magically Enhanced Physiology: As a wizard, Douxie's magic increases his strength and agility, more so than an average teenager his age physically.
Enhanced Strength: He is shown to be strong enough to knock down a Gumm-Gumm troll with an air kick, as well as knocking it out cold with a good whack on the head with his guitar.
Enhanced Durability: Douxie is clearly more durable than a normal teenager. However, he briefly died when he took a long fall from the Arcane Order's Fortress, yet brought himself back to life soon after.
Agility: He is able to leap high enough into the air to air-kick a Gumm-Gumm.
Magic: Douxie is a skilled practitioner in the ancient art of magic, after spending almost a millennium studying it. His exact strength, knowledge, and extent of his magic is clearly less than that of Merlin and Morgana, but strong enough to be considered competent and experienced enough. When angered and/or provoked, like when King Arthur throws Merlin to his death, he was able to unlock his magic state.
Spell Casting: As a wizard, Douxie is more than capable of casting spells.
Magical Energy Manipulation: As a highly experienced wizard, Douxie able to project, shape, and manipulate magical energy to use magic for a variety of effects and purposes.
Magic Attacks: Douxie is able to use his magic for offensive attacks.
Magic Blasts: Douxie can fire powerful beams of blue magic. At his most powerful, he was able to overcome both Skrael and Bellroc, yet it took a lot of strength to do so. Incantation: Tenebris exilium
Magic Bursts: Like Morgana, Douxie is able to create a massive burst of magic, capable of knocking surrounding enemies away from him, as shown in "Wizard Underground" when Arthur impales Merlin and throws him to his death. Incantation: Elemen-zath
Magic Shielding: Douxie can create blue shields to protect himself, but he clearly shows fatigue whenever his strength is overcome by a powerful force, like Morgana and the Arcane Order.
Magic Detection: In "Killahead, Part Two", Douxie was able to sense Morgana's dark magic, noting that she was close by.
Infinite Corridors: Douxie can cast an infinite hallway portals that can trap his foes in a certain area with no way out. He once used this to purposely keep King Arthur and his knights from ambushing Jim and Claire, and later to keep the Arcane Order from escaping their own fortress.
Smoke Generation: As shown in the past, Douxie can create a mist of blue fog to hide his escape attempts (though more often than not, it doesn't work out). Incantation: Gassus flotulus
Sleep Inducement: Douxie is able to put others into an instant deep sleep, as he did a couple of times with his past self in "History in the Making" and "Witch Hunt". However, overuse of this spell can cause permanent memory loss as Archie points out. Incantation: Interminus nocti sluumberso
Banishing: Douxie is able to banish and imprison his foes. He once uses this on a Shadow Mephit to send it into Limbo. Later, when Merlin grows too weak to imprison the vengeful Morgana, Douxie uses this spell to imprison her himself and save history.
Incantation: Sigilia infractum causera
Telekinesis: Douxie is able to move things with his thoughts as he was seen stuffing his past self into a wardrobe and other objects by just waving his hands.
Binding: Like Morgana, Douxie can summon blue ropes that can bind his enemies, but they're not nearly as strong as hers.
Pyrokinesis: As shown in "Spellbound", Douxie can manipulate and control fire. In "Killahead, Part Two", he was able to combine his magic with Archie's dragon fire to trap Morgana in a blazing wall of blue fire.
Memory Projection: In "Witch Hunt", Douxie was able to use his magic on the tree name carvings of Arthur, Gwen, and Morgana to bring their childhood memories to life.
Flight: After witnessing Merlin falling to his death, Douxie is able to fly at great speeds. While doing so, he leaves behind a trail of blue light.
Semi-Immortality: As he existed since the Age of Camelot, Douxie has lived for nine hundred years without aging a day. However, he is still just as vulnerable to death as other humans.
Abilities
Indomitable Will: Like Jim, Douxie is determined to save his friends and the world no matter the cost.
Staffsmanship: Douxie can wield a staff proficiently, as he's always dreamed of one day wielding a staff of his own. However, as noted by Morgana, his skills do not match with hers since he just earned one. Although, when its shifted into a guitar, he can apparently wield it to match Morgana's skills. However, he was no match against the Green Knight.
Martial Artist: After nine hundred years of experience, Douxie is a fairly trained warrior and knowledgeable in single combat, much like Jim and Aja. He was able to hold himself off against Morgana, but is clearly not as fast as her, and fight back against Bellroc and Skrael. However, he was completely outmatched by King Arthur (who was resurrected as a being of anti-magic).
Multilingual: After spending 900 years studying, Douxie is apparently capable of speaking the tongues of most magical creatures, such as Latin, Trollish, Orcish, and even Elvish. However, he cannot read Ancient Draconic.
Monsterology: Although implied to be rusty, Douxie is knowledgable enough to understand monsters and magical creatures, yet mistaken a Shadow Mephit for another creature.
Charm: Since he lived in the medieval times, Douxie is able to pick up girls with his continuous flirting, especially Claire who already has boyfriend (Jim) and even Toby was scared of losing his own girl, Darci.
Guitarist: Douxie is skilled with a lute and a guitar, as his own band won the Battle of the Bands many times in the past.
Moonlighter: It should be mentioned that Douxie is able to work in more than one job so he could make his ends meet. He works in a book store as an employee during the day and at a restaurant as a waiter in the evening.
Competent Tutor: Despite not being much of a good student, Douxie is capable of showing the basics of magics to Claire, even teaching her more about shadow magic (something he has no capability of performing).
Palmist: As revealed in 3Below, Douxie has some knowledge of palmistry as he can predict someone's future by reading their palms. He could tell that Aja has had "many travels" in the past and somewhat predicted that she would be taking "big trips".
Weaknesses
Magic Depletion: Like Merlin and Morgana, Douxie could deplete his magic if he uses it too much at once.
Lack of Shadow Magic: Due to Merlin's distaste for the dark arts, Douxie is not able to perform any form of shadow magic as he was taught by his master that it would only leads him to pain. He even admits in "Lady of the Lake" that he never even had the capability of possessing shadowmancy, but is able to recognize Claire's natural talent for it and teach her the basics.
Recklessness: According to Merlin, Douxie tends to be quite reckless whenever he tries to prove himself worthy, and he barely listens to very specific rules and is usually quick to involve himself in a situation when it means to protect his friends. His recklessness very nearly ruins history when he gets trapped in time, and him rushing in to save Jim cost Merlin his own life. However, Douxie admits in the afterlife that he's proud of making up his own plans his own way, just as long as he thinks them through.