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3DUI 2014: Minneapolis, MN, USA
- Anatole Lécuyer, Rob Lindeman, Frank Steinicke:
IEEE Symposium on 3D User Interfaces, 3DUI 2014, Minneapolis, MN, USA, March 29-30, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-3624-3 - Symposium chair message.
- Andy D. Wilson:
Keynote speaker: Interacting in spatial augmented reality.
Papers 1: Haptics & Touch
- Daniel Mendes, Fernando Fonseca, Bruno Araújo, Alfredo Ferreira, Joaquim A. Jorge:
Mid-air interactions above stereoscopic interactive tables. 3-10 - Paul Lubos, Gerd Bruder, Frank Steinicke:
Analysis of direct selection in head-mounted display environments. 11-18 - Mores Prachyabrued, Christoph W. Borst:
Visual feedback for virtual grasping. 19-26 - Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor. 27-30
Papers 2: Mobile Devices
- Sascha Gebhardt, Sebastian Pick, Thomas Oster, Bernd Hentschel, Torsten W. Kuhlen:
An evaluation of a smart-phone-based menu system for immersive virtual environments. 31-34 - Jacek Jankowski, Thomas Hulin, Martin Hachet:
A study of street-level navigation techniques in 3D digital cities on mobile touch devices. 35-38 - Paul Issartel, Florimond Guéniat, Mehdi Ammi:
Slicing techniques for handheld augmented reality. 39-42
Papers 3: : Get Healthy, Stay Healthy
- Miguel Cantu, Eric Espinoza, Rongkai Guo, John Quarles:
Game cane: An assistive 3DUI for rehabilitation games. 43-46 - Jose L. Dorado, Pablo A. Figueroa:
Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad. 47-50
Papers 4: Desktop 3D Interaction
- Natalia Bogdan, Tovi Grossman, George W. Fitzmaurice:
HybridSpace: Integrating 3D freehand input and stereo viewing into traditional desktop applications. 51-58 - Merwan Achibet, Maud Marchal, Ferran Argelaguet, Anatole Lécuyer:
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. 59-66 - Leïla Schemali, Elmar Eisemann:
Design and evaluation of mouse cursors in a stereoscopic desktop environment. 67-70 - Adalberto Lafcadio Simeone, Eduardo Velloso, Jason Alexander, Hans Gellersen:
Feet movement in desktop 3D interaction. 71-74
Papers 5: Perception & Calibration
- Yuta Itoh, Gudrun Klinker:
Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization. 75-82 - Jacob B. Madsen, Rasmus Stenholt:
How wrong can you be: Perception of static orientation errors in mixed reality. 83-90 - Isaac Cho, Jialei Li, Zachary Wartell:
Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment. 91-98 - Kyla A. McMullen, Gregory H. Wakefield:
3D sound memory in virtual environments. 99-102
Papers 6: Navigation
- Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion. 103-110 - Thomas Nescher, Ying-Yin Huang, Andreas M. Kunz:
Planning redirection techniques for optimal free walking experience using model predictive control. 111-118 - Sebastian Freitag, Dominik Rausch, Torsten W. Kuhlen:
Reorientation in virtual environments using interactive portals. 119-122
Posters
- Salim Chemlal, Krzysztof J. Rechowicz, Mohammad F. Obeid, Frederic D. McKenzie:
Poster: Modeling insertion point for general purpose haptic device simulations for minimally invasive surgeries. 129-130 - Flynn Wolf, Philip Feldman, Ravi Kuber:
Poster: Towards supporting situational awareness using tactile feedback. 131-132 - Mikel Sagardia, Theodoros Stouraitis, João Lopes e Silva:
Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet. 133-134 - Daniel Mestre, Vincent Perrot:
Poster: Evaluation of a smart tablet's interface for 3D interaction. 135-136 - Nina Thornemann Hansen, Kasper Hald, Rasmus Stenholt:
Poster: Amplitude test for input devices for system control in immersive virtual environment. 137-138 - Mahdi Nabiyouni, Bireswar Laha, Doug A. Bowman:
Poster: Designing effective travel techniques with bare-hand interaction. 139-140 - Ragaad AlTarawneh, Andreas Griesser, Jens Bauer, Shah Rukh Humayoun, Achim Ebert:
Poster: 3DintEx - A tool to explore interactively the structural and behavioral aspects of system models in 3D environments. 141-142 - Ahmed E. Mostafa, Ehud Sharlin, Mario Costa Sousa:
Poster: Superhumans: A 3DUI design metaphor. 143-144 - Diogo Henriques, Daniel Mendes, Pedro B. Pascoal, Isabel Trancoso, Alfredo Ferreira:
Poster: Evaluation of immersive visualization techniques for 3D object retrieval. 145-146 - Jooyeun Ham, Jonggi Hong, Youngkyoon Jang, Seung Hwan Ko, Woontack Woo:
Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel. 147-148 - F. Daniel Nicolalde, Vito Freese, Kevin Ponto, Ross Tredinnick, Megan Kinneberg:
Poster: Applying Kanban to healthcare via immersive 3D virtual reality. 149-150 - Sebastian Pick, Andrea Bönsch, Irene Tedjo-Palczynski, Bernd Hentschel, Torsten W. Kuhlen:
Poster: Guided tour creation in immersive virtual environments. 151-152 - Panagiotis Apostolellis, Brennon Bortz, Mi Peng, Nicholas F. Polys, Andy Hoegh:
Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction. 153-154 - Takuto Nakamura, Narihiro Nishimura, Takashi Asahi, Genko Oyama, Michi Sato, Hiroyuki Kajimoto:
Poster: Kinect-based automatic scoring system for spasmodic torticollis. 155-156 - Michael Morehead, Quinn Jones, Jared Blatt, Paul Holcomb, Jürgen P. Schultz, Thomas A. DeFanti, Mark H. Ellisman, Gianfranco Doretto, George A. Spirou:
Poster: BrainTrek - An immersive environment for investigating neuronal tissue. 157-158 - Benjamin Nuernberger, Steffen Gauglitz, Tobias Höllerer, Matthew A. Turk:
Poster: Investigating viewpoint visualizations for click & go navigation. 159-160 - Gerd Bruder, Frank Steinicke, Andreas Nüchter:
Poster: Immersive point cloud virtual environments. 161-162 - Timothy B. Morgan, Diana Jarrell, Judy M. Vance:
Poster: Rapid development of natural user interaction using kinect sensors and VRPN. 163-164 - Jeffrey Cashion, Joseph J. LaViola Jr.:
Poster: Dynamic adaptation of 3D selection techniques for suitability across diverse scenarios. 165-166 - Seungjae Oh, Heejin Kim, Min K. Chung:
Poster: Understanding of spatial gestural motor space: A study on cursorless absolute freehand pointing on large displays. 167-168 - Morgan Le Chénéchal, Maud Marchal, Bruno Arnaldi:
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor. 169-170 - Yuuki Ueba, Nobuchika Sakata, Shogo Nishida:
Poster: Automatic termination and route guide for 3D scanning based on area limitation. 171-172 - Teddy Seyed, Francisco Marinho Rodrigues, Frank Maurer, Anthony Tang:
Poster: Exploring 3D volumetric medical data using mobile devices. 173-174 - Evren Bozgeyikli, Lal Bozgeyikli, Matthew Clevenger, Andrew Raij, Redwan Alqasemi, Rajiv V. Dubey:
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities. 175-176 - Victor Adriel de J. Oliveira, Anderson Maciel:
Poster: Applying tactile languages for 3D navigation. 177-178 - Kimberly Zeitz, Rebecca Zeitz, Congwu Tao, Nicholas F. Polys:
Poster: A comparative study of metaphors for investigating augmented reality artifacts. 179-180 - Dhaval Parmar, Jeffrey W. Bertrand, Blair Shannon, Sabarish V. Babu, Kapil Chalil Madathil, Melissa Zelaya, Tianwei Wang, John R. Wagner, Kristin K. Frady, Anand K. Gramopadhye:
Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry. 181-182
Contest
- Felipe Bacim, Mahdi Nabiyouni, Doug A. Bowman:
Slice-n-Swipe: A free-hand gesture user interface for 3D point cloud annotation. 185-186 - Marcio Cabral, Andre Montes, Olavo Belloc, Rodrigo B. D. Ferraz, Fernando Teubl, Fabio Doreto, Roseli de Deus Lopes, Marcelo Knörich Zuffo:
Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS. 187-188 - Hernandi Krammes, Marcio M. Silva, Theodoro Mota, Matheus T. Tura, Anderson Maciel, Luciana Porcher Nedel:
The point walker multi-label approach. 189-190 - Paul Lubos, Rüdiger Beimler, Markus Lammers, Frank Steinicke:
Touching the Cloud: Bimanual annotation of immersive point clouds. 191-192 - Manuel Veit, Antonio Capobianco:
Go'Then'Tag: A 3-D point cloud annotation technique. 193-194
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