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ACE 2014: Funchal, Madeira, Portugal - Workshops
- Yoram Chisik, Christian Geiger, Shoichi Hasegawa:
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, Funchal, Portugal, November 11-14, 2014. ACM 2014, ISBN 978-1-4503-3314-6
First International Congress on Animal Computer Interaction
- Shafiq ur Réhman, Haibo Li:
Using Vibrotactile Language for Multimodal Human Animals Communication and Interaction. 1:1-1:5 - Ilyena Hirskyj-Douglas, Janet C. Read:
Who Is Really In The Center Of Dog Computer Design? 2:1-2:5 - Patricia Pons, Javier Jaén Martínez, Alejandro Catalá:
Animal Ludens: Building Intelligent Playful Environments for Animals. 3:1-3:6 - Sarah E. Ritvo, Robert S. Allison:
Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'. 4:1-4:7 - Michelle Westerlaken, Stefano Gualeni:
Grounded Zoomorphism: An Evaluation Methodology for ACI Design. 5:1-5:6 - Heli Väätäjä:
Animal Welfare as a Design Goal in Technology Mediated Human-Animal Interaction. 6:1-6:8 - Claire Micklin:
DogTracker: A Mobile App Engaging Citizens and Officials in Addressing the Stray Dog Crisis. 7:1-7:3
The First International Congress on Love and Sex with Robots
- Robin Mackenzie:
Sexbots: Replacements for Sex Workers? Ethical Constraints on the Design of Sentient Beings for Utilitarian Purposes. 8:1-8:8 - Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Frans Mäyrä:
Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. 9:1-9:4 - Denise Oram, Nigel Houlden:
Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line? 10:1-10:6
The Third ACE Children Creativity Lab
- Anne-Marie Mann, Uta Hinrichs, Aaron J. Quigley:
Children's Creativity Lab: Creating a 'Pen of the Future'. 11:1-11:9 - Mert Akbal, Soenke Zehle, Michael Schmitz:
From Technomania to the School of Things: Taking Control of Your Own Game. 12:1-12:8 - Cristina Sylla, Ana Carina Figueiredo, Ana Lucia Pinto, Pedro Branco, Nelson Zagalo:
Merging Physical and Digital White Canvas to Unleash Children's Creativity. 13:1-13:9
Health and Entertainment workshop
- Paulo Fontes, Paula Boaventura, José Azevedo:
Mobile games to improve healthier lifestyle amongst youth: "are we there yet" or should we move forward? 14:1-14:4 - Katharina Emmerich, Maic Masuch, Ralf Schmidt:
Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship. 15:1-15:4 - Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, Marisa Silbernagl, Rebecca Wölfle, Anita Lawitschka, Helmut Hlavacs:
A Participatory Game Design Approach for Children After Cancer Treatment. 16:1-16:6 - Rúben Gouveia, Sergio Barros, Evangelos Karapanos:
Understanding users' disengagement with wearable activity trackers. 17:1-17:3 - Kai Kuikkaniemi, Antti Poikola, Olli Pitkänen:
My Data fueling wellbeing applications. 18:1-18:2 - Paula Alexandra Silva, Philipp Jordan, Kelly Holden:
Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults. 19:1-19:8
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