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DIS 2006: University Park, PA, USA
- John M. Carroll, Susanne Bødker, Julie Coughlin:
Proceedings of the Conference on Designing Interactive Systems,University Park, PA, USA, June 26-28, 2006. ACM 2006, ISBN 1-59593-367-0 - Sol J. Greenspan:
In search of lasting principles for designing interactive systems. 1 - Kim Halskov, Peter Dalsgård:
Inspiration card workshops. 2-11 - Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd:
Storyboarding: an empirical determination of best practices and effective guidelines. 12-21 - Alissa Nicole Antle:
Child-personas: fact or fiction? 22-30 - Stuart Reeves, Tony P. Pridmore, Andy Crabtree, Jonathan Green, Steve Benford, Claire O'Malley:
The spatial character of sensor technology. 31-40 - Joonhwan Lee, Soojin Jun, Jodi Forlizzi, Scott E. Hudson:
Using kinetic typography to convey emotion in text-based interpersonal communication. 41-49 - Angela Chang, Hiroshi Ishii:
Sensorial interfaces. 50-59 - Andy Crabtree, Steve Benford, Chris Greenhalgh, Paul Tennent, Matthew Chalmers, Barry A. T. Brown:
Supporting ethnographic studies of ubiquitous computing in the wild. 60-69 - Carrie Gates, Sriram Subramanian, Carl Gutwin:
DJs' perspectives on interaction and awareness in nightclubs. 70-79 - Ji-Young Oh, Wolfgang Stürzlinger, John W. Danahy:
SESAME: towards better 3D conceptual design systems. 80-89 - Christine E. Wania, Michael E. Atwood, Katherine W. McCain:
How do design and evaluation interrelate in HCI research? 90-98 - Phoebe Sengers, Bill Gaver:
Staying open to interpretation: engaging multiple meanings in design and evaluation. 99-108 - John Halloran, Eva Hornecker, Geraldine Fitzpatrick, Mark J. Weal, David E. Millard, Danius T. Michaelides, Don Cruickshank, David De Roure:
Unfolding understandings: co-designing UbiComp In Situ, over time. 109-118 - Alistair G. Sutcliffe, John Karat, Susanne Bødker, Bill Gaver:
Can we measure quality in design and do we need to? 119-121 - Andrew Warr, Eamonn O'Neill:
The effect of group composition on divergent thinking in an interaction design activity. 122-131 - Tuck Wah Leong, Frank Vetere, Steve Howard:
Randomness as a resource for design. 132-139 - Scott R. Klemmer, Björn Hartmann, Leila Takayama:
How bodies matter: five themes for interaction design. 140-149 - Stephen Davies, Scotty Allen, Jon Raphaelson, Emil Meng, Jake Engleman, Roger King, Clayton H. Lewis:
Popcorn: the personal knowledge base. 150-159 - Brian M. Landry, Mark Guzdial:
iTell: supporting retrospective storytelling with digital photos. 160-168 - Martin Brynskov, Martin Ludvigsen:
Mock games: a new genre of pervasive play. 169-178 - Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, Anne Soronen, Frans Mäyrä, Jussi Mikkonen, Mari Zakrzewski:
Morphome: a constructive field study of proactive information technology in the home. 179-188 - T. Scott Saponas, Madhu K. Prabaker, Gregory D. Abowd, James A. Landay:
The impact of pre-patterns on the design of digital home applications. 189-198 - William W. Gaver, John Bowers, Andy Boucher, Andy Law, Sarah Pennington, Nicolas Villar:
The history tablecloth: illuminating domestic activity. 199-208 - Mie Nørgaard, Kasper Hornbæk:
What do usability evaluators do in practice?: an explorative study of think-aloud testing. 209-218 - Steven R. Haynes, Amie L. Skattebo, Jonathan A. Singel, Mark A. Cohen, Jodi L. Himelright:
Collaborative architecture design and evaluation. 219-228 - Bas Raijmakers, William W. Gaver, Jon Bishay:
Design documentaries: inspiring design research through documentary film. 229-238 - Antonio Rizzo:
The origin and design of intentional affordances. 239-240 - Steven Dow, T. Scott Saponas, Yang Li, James A. Landay:
External representations in ubiquitous computing design and the implications for design tools. 241-250 - Bilge Mutlu, Jodi Forlizzi, Illah R. Nourbakhsh, Jessica K. Hodgins:
The use of abstraction and motion in the design of social interfaces. 251-260 - Steve R. Harrison, Maribeth Back, Deborah G. Tatar:
"It's Just a Method!": a pedagogical experiment in interdisciplinary design. 261-270 - Antonella De Angeli, Alistair G. Sutcliffe, Jan Hartmann:
Interaction, usability and aesthetics: what influences users' preferences? 271-280 - Ron Wakkary, Marek Hatala:
ec(h)o: situated play in a tangible and audio museum guide. 281-290 - Darren J. Reed, Peter C. Wright:
Experiencing BLISS when becoming a bus passenger. 291-300 - Morten Kyng, Esben Toftdahl Nielsen, Margit Kristensen:
Challenges in designing interactive systems for emergency response. 301-310 - Jeremy P. Birnholtz:
Back to school: design principles for improving webcast interactivity from face-to-face classroom observation. 311-320 - M. Cameron Jones, Dinesh Rathi, Michael B. Twidale:
Wikifying your interface: facilitating community-based interface translation. 321-330 - Thomas Erickson, Wendy A. Kellogg, Mark Laff, Jeremy B. Sussman, Tracee Vetting Wolf, Christine A. Halverson, Denise Edwards:
A persistent chat space for work groups: the design, evaluation and deployment of loops. 331-340 - Bilge Mutlu:
An empirical framework for designing social products. 341-342 - Tara Matthews:
Designing and evaluating glanceable peripheral displays. 343-345 - Tuck Wah Leong:
Designing for experiences: randomness as a resource. 346-347 - Martin Ludvigsen:
Designing for social interaction: an experimental design research project. 348-349 - James R. Eagan:
Designing interfaces to enrich personalization. 350-351 - Abe Crystal:
Design research for a context-aware capture system to support biology education. 352-353 - Shahtab Wahid:
Investigating design knowledge reuse for interface development. 354-356 - Yolanda P. Jones:
"Just the facts ma'am?": a contextual approach to the legal information use environment. 357-359 - Maria C. R. Harrington:
Trees of life: models of children's creative processes. 360-362 - John R. Goodall:
Visualizing network traffic for intrusion detection. 363-364 - Blaine Hoffman, Helena M. Mentis, Matthew R. Peters, David J. Saab, Steve Schweitzer, James Spielvogel:
Exploring design as a research activity. 365-366 - Michael E. Atwood, Christine E. Wania:
Exploring the interrelationships between the design and evaluation of interactive systems. 367-368 - Magy Seif El-Nasr, Joshua B. Gross:
Fun & games: on the process of game design. 369-370
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