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16th HCI 2014: Heraklion, Crete, Greece
- Randall Shumaker, Stephanie J. Lackey:
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II. Lecture Notes in Computer Science 8526, Springer 2014, ISBN 978-3-319-07463-4
VAMR in Education and Cultural Heritage
- Mariza Dima, Linda Hurcombe, Mark Wright:
Touching the Past: Haptic Augmented Reality for Museum Artefacts. 3-14 - Ernest Redondo, Janina Puig, David Fonseca, Sergi Villagrasa, Isidro Navarro:
Augmented and Geo-Located Information in an Architectural Education Framework. 15-26 - Tina Haase, Nathalie Weisenburger, Wilhelm Termath, Ulrike Frosch, Dana Bergmann, Michael Dick:
The Didactical Design of Virtual Reality Based Learning Environments for Maintenance Technicians. 27-38 - Max Hoffmann, Katharina Schuster, Daniel Schilberg, Sabina Jeschke:
Bridging the Gap between Students and Laboratory Experiments. 39-50 - Trung-Nghia Le, Yen-Thanh Le, Minh-Triet Tran:
Applying Saliency-Based Region of Interest Detection in Developing a Collaborative Active Learning System with Augmented Reality. 51-62 - Tao Ma, Xinhua Xiao, William G. Wee, Chia Yung Han, Xuefu Zhou:
A 3D Virtual Learning System for STEM Education. 63-72 - Yoichi Ochiai:
Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity. 73-84 - Sasithorn Rattanarungrot, Martin White, Zeeshan Patoli, Tudor Pascu:
The Application of Augmented Reality for Reanimating Cultural Heritage. 85-95 - Cristina Roca-González, Jorge Martín-Gutiérrez, Cristina Mato Corredeguas, Melchor García-Domínguez:
Training to Improve Spatial Orientation in Engineering Students Using Virtual Environments. 96-104 - Emanuel Silva, Nuno Silva, Leonel Morgado:
Staging Choreographies for Team Training in Multiple Virtual Worlds Based on Ontologies and Alignments. 105-115 - Hiroshi Suzuki, Hisashi Sato, Haruo Hayami:
"Make Your Own Planet": Workshop for Digital Expression and Physical Creation. 116-123 - Stella Sylaiou, Vassilis Killintzis, Ioannis Paliokas, Katerina Mania, Petros Patias:
Usability Evaluation of Virtual Museums' Interfaces Visualization Technologies. 124-133 - Mounira Taileb, Elham Al-Ghamdi, Nusaibah Al-Ghanmi, Abeer Al-Mutari, Khadija Al-Jadani, Mona Al-Ghamdi, Alanood Al-Mutari:
Manasek AR: A Location-Based Augmented Reality Application for Hajj and Umrah. 134-143 - Takafumi Taketomi, Angie Chen, Goshiro Yamamoto, Hirokazu Kato:
Support of Temporal Change Observation Using Augmented Reality for Learning. 144-155 - Marcin Wichrowski, Ewa Satalecka, Alicja Wieczorkowska:
Augmented Reality Workshops for Art Students. 156-166
Games and Entertainment
- Luca Argenton, Esther Schek, Fabrizia Mantovani:
Serious Games as Positive Technologies. 169-177 - Xiang-Dan Huang, Byung-Gook Lee, Hyung-Woo Kim, Joon-Jae Lee:
An Experience-Based Chinese Opera Using Live Video Mapping. 178-189 - Bill Kapralos, Robert Shewaga, Gary Ng:
Serious Games: Customizing the Audio-Visual Interface. 190-199 - Kyungyeon Moon, Jonghee Sang, Woontack Woo:
Designing AR Game Enhancing Interactivity between Virtual Objects and Hand for Overcoming Space Limit. 200-209 - Charn Pisithpunth, Panagiotis Petridis, Petros Lameras, Ian Dunwell:
THE GROWTH: An Environmental Game Focusing on Overpopulation Issues. 210-221
Medical, Health and Rehabilitation Applications
- Esubalew Bekele, Dayi Bian, Zhi Zheng, Joel Peterman, Sohee Park, Nilanjan Sarkar:
Responses during Facial Emotional Expression Recognition Tasks Using Virtual Reality and Static IAPS Pictures for Adults with Schizophrenia. 225-235 - Filippo Benedetti, Nicola Catenacci Volpi, Leonardo Parisi, Giuseppe Sartori:
Attention Training with an Easy-to-Use Brain Computer Interface. 236-247 - Francesco Carrino, Didier Rizzotti, Claudia Gheorghe, Patrick Kabasu Bakajika, Frédérique Francescotti-Paquier, Elena Mugellini:
Augmented Reality Treatment for Phantom Limb Pain. 248-257 - Agisilaos Chaldogeridis, Thrasyvoulos Tsiatsos, Moses Gialaouzidis, Magdalini Tsolaki:
Comparing Data from a Computer Based Intervention Program for Patients with Alzheimer's Disease. 258-266 - Cléber Gimenez Corrêa, Fátima de Lourdes dos Santos Nunes, Romero Tori:
Virtual Reality-Based System for Training in Dental Anesthesia. 267-276 - Christian Diaz, Helmuth Trefftz, Lucia Quintero, Diego A. Acosta, Sakti Srivastava:
Adaptive Architecture to Support Context-Aware Collaborative Networked Virtual Surgical Simulators (CNVSS). 277-286 - Sergio García-Vergara, Ayanna M. Howard:
Three-Dimensional Fitt's Law Model Used to Predict Movement Time in Serious Games for Rehabilitation. 287-297 - Mohammadreza Hosseini, Tomasz Bednarz, Arcot Sowmya:
Multi-users Real-Time Interaction with Bacterial Biofilm Images Using Augmented Reality. 298-308 - Miikka Lääkkö, Aryan Firouzian, Jari Tervonen, Goshiro Yamamoto, Petri Pulli:
Attention Control and Eyesight Focus for Senior Citizens. 309-315 - Ioannis Paliokas, Athanasios Tsakiris, Athanasios Vidalis, Dimitrios Tzovaras:
Sense of Presence and Metacognition Enhancement in Virtual Reality Exposure Therapy in the Treatment of Social Phobias and the Fear of Flying. 316-328 - Inge Linda Wilms:
Severe Neglect and Computer-Based Home Training - A Case Study. 329-339
Industrial, Safety and Military Applications
- Samia Ben Rajeb, Pierre Leclercq:
Spatial Augmented Reality in Collaborative Design Training: Articulation between I-Space, We-Space and Space-Between. 343-353 - Luis Guarin, Yasmine Hifi, Dracos Vassalos:
Passenger Ship Evacuation - Design and Verification. 354-365 - Hannu Karvonen, Hanna Koskinen, Helena Tokkonen, Jaakko Hakulinen:
Evaluation of User Experience Goal Fulfillment: Case Remote Operator Station. 366-377 - Ryan M. Kilgore, Martin Voshell:
Increasing the Transparency of Unmanned Systems: Applications of Ecological Interface Design. 378-389 - Hyungki Kim, Yuna Kang, Suchul Shin, Imkyu Kim, Soonhung Han:
Collaborative Visualization of a Warfare Simulation Using a Commercial Game Engine. 390-401 - Konstantinos V. Kostas, Alexandros-Alvertos Ginnis, Constantinos G. Politis, Panagiotis D. Kaklis:
VELOS: Crowd Modeling for Enhanced Ship Evacuation Analysis. 402-413 - Gordon M. Mair, Andrew Robinson, John Storr:
Applying Augmented Reality to the Concept Development Stage of the Total Design Methodology. 414-425 - Benjamin Mesing, Uwe von Lukas:
Authoring of Automatic Data Preparation and Scene Enrichment for Maritime Virtual Reality Applications. 426-434 - Hye Sun Park, Kyong-Ho Kim:
AR-Based Vehicular Safety Information System for Forward Collision Warning. 435-442 - Guido Maria Re, Monica Bordegoni:
An Augmented Reality Framework for Supporting and Monitoring Operators during Maintenance Tasks. 443-454 - Loukas Rentzos, Charalampos Vourtsis, Dimitris Mavrikios, George Chryssolouris:
Using VR for Complex Product Design. 455-464 - Uwe von Lukas, Matthias Vahl, Benjamin Mesing:
Maritime Applications of Augmented Reality - Experiences and Challenges. 465-475
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