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17th HCI 2015: Los Angeles, CA, USA
- Aaron Marcus:
Design, User Experience, and Usability: Design Discourse - 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I. Lecture Notes in Computer Science 9186, Springer 2015, ISBN 978-3-319-20885-5
Design Thinking
- Jirí Bystrický, Jan Brejcha:
The Cold Desert of Software Reality. 3-11 - Dimitra Chasanidou, Andrea Alessandro Gasparini, Eunji Lee:
Design Thinking Methods and Tools for Innovation. 12-23 - Xiao Jiao Chen, Chengqi Xue, Yafeng Niu, Haiyan Wang, Jing Zhang, Jiang Shao:
Semantic Research of Military Icons Based on Behavioral Experiments and Eye-Tracking Experiments. 24-31 - Marc Fabri:
Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students. 32-43 - Michael Heidt, Kalja Kanellopoulos, Linda Pfeiffer, Paul Rosenthal:
HCI and the Community of Non-users. 44-52 - Lu Jin:
The Conflict Resolution in Product Experience Design Based on Evaporating Cloud of the Theory of Constraints. 53-62 - Anna C. S. Medeiros, Tatiana A. Tavares, Iguatemi E. da Fonseca:
How to Design an User Interface Based on Gestures? 63-74 - Volker Paelke, Carsten Röcker:
User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. 75-85 - Piia Rytilahti, Satu Miettinen, Hanna-Riina Vuontisjärvi:
The Theoretical Landscape of Service Design. 86-97
User Experience Design and Usability Methods and Tools
- Siddhartha Asthana, Pushpendra Singh:
Maareech: Usability Testing Tool for Voice Response System Using XML Based User Models. 101-112 - Muhammad Waqas Azeem, Arslan Tariq, Farzan Javed Sheikh, Muhammad Aadil Butt, Iqra Tariq, Hafiza Maimoona Shahid:
Cultural Effects on Metaphor Design. 113-121 - Jan Brejcha, Hui Li, Qing Xu, Huitian Miao, Menghan Xu, Li Wang, Zhengjie Liu:
Chinese UI Design Guidelines 2.0. 122-129 - Fábio Campos, Rui Belfort, Walkir Fernandes, Edvar Vilar Neto, Walter Correia:
Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts. 130-137 - Ngip Khean Chuan, Ashok Sivaji, Wan Fatimah Wan Ahmad:
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI. 138-148 - Salomão David, Lorenzo Cantoni:
Exploring and Experimenting Cooperative Design. 149-156 - Lucas Cypriano, Mauro Pinheiro:
Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects. 157-166 - Miguel Sales Dias, Elisângela Vilar, Filipe Sousa, Ana Vasconcelos, Fernando Miguel Pinto, Nuno Saldanha, Sara Eloy:
A Living Labs Approach for Usability Testing of Ambient Assisted Living Technologies. 167-178 - Stefano Filippi, Daniela Barattin, Paula Alexandra Silva:
Investigating Synergies Between Interaction Design Methods. 179-190 - Rosendy Jess Galabo, Carlos de Salles Soares Neto:
A Posture HCI Design Pattern for Television Commerce Based on User Experience. 191-203 - James R. Lewis, Brian S. Utesch, Deborah E. Maher:
Investigating the Correspondence Between UMUX-LITE and SUS Scores. 204-211 - Freddy Paz, Freddy Asrael Paz, José Antonio Pow-Sang:
Experimental Case Study of New Usability Heuristics. 212-223 - Rafaela Q. Barros, Gabriele Santos, Caroline Ribeiro, Rebeca Torres, Manuella Q. Barros, Marcelo Márico Soares:
A Usability Study of a Brain-Computer Interface Apparatus: An Ergonomic Approach. 224-236 - Cristian Rusu, Virginica Rusu, Silvana Roncagliolo, Juan Apablaza, Virginia Zaraza Rusu:
User Experience Evaluations: Challenges for Newcomers. 237-246 - Tim Schneidermeier:
Lessons Learned in Usability Consulting. 247-255 - Maximilian Speicher, Andreas Both, Martin Gaedke:
Inuit: The Interface Usability Instrument. 256-268 - Kimmo Tarkkanen, Ville Harkke, Pekka Reijonen:
Are We Testing Utility? Analysis of Usability Problem Types. 269-280
DUXU Management and Practice
- Yingjie Fan, Leonard Heilig, Stefan Voß:
Supply Chain Risk Management in the Era of Big Data. 283-294 - Franziska Hertlein, Bastian Hinterleitner, Matthias Voit, Tim Schneidermeier, Christian Wolff:
Practice What We Preach - Checking the Usability of HCI Conference Websites. 295-305 - Simon Kremer, Udo Lindemann:
Learning from Experience Oriented Disciplines for User Experience Design - A Research Agenda. 306-314 - Qiwei Liang:
On Chinese Online P2P Lender's Model Building on the Macro, Micro and Industry Level. 315-327 - Blaise W. Liffick:
Twenty Years on: A Second Look at 10 Important Social Impact Characteristics of Computer Technology. 328-338 - Adriano Bernardo Renzi, Adriana Chammas, Luiz Agner, Jacob Greenshpan:
Startup Rio: User Experience and Startups. 339-347 - Johannes Robier:
Innovation, Exceptional Experience and Sustainable Success Made Easy: The NI© Needs Innovation Model. 348-355 - Bianca H. Ximenes, Isadora N. Alves, Cristiano C. Araújo:
Software Project Management Combining Agile, Lean Startup and Design Thinking. 356-367 - Claudia Zapata:
Integration of Usability and Agile Methodologies: A Systematic Review. 368-378 - Liqun Zhang:
Research on the Correspondence Between Designer End Expressions of Product Semantics with the Cognition of User End. 379-391
Emotional and Persuasion Design
- Sumayyah Ahmed, Angela Sanguinetti:
OBDEnergy - Making Metrics Meaningful in Eco-driving Feedback. 395-405 - Eva de Lera:
Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter. 406-416 - Barbara Emanuel, Camila Rodrigues, Marcos Martins:
Rhetoric of Interaction: Analysis of Pathos. 417-427 - Jackson Feijó Filho, Wilson Prata, Thiago Valle:
Emotions Logging in Automated Usability Tests for Mobile Devices. 428-435 - June A. Flora, Banny Banerjee:
Motivators of Energy Reduction Behavioral Intentions: Influences of Technology, Personality Characteristics, Perceptions, and Behavior Barriers. 436-446 - Tania Raune Frankjær:
Soft Computation in the Public Sphere: Enhancing Social Dynamics with Wearable Networks. 447-457 - Hans-Peter Gasselseder:
Re-sequencing the Ludic Orchestra - Evaluating the Immersive Effects of Dynamic Music and Situational Context in Video Games. 458-469 - Jonna Häkkilä, Ashley Colley, Virve Inget, Mira Alhonsuo, Juho Rantakari:
Exploring Digital Service Concepts for Healthy Lifestyles. 470-480 - France Jackson, Rahul Amin, Yunhui Fu, Juan E. Gilbert, James Martin:
A User Study of Netflix Streaming. 481-489 - Armagan Kuru, Jodi Forlizzi:
Engaging Experience with Physical Activity Tracking Products. 490-501 - Lei Guo, Yipei Shen, Shiqiang Yang, Huan-Bo Luan:
Personal Museum - A New Museum that Focus on Emotional Relationship Between People and Belongings. 502-512 - Aaron Marcus:
The Marriage Machine: Mobile Persuasion/Behavior Change. 513-523 - Edgard Thomas Martins, Isnard Thomas Martins, Marcelo Márcio Soares:
A Study of the Fault Tree Human in Aviation. 524-534 - Luis Oliveira, Martin C. Maguire, Val Mitchell, Andrew J. May:
Scenario Analysis as a Tool for Informing the Design of Behaviour Change Interventions. 535-547 - Tracy Ross, Andrea Burris, Luis Oliveira, Bronia Arnott, Vera Araújo-Soares:
A Feasibility Study of the Effect of Phone-Based Feedback of Other Commuters' Subjective Experiences on Driver Intentions to Change. 548-558 - Tyan-Yu Wu, Hon-Kai Chen:
Products with Biomimetic Shapes Convey Emotions More Effectively. 559-566 - Lei Wu, Tian Lei, Juan Li, Bin Li:
Skeuomorphism and Flat Design: Evaluating Users' Emotion Experience in Car Navigation Interface Design. 567-575
Storytelling, Narrative and Fiction in DUXU5
- Andréa Bellotti, Pedro Biz, Washington Dias Lessa:
Navigation in Interactive Visual Narrative for Children's Appbooks. 579-589 - Myriam El Mesbahi:
Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not 'There', We Are the Ethics! 590-598 - Marcelo Falco, Rachel Zuanon:
Design Perspectives to the Design of Interfaces Connected and Convergent for T-Commerce Applications. 599-608 - Ioanna Michailidou, Charlotte Haid, Udo Lindemann:
How to Evaluate Use Scenarios and Stories. 609-620 - Jorge Ignacio Mora Fernández:
Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC's Labyrinth Projects. 621-633 - Birgit Penzenstadler:
A Toolkit for SE for Sustainability - A Design Fiction. 634-643 - Adriano Bernardo Renzi, Sydney Fernandes de Freitas:
Delphi Method to Explore Future Scenario Possibilities on Technology and HCI. 644-653 - Mizuki Sakamoto, Tatsuo Nakajima:
Incorporating Fictionality into the Real World with Transmedia Storytelling. 654-665
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