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19th HCI 2017: Vancouver, BC, Canada
- Constantine Stephanidis:
HCI International 2017 - Posters' Extended Abstracts - 19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II. Communications in Computer and Information Science 714, Springer 2017, ISBN 978-3-319-58752-3
Interaction in Virtual and Augmented Reality
- Patricia Bockelman, Deanna Lingum:
Factors of Cybersickness. 3-8 - David Hartnagel, Marine Taffou, Patrick M. B. Sandor:
Effects of Short Exposure to a Simulation in a Head-Mounted Device and the Individual Differences Issue. 9-16 - Wataru Hashimoto, Yasuharu Mizutani, Satoshi Nishiguchi:
Projection Simulator to Support Design Development of Spherical Immersive Display. 17-24 - Luis Hernández-Zavaleta, Jaime Espinoza-Martínez, Diana Morón-González, Alba Núñez-Reyes, Carlos Rivero-Moreno, Octavio Mercado-González, Alejandra Osorio-Olave:
Immersive Virtual Experience: An Effort to Increase the Interest for Reading on First-Time Readers. 25-31 - Yukio Ishihara, Makio Ishihara:
Correcting Distortion of Views into Spherical Tank in Aquarium. 32-37 - Jae-Beom Kim, Changhoon Park:
A Study on VR Sickness Prediction of HMD Contents Using Machine Learning Technique. 38-41 - Donghwe Lee, Hyunmin Choi, Seongah Chin:
Physically-Based Clay Art Rendering with HMD VR. 42-47 - J. H. Lim, Kwang Ho Choi, W. Yoo, L. Kim, Y. Lee, Hyung Keun Lee:
Feasibility of Integrated GNSS/OBD-II/IMU as a Prerequisite for Virtual Reality. 48-53 - Bradford L. Schroeder, Shannon K. T. Bailey, Cheryl I. Johnson, Emily Gonzalez-Holland:
Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training. 54-61 - Daeil Seo, Yongjae Lee, Byounghyun Yoo:
Webizing Interactive CAD Review System Using Super Multiview Autostereoscopic Displays. 62-67 - Daeil Seo, Jongho Lee, Byounghyun Yoo:
Webizing Virtual Reality-Based Interactive Interior Design System. 68-72 - Boris B. Velichkovsky, Alexey N. Gusev, Alexander E. Kremlev, Sergey S. Grigorovich:
Error Monitoring and Correction Related to the Sense of Presence in Virtual Environments. 73-80 - Leonhard Vogelmeier, Christoph Vernaleken, Peter Sandl:
3D Route Planning Within a Stereoscopic Environment Based on 2D Mouse Interaction. 81-87 - Elizabeth Wolfe, John Granger, Natalie Alessi, Lauren Farrell, Crystal S. Maraj:
The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and Performance. 88-94 - Taeha Yi, Jimin Rhim, Injung Lee, Amartuvshin Narangerel, Ji-Hyun Lee:
Service Design of Intergeneration Home-Sharing System Using VR-Based Simulation Technology and Optimal Matching Algorithms. 95-100
Learning, Games and Gamification
- Jing Cao, Ying Cao:
Application of Human Computer Interaction Interface in Game Design. 103-108 - Bruce Gooch, Nicolas Bain, Taylor Day:
Creating an Environment for Millennials. 109-114 - Neil A. Gordon, Mike Brayshaw:
Flexible Virtual Environments: Gamifying Immersive Learning. 115-121 - Yifan He, Tiffany Ya Tang:
The Effect of Emotion in an Ultimatum Game: The Bio-Feedback Evidence. 122-129 - Hyung Sook Kim, Seong-Hee Chung:
Motion Recognition Interactive Game Activity for Early Childhood. 130-135 - Hyung Sook Kim, Yong Hyun Park, Sunghee Hong, Junghwan Hwang:
Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability. 136-140 - Hyung Sook Kim, Chan-Ik Park, David O'Sullivan, Jeesun Lee:
Development of Educational Application Using Standard Movement Code-Based on Human Behavior. 141-145 - Devorah Kletenik, Florencia Salinas, Chava Shulman, Claudia Bergeron, Deborah Sturm:
A Serious Game to Teach Computing Concepts. 146-153 - Toru Nagahama, Yusuke Morita:
An Analysis of Students' Learning Behaviors Using Variable-Speed Playback Functionality on Online Educational Platforms. 154-159 - Kohei Otake, Tomofumi Uetake:
Collaborative Learning Support System for Programming Education Using Gamification. 160-166 - Jaebum Park, Huitae Ryu, Changhoon Park:
Personalizing Game by Using Social Network. 167-171 - Ivan Ruby, Salomão David:
Learning to Code in a Community of Practice in Mozambique: The Case of MozDevz. 172-177 - Deborah Sturm, Jonathan Zomick, Ian Loch, Dan McCloskey:
"Free Will": A Serious Game to Study the Organization of the Human Brain. 178-183 - Olga Timcenko, Lise Busk Kofoed, Henrik Schoenau-Fog, Lars Reng:
Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality. 184-191 - Servet Ulas, Weina Jin, Xin Tong, Diane Gromala, Chris Shaw:
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations. 192-198 - Tien-Ling Yeh, Jo-Han Chang:
The Influence of Toy Design Factors on Children's Problem-Solving Skills. 199-206 - Xueqing Zhang, Sanya Liu:
Understanding Reading Comprehension in Multi-display Presenting System: Visual Distribution and Cognitive Effect. 207-214
Health, Well-Being and Comfort
- Katharine T. Adams, Alexander D. Walker, Eileen Searson, John Yosaitis, Rita Owens, Lowell Satler:
Improving Patient Satisfaction Using a Video-Based Patient Education Platform. 217-224 - Kuei-Ling Belinda Chen, Peisan Lee:
Developing a Health-Enabling Service System Combining Wearable Device and Personal Health Records for Older Adults. 225-231 - Ankit Gupta, Xin Tong, Chris Shaw, Linda C. Li, Lynne Feehan:
FitViz: A Personal Informatics Tool for Self-management of Rheumatoid Arthritis. 232-240 - Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima:
A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being. 241-248 - Atsushi Isshiki, Yoshio Inoue, Kyoko Shibata, Motomichi Sonobe:
Estimation of Floor Reaction Force During Walking Using Physical Inertial Force by Wireless Motion Sensor. 249-254 - Hyung Sook Kim, Chan-Ik Park, David O'Sullivan, Jeesun Lee:
Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder Questionnaire. 255-260 - Xianxue Li, Li Ding, Xianchao Ma, Baofeng Li, Haiyan Liu:
Development of a Human-Seat Cushion Finite Element Model for Sitting Comfort Analysis. 261-266 - Miao Liu, Zhaoyang Sun, Tao Xiong:
Study on the Interactivity of Medication Behavior in Children's Group Environment. 267-274 - Se Jin Park, Murali Subramaniyam, Seunghee Hong, Damee Kim:
Framework of Health Monitoring Service for the Elderly Drivers Community. 275-279 - Hironobu Satoh, Kyoko Shibata:
Adaptation Monitoring System Preventing Fall Down from a Bed for Individual Difference of Behavior. 280-284 - Diana M. Sepúlveda, César Delgado, Luis Alvarado, Sergio Zepeda:
Development of an Interactive Social Tool for Mexican Young Adults to Lower and Prevent Overweight and Obesity. 285-292 - Marcos Souza, Taynah Miyagawa, Paulo Melo, Francimar Maciel:
Wellness Programs: Wearable Technologies Supporting Healthy Habits and Corporate Costs Reduction. 293-300 - Shyama V. S., Ulemba Hirom, Sylvan Lobo, Sujit Devkar, Pankaj Doke, Nikita Pandey:
Participatory Design of Vaccination Services with Less-Literate Users. 301-308 - Qi Yang, Shira Hahn, Bill Chang, Almer van den Berg, Greg Olsen:
Affordance of Real-Time Personalization and Adaptation of Hearing Aid Settings. 309-316 - Jung-Sun Yoo, In-Sook Kim, Jung-A Gwon:
Design and Implementation of Smartphone Application for Measurement and Management of Depressive Emotions in Adolescents Using Cognitive Behavioral Therapy. 317-323
Smart Environments
- Meeshu Agnihotri, Reema Upadhyaya, Katherine Kenna, Chen-Dah Chiang:
Rist: An Interface Design Project for Indoor Navigation. 327-334 - Riya Banerjee, Yugo Takeuchi:
Mobile App for a GPS-Based Location-Specific Communication System - "Ninja Messenger". 335-340 - Han Cao:
Design for Indoor Navigation: CROSSFLOW for Multiple Simultaneous Pedestrians in Public Spaces. 341-348 - Brendel Francisco Lima Santos, Iury Batista de Andrade Santos, Maurício José Miranda Guimarães, Alcides Xavier Benicasa:
Human-House Interaction Model Based on Artificial Intelligence for Residential Functions. 349-356 - Akari Fujiwara, Katsuhiko Ogawa:
A Proposal for the "Cariño Index": A New Coordination Index Based on Weather Conditions. 357-365 - Shiori Furuta, Katsuhiko Ogawa:
Proposal of Internet Radio Walking Around Street While Listening to Voice of Virtual Idols. 366-373 - Masanao Koeda, Daiki Sugimoto, Etsuko Ueda:
Classification of Synchronous Non-parallel Shuffling Walk for Humanoid Robot. 374-381 - Injung Lee, Taeha Yi, Jimin Rhim, Amartuvshin Narangerel, Danial Shafiei Karaji, Ji-Hyun Lee:
Case Representation of Daily Routine Data Through the Function Behavior Structure (FBS) Framework. 382-389 - Yeonju Oh, Wei-Liang Kao, Byung-Cheol Min:
Indoor Navigation Aid System Using No Positioning Technique for Visually Impaired People. 390-397 - Manoj Penmetcha, Arabinda Samantaray, Byung-Cheol Min:
SmartResponse: Emergency and Non-emergency Response for Smartphone Based Indoor Localization Applications. 398-404 - Jue Ren, Youyang Hou, Tat Lam, Yang Yang:
Human Algorithm - How Personal Reflection of Data Agents Improves Crowdsourcing Data Collection in a Smart City Planning Study. 405-412 - Jing-Wein Wang, Tzu-Hsiung Chen:
Face Recognition Based on Adaptive Singular Value Decomposition in the Wavelet Domain. 413-418 - Hiro-Fumi Yanai, Shunsuke Kouno:
Biometric Identification Using Video of Body Silhouette Captured from Overhead. 419-423
Mobile Interaction
- Ana Georgina Guerrero Huerta, Erika Hernández-Rubio, Amilcar Meneses Viveros:
Interaction Modalities for Augmented Reality in Tablets for Older Adults. 427-434 - Abián Hernández Mesa, M. Peña Fabiani Bendicho, Jorge Martín-Gutiérrez:
ElectAR, an Augmented Reality App for Diagram Recognition. 435-440 - Bin Jiang, Tongtong Liu:
Explore the Differences Between Iphone7 Camera Interaction and User Habits. 441-447 - Yasushi Kambayashi, Kenshi Furukawa, Munehiro Takimoto:
Design of Tangible Programming Environment for Smartphones. 448-453 - Min-Jeong Kim:
An Analysis of Usage and Attitude for Mobile Video Service in Korea. 454-460 - Chia-Lung Lee, Katsuhiko Ogawa:
The 60 Seconds Guestbook - An Auditory Place Media for Guesthouse Residents. 461-468 - Jun-Ming Lu, Yi-Chin Lo:
Investigation of Smartphone Use While Walking and Its Influences on One's Behavior Among Pedestrians in Taiwan. 469-475 - Asreen Rostami, Christoffer Cialec, Gabriel Werlinder:
Understanding Modern Audience in Traditional Settings. 476-480 - Wangmi Seok, Akihiko Kasw:
Development of a User Participatory Mobile App to Promote a Local Tourist Attraction: The Okayama Korakuen Navi App. 481-488 - Honami Take, Kiyoko Yokoyama:
Evaluation of Information Presentation with Smartphone at History Museum by Eye Tracking. 489-496 - Hiroshi Takenouchi, Masataka Tokumaru:
Wrist Watch Design System with Interactive Evolutionary Computation. 497-504 - Carola Trahms, Sebastian Möller, Jan-Niklas Voigt-Antons:
Towards Prediction of User Experience from Touch Interactions with Mobile Applications. 505-512 - Qi Wang, Zhaohui Huang:
Research on Interactive Design of Mobile Payment Based on Embodied Cognition. 513-520
Visual Design and Visualization
- Yilin Chai, Ying Cao:
Exploring of the Barrier-Free Design for Visual Impairment in Graphical User Interface Design. 523-533 - Zhigang Chen, Jing Ma:
Research on the Experiential Communication of Digital Humanities and Information Visualization: A Case Study of Iconography Measurement. 534-542 - Wenjie Deng, Xinhui Kang, Congru Zhang:
Optimal Design of the Front Face of Minicars Based on Analytic Hierarchy Process. 543-549 - Chyi-Ren Dow, Zhe-Rong Lin, Kuan-Chieh Wang:
A Visualization System for Traffic Violation Using H2O Random Forests. 550-554 - Bin Jiang, Bin Geng:
Transportation CMF Design Strategy Based on Regional Culture. 555-560 - Negar Kaghazchi, Azusa Yoshii, Sachiko Kodama, Masakatsu Kaneko:
Development and Evaluation of an E-picture Book System Using Multi-directional Scrolling and Illustrations with Visual Guidance. 561-568 - Robert Lightfoot, Bruce Gooch, Robert Michael Fowler:
Humanizing the Machine - Basic Communication for Unskilled Operators. 569-574 - Miao Liu, Zhaoyang Sun, Xinming Guo, Xue Chen, Ziwei Liu:
An Investigation into the Key Factors to Improve the Attractiveness of Modular Furniture in the Living Environment of China's Metropolitan Migrants. 575-582 - Lucia Marengo, György Fazekas, Anastasios Tombros:
The Interaction of Casual Users with Digital Collections of Visual Art. An Exploratory Study of the WikiArt Website. 583-590 - Kosuke Ota, Keiichiro Shirai, Hidetoshi Miyao, Minoru Maruyama:
Interactive Image Search System Based on Multimodal Analogy. 591-596 - Ryosuke Saga:
Preliminary Survey for Multigraph Integration and Visualization Framework. 597-601 - Meng-Dar Shieh, Fang-Chen Hsu, Chi-Wei Huang:
A Study on the Relationship Between Form Features and Images of Concept Bicycles Using the Theory of Archetype. 602-611 - Tian-yu Wu, Ya-jun Li, Yan Liu:
Study of Color Emotion Impact on Leisure Food Package Design. 612-619
Social Issues and Security in HCI
- Camille Baker, Kate Sicchio:
Hacking the Body 2.0: Ethics in Wearable Tech, Etextiles Design and Data Collection in Performance. 623-627 - Stewart Kowalski, Tina Andersson, Sabina Windahl:
I Am Ok, the Material's Not: A Transactional Analysis of Information Security Education Material for Swedish Elementary School Students. 628-631 - Jinglan Lin, Zhicong Lu:
The Rise and Proliferation of Live-Streaming in China: Insights and Lessons. 632-637 - Johanna Sam, Pamela J. Wisniewski, Heng Xu, Mary Beth Rosson, John M. Carroll:
How Are Social Capital and Parental Mediation Associated with Cyberbullying and Cybervictimization Among Youth in the United States? 638-644 - Diane J. Schiano, Christine Burg:
Parental Controls: Oxymoron and Design Opportunity. 645-652 - Katsuya Uchida:
Establish Security Psychology - How to Educate and Training for End Users. 653-657 - Michihiro Yamada, Koichi Niihara, Hiroaki Kikuchi:
Decision Tree Analysis on Environmental Factors of Insider Threats. 658-662 - Zehra Yerlikaya, Pinar Onay Durdu:
Evaluation of Accessibility of University Websites: A Case from Turkey. 663-668
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