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20th HCI 2018: Las Vegas, NV, USA
- Norbert A. Streitz, Shin'ichi Konomi:
Distributed, Ambient and Pervasive Interactions: Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II. Lecture Notes in Computer Science 10922, Springer 2018, ISBN 978-3-319-91130-4
Human Activity and Context Understanding
- Ilya Ardakani, Koichi Hashimoto, Ken Yoda:
Understanding Animal Behavior Using Their Trajectories - A Case Study of Gender Specific Trajectory Trends. 3-22 - Daisuke Deguchi, Kazuaki Kondo, Atsushi Shimada:
Visualization of Real World Activity on Group Work. 23-37 - Mario Heinz, Sebastian Büttner, Martin Wegerich, Frank Marek, Carsten Röcker:
A Multi-level Localization System for Intelligent User Interfaces. 38-47 - Tsubasa Hirakawa, Takayoshi Yamashita, Toru Tamaki, Hironobu Fujiyoshi:
Survey on Vision-Based Path Prediction. 48-64 - Koutarou D. Kimura, Masaaki Sato, Midori Sakura:
Neural Mechanisms of Animal Navigation. 65-81 - Shin'ichi Konomi, Kohei Hatano, Miyuki Inaba, Misato Oi, Tsuyoshi Okamoto, Fumiya Okubo, Atsushi Shimada, Jingyun Wang, Masanori Yamada, Yuki Yamada:
Towards Supporting Multigenerational Co-creation and Social Activities: Extending Learning Analytics Platforms and Beyond. 82-91 - Shin'ichi Konomi, Tomoyo Sasao:
Designing a Mobile Behavior Sampling Tool for Spatial Analytics. 92-100 - Kousuke Mouri, Noriko Uosaki, Atsushi Shimada:
Design and Evaluation of Seamless Learning Analytics. 101-111 - Kazuya Ohara, Takuya Maekawa:
Easy-to-Install Methods for Indoor Context Recognition Using Wi-Fi Signals. 112-124 - Takuto Sakuma, Kazuya Nishi, Shuhei J. Yamazaki, Koutarou D. Kimura, Sakiko Matsumoto, Ken Yoda, Ichiro Takeuchi:
Finding Discriminative Animal Behaviors from Sequential Bio-Logging Trajectory Data. 125-138 - Dirk Siegmund, Sudeep Dev, Biying Fu, Doreen Scheller, Andreas Braun:
A Look at Feet: Recognizing Tailgating via Capacitive Sensing. 139-151 - Takayoshi Yamashita:
Sensing, Perception and Decision for Deep Learning Based Autonomous Driving. 152-163
Human Enhancement in Intelligent Environments
- Mostafa Alani, Arash Soleimani, Evan Murray, Anthony Bah, Adam Leicht, Salman Sajwani:
The Reconfigurable Wall System: Designing a Responsive Structure Reactive to Socio-Environmental Conditions. 167-177 - Kohei Hatano:
Can Machine Learning Techniques Provide Better Learning Support for Elderly People? 178-187 - Juyoung Lee, Eunseok Kim, Jeongmin Yu, Junki Kim, Woontack Woo:
Holistic Quantified Self Framework for Augmented Human. 188-201 - Doreen Scheller, Benjamin Bauer, Andrea Krajewski, Claudius Coenen, Dirk Siegmund, Andreas Braun:
An Intuitive and Personal Projection Interface for Enhanced Self-management. 202-213 - Atsushi Shimada:
Potential of Wearable Technology for Super-Aging Societies. 214-226 - Yuta Taniguchi, Yiduo Gao, Kentaro Kojima, Shin'ichi Konomi:
Evaluating Learning Style-Based Grouping Strategies in Real-World Collaborative Learning Environment. 227-239 - Wenjie Xu, Defu Bao, Qifei Wu, Yi Zhou, Xuning Wu, Fangtian Ying, Cheng Yao:
Behavior Mapping of Sketching in VR Space with Physical Tablet Interface. 240-252 - Masanori Yamada, Misato Oi, Shin'ichi Konomi:
Effective Learning Environment Design for Aging Well: A Review. 253-264
Affect and Humour in Intelligent Environments
- Yasmine Abbas:
Computing Atmospheres. 267-277 - Hina Akasaki, Kota Gushima, Tatsuo Nakajima:
Providing Daily Casual Information Through Eye Contact with Emotional Creatures. 278-291 - Felecia Davis:
Touch: Communication of Emotion Through Computational Textile Expression. 292-309 - Xiaonan Jing, Chinmay Talekar, Julia Taylor Rayz:
Comparing Jokes with NLP: How Far Can Joke Vectors Take Us? 310-326 - Andreea I. Niculescu, Bimlesh Wadhwa, Anton Nijholt:
Designing Humour in Interaction - A Design Experience. 327-336 - Alessandro Valitutti:
Humor Facilitation of Polarized Events. 337-347 - Tony Veale:
Plug and Play for a Transferrable Sense of Humour. 348-359 - Thomas Winters, Vincent Nys, Danny De Schreye:
Automatic Joke Generation: Learning Humor from Examples. 360-377
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