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HCI 2020: Copenhagen, Denmark
- Aaron Marcus, Elizabeth Rosenzweig:
Design, User Experience, and Usability. Interaction Design - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I. Lecture Notes in Computer Science 12200, Springer 2020, ISBN 978-3-030-49712-5
UX Design Methods, Tools and Guidelines
- Anas Waleed Abulfaraj, Adam Steele:
Coherent Heuristic Evaluation (CoHE): Toward Increasing the Effectiveness of Heuristic Evaluation for Novice Evaluators. 3-20 - Salman Ahmed, H. Onan Demirel:
House of Prototyping Guidelines: A Framework to Develop Theoretical Prototyping Strategies for Human-Centered Design. 21-38 - Berke Atasoy, Jean-Bernard Martens:
Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process. 39-58 - Rui Belfort, Farley Millano Fernandes, Fábio Campos:
Scales for Knowledge Elicitation: An Experimental Comparison Study. 59-70 - Ming-hong Chai, Wei Sun, Xin Lei:
The Designer's Creativity Demand&Influence Factor Model Based on Grounded Theory. 71-82 - Ching-I Chen, Meng-Cong Zheng:
Online Interactive Chart Choosers for Novice Visual Designers: Assistance and Restriction. 83-96 - Hannes Feuersenger, Hans-Knud Arndt, Kersten A. Riechers:
The Usability Testessen - An Innovative Framework for Usability Testing in Practice. 97-112 - Jie Hao, Chengxing Pan, Enxin Zhang:
Rich Media 2.0: A Methodology to Enhance Media Information Construction for Creating a Better User Experience. 113-129 - Jingran He, Ting Han, Dian Zhu, Boyang Fan, Chufan Jin, Zishan Song:
User Experience: How to Drive Innovation on the Fuzzy Front End. 130-146 - Jingpeng Jia, Xueyan Dong:
Research on User Experience Classification Based on Phenomenological Method. 147-159 - Daniel Kerpen, Jan Conrad, Dieter Wallach:
A Product/Process Model Approach to Formalize Collaborative User Experience Design. 160-175 - Apala Lahiri Chavan, Girish V. Prabhu:
Should We Measure UX Differently? 176-187 - Yu-Tzu Lin, Morten Hertzum:
How Do Designers Make User-Experience Design Decisions? 188-198 - Wei Liu, Yanjie Jin, Binbin Li, Zhengfang Lyu, Wenjie Pan, Nan Wang, Xin Zhao:
NeuroDesign: Making Decisions and Solving Problems Through Understanding of the Human Brain. 199-208 - André Neves, Silvio Meira, Leonardo Medeiros, Milena Ferraz, Clarissa Soter, Sergio Cavalcanti, Pedro Cavalcanti, Virgínia Heimann:
Strateegia.digital: A Platform that Assumes Design as a Strategic Tool. 209-223 - Qiong Peng, Jean-Bernard Martens:
Why (not) Adopt Storytelling in Design? - Identifying Opportunities to Enhance Students' Acceptance of Storytelling. 224-239 - Kevin Pereda, Braulio Murillo, Freddy Paz:
Visually Impaired Accessibility Heuristics Proposal for e-Commerce Mobile Applications. 240-252 - Elizabeth Salinas, Rony Cueva, Freddy Paz:
A Systematic Review of User-Centered Design Techniques. 253-267 - Yonglei Tao:
A Reusable Approach to Software Support for Adaptive Navigation. 268-277 - Makiko Watanabe, Takuya Washio, Masashi Iwasaki, Takeshi Arai, Miki Saijo, Takumi Ohashi:
How Effectively Do Experts Predict Elderly Target-Users of Assistive Devices? Importance of Expert Knowledge in Device Development. 278-293 - Wei Xiong, Tian Yao, Qiong Pan, Zhen Liu:
Usability Heuristic Evaluation for the Hearing Impaired Language Training Mobile App. 294-307
Interaction Design and Information Visualization
- Wa An, Xiangyang Xin, Xiong Ding, Yi Liu:
Lifestyle as the Object of Design: Elements Exploration from Experience Perspective. 311-323 - Vinicius Castilho, Diogo Henriques, Walter Correia, Lucas de Melo Souza, Sílvio de Barros Melo:
Embodied Cognition and Tactile Interaction: A Review on How Multi-sensorimotor Experiences Assisted by 3D Printing Can Shape the General Perception of Daily Activities. 324-338 - Charlie Cross, Deniz Cetinkaya, Huseyin Dogan:
Transforming Diagrams' Semantics to Text for Visually Impaired. 339-350 - Ana Carolina Dos Santos Pergentino, Edna Dias Canedo, Fernanda Lima, Fábio Lúcio Lopes de Mendonça:
Usability Heuristics Evaluation in Search Engine. 351-369 - Liping Ge, Stefan Voß:
Managing Information in the Case of Opinion Spamming. 370-384 - Katherine J. Hepworth:
Make Me Care: Ethical Visualization for Impact in the Sciences and Data Sciences. 385-404 - Frederik Moesgaard, Lasse Hulgaard, Mads Bødker:
Involving Users in Sound Design. 405-425 - Judith A. Moldenhauer:
Visualizing Information in Scientific Figures - What Do You Want Me to Know? 426-438 - Niels Erik Raursø, Mikkel Kappel Persson, Kristinn Bragi Garðarsson, Daniel Mazán, Simon Andreasen, Elizabete Avotina, Alex Ventegodt, Evangelia Triantafyllou:
Intermodal Improvement: Nudging Users to Use Keyboard Shortcuts. 439-451 - Flavio Ribeiro, Guto Kawakami, Taynah Miyagawa:
Identifying Interaction Patterns for Face Recognition Interfaces Through Research, Prototyping and Testing. 452-463 - Xiaorui Wang, Ronggang Zhou, Renqian Zhang:
The Impact of Expectation and Disconfirmation on User Experience and Behavior Intention. 464-475 - Ke Zhang, Zhen Liu, Yan Wang, Xiaoli Dong:
Usability Oriented New Baren Product Design and Test Practice. 476-487
Emotional Design
- Meen Jong Kim, Guiyoung Kim, Jae Moon Sim, Yong Gu Ji:
How Motion Graphics Affect Emotional Quality: In the Context of an In-Vehicle Information System. 491-500 - Fabian Pelzl, Klaus Diepold, Jan Auernhammer:
Designing a Multimodal Emotional Interface in the Context of Negotiation. 501-520 - Sónia Rafael:
Multimodality, Naturalness and Transparency in Affective Computing for HCI. 521-531 - Sang-Won Shim, Hong Z. Tan:
palmScape: Calm and Pleasant Vibrotactile Signals. 532-548 - Marianne Veilleux, Sylvain Sénécal, Bertrand Demolin, Frédérique Bouvier, Marie-Laure Di Fabio, Constantinos K. Coursaris, Pierre-Majorique Léger:
Visualizing a User's Cognitive and Emotional Journeys: A Fintech Case. 549-566 - Tianxiong Wang, Liu Yang, Xian Gao, Yuxuan Jin:
A Comparative Research on Designer and Customer Emotional Preference Models of New Product Development. 567-581 - Jiayu Zeng, Marcelo Márico Soares, Renke He:
Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering. 582-593
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