16th ICCHP 2020: Lecco, Italy- Part I

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User Centred Design and User Participation in Inclusive R&D

Artificial Intelligence, Accessible and Assistive Technologies

XR Accessibility - Learning from the Past, Addressing Real User Needs and the Technical Architecture for Inclusive Immersive Environments

Serious and Fun Games

Large-Scale Web Accessibility Observatories

Accessible and Inclusive Digital Publishing

AT and Accessibility for Blind and Low Vision Users

Art Karshmer Lectures in Access to Mathematics, Science and Engineering

Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch

Environmental Sensing Technologies for Visual Impairment