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1st INTETAIN 2005: Madonna di Campiglio, Italy
- Mark T. Maybury, Oliviero Stock, Wolfgang Wahlster:
Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings. Lecture Notes in Computer Science 3814, Springer 2005, ISBN 3-540-30509-2
Long Papers
- Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Krüger, Jörg Steffen:
COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications. 3-12 - Francesco Bellotti, Edmondo Ferretti, Alessandro De Gloria:
Discovering the European Heritage Through the ChiKho Educational Web Game. 13-22 - Christoph Bregler, Clothilde Castiglia, Jessica DeVincezo, Roger Luke DuBois, Kevin Feeley, Tom Igoe, Jonathan Meyer, Michael Naimark, Alexandru Postelnicu, Michael Rabinovich, Sally Rosenthal, Katie Salen, Jeremi Sudol, Bo Wright:
Squidball: An Experiment in Large-Scale Motion Capture and Game Design. 23-33 - Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. 34-43 - Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck:
Telepresence Techniques for Controlling Avatar Motion in First Person Games. 44-53 - Michael Kruppa, Ilhan Aslan:
Parallel Presentations for Heterogenous User Groups - An Initial User Study. 54-63 - Michael Kruppa, Antonio Krüger:
Performing Physical Object References with Migrating Virtual Characters. 64-73 - Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks:
AI-Mediated Interaction in Virtual Reality Art. 74-83 - Rada Mihalcea, Carlo Strapparava:
Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition. 84-93 - Mitsuru Minakuchi, Satoshi Nakamura, Katsumi Tanaka:
AmbientBrowser: Web Browser for Everyday Enrichment. 94-103 - Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Klesen, Michael Schneider, Wolfgang Wahlster:
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides. 104-113 - Mannes Poel, Job Zwiers, Anton Nijholt, Rudy Jong, Edward Krooman:
Drawings as Input for Handheld Game Computers. 114-123 - Matthias Rehm, Elisabeth André, Michael Nischt:
Let's Come Together - Social Navigation Behaviors of Virtual and Real Humans. 124-133 - Dennis Reidsma, Anton Nijholt, Rutger Rienks, Hendri Hondorp:
Interacting with a Virtual Rap Dancer. 134-143 - Giuseppe Riccardi, Dilek Hakkani-Tür:
Grounding Emotions in Human-Machine Conversational Systems. 144-154 - Isaac Rudomín, Marissa Díaz, Benjamín Hernández, Daniel Rivera:
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation. 155-163 - Christoph Schlieder, Peter Kiefer, Sebastian Matyas:
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. 164-173 - Jeff Stark, Kim Binsted, Ben Bergen:
Disjunctor Selection for One-Line Jokes. 174-182 - Hanna Strömberg, Jaana Leikas, Riku Suomela, Veikko Ikonen, Juhani Heinilä:
Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen. 183-192 - Giuliana Ucelli, Giuseppe Conti, Raffaele De Amicis, Rocco Servidio:
Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours. 193-202 - Herwin van Welbergen, Anton Nijholt, Dennis Reidsma, Job Zwiers:
Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information. 203-212
Short Papers
- Shlomo Berkovsky, Tsvi Kuflik, Francesco Ricci:
Entertainment Personalization Mechanism Through Cross-Domain User Modeling. 215-219 - Niels Ole Bernsen, Laila Dybkjær:
User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes. 220-224 - Amnon Dekel, Yitzhak Simon, Hila Dar, Ezri Tarazi, Oren Rabinowitz, Yoav Sterman:
Adding Playful Interaction to Public Spaces. 225-229 - Dina Goren-Bar, Michela Prete:
Report on a Museum Tour Report. 230-234 - Helmut Hlavacs, Franziska Gelies, Daniel Blossey, Bernhard Klein:
A Ubiquitous and Interactive Zoo Guide System. 235-239 - Yvonne Jung, Christian Knöpfle:
Styling and Real-Time Simulation of Human Hair. 240-245 - Bruno Lepri, Cesare Rocchi, Massimo Zancanaro:
Motivational Strategies for an Intelligent Chess Tutoring System. 246-250 - Markus Löckelt, Elsa Pecourt, Norbert Pfleger:
Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario. 251-255 - Akiyo Nadamoto, Adam Jatowt, Masaki Hayashi, Katsumi Tanaka:
Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content. 256-261 - Satoshi Nakamura, Mitsuru Minakuchi, Katsumi Tanaka:
Content Adaptation for Gradual Web Rendering. 262-266 - Katri Oinonen, Mariët Theune, Anton Nijholt, Dirk Heylen:
Getting the Story Right: Making Computer-Generated Stories More Entertaining. 267-271 - Jan Peciva:
Omnipresent Collaborative Virtual Environments for Open Inventor Applications. 272-276 - Russell Savage, Ophir Tanz, Yang Cai:
SpatiuMedia: Interacting with Locations. 277-282 - Barry Vercoe:
Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets. 283-287 - Ingo H. C. Wassink, Elisabeth M. A. G. van Dijk, Job Zwiers, Anton Nijholt, Jorrit Kuipers, Arnd O. Brugman:
Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games. 288-292
Demos
- Giovanni Angelini, Marco Ernandes, Marco Gori:
Webcrow: A Web-Based Crosswords Solver. 295-298 - Ilhan Aslan, Feiyu Xu, Jörg Steffen, Hans Uszkoreit, Antonio Krüger:
COMPASS2008: The Smart Dining Service. 299-302 - Alberto Battocchi, Fabio Pianesi, Dina Goren-Bar:
DaFEx: Database of Facial Expressions. 303-306 - Asi Burak, Eric Keylor, Tim Sweeney:
PeaceMaker: A Video Game to Teach Peace. 307-310 - Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. 311-314 - Alan Esenther, Kent Wittenburg:
Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit. 315-319 - Eynat Gal, Dina Goren-Bar, E. Gazit, Nirit Bauminger, Alessandro Cappelletti, Fabio Pianesi, Oliviero Stock, Massimo Zancanaro, Patrice L. (Tamar) Weiss:
Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism. 320-323 - Dina Goren-Bar, Israela Levi, Conor Hayes, Paolo Avesani:
Tagsocratic: Learning Shared Concepts on the Blogosphere. 324-327 - Ilenia Graziola, Cesare Rocchi, Dina Goren-Bar, Fabio Pianesi, Oliviero Stock, Massimo Zancanaro:
Delegation Based Multimedia Mobile Guide. 328-331 - Jochen Martin, Christian Trummer:
Personalized Multimedia Information System for Museums and Exhibitions. 332-335 - Matthias Rehm, Elisabeth André, Michael Nischt:
Lets Come Together - Social Navigation Behaviors of Virtual and Real Humans. 336-336 - Oliviero Stock, Carlo Strapparava:
Automatic Creation of Humorous Acronyms. 337-340
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