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53rd ISAGA 2022: Boston, MA, USA
- Casper Harteveld, Steven C. Sutherland, Giovanni Maria Troiano, Heide K. Lukosch, Sebastiaan A. Meijer:
Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13622, Springer International Publishing 2023, ISBN 978-3-031-37170-7 - Friedrich Trautwein, Tobias Alf:
Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures. 3-21 - Meike Belter, Yuanjie Wu, Heide K. Lukosch:
Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. 22-35 - Susann Zeiner-Fink, Angelika C. Bullinger, Silke Geithner:
Learning Effects and Acceptance in Business Games: A Systematic Literature Review. 36-51 - Maria Freese, Geertje Bekebrede:
About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety. 52-65 - Heng Zhang, Vivian Hsueh Hua Chen:
Design Consideration of an Educational Video Game Through the Lens of the Metalanguage. 66-79 - Ibu Ueno, Shingo Takahashi:
Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process. 83-98 - Amélie Monfort, Nicolas Bécu, Marion Amalric:
Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France. 99-120 - Tobias Alf, Friedrich Trautwein:
Simulation Games on Sustainability - A Comparative Study. 121-133 - Maria Freese, Karen van Vliet:
Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior. 134-148 - Ryoju Hamada, Noritaka Yusa, Tomomi Kaneko:
Gaming Simulation Design to Learn Best Mixes of Power Sources. 149-162 - Derek Kuipers, Fernando Kleiman, L. Zantema, Ivo Wenzler:
Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively. 165-170 - Leland Masek:
How Playfulness Can Enable Greater Understanding of Game-Based Adult Mental Health Interventions. 171-184 - Sundararaman Rengarajan, Jonathan Cannon, Brendan Baron, Naren Mohan, Leanne Chukoskie:
Measuring the Interaction of Conflict-Minimizing and Goal-Seeking Motor Imperatives in Autism Spectrum Disorder. 185-198 - Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra:
Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments. 199-213 - Valerie Yu, Gabrielle C. Ibasco, Bingyu Chen, Vivian Hsueh Hua Chen:
A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay. 217-227
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