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Rendering Techniques 2000: Brno, Czech Republic
- Bernard Peroche, Holly E. Rushmeier:
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, Brno, Czech Republic, June 26-28, 2000. Eurographics, Springer 2000, ISBN 3-211-83535-0 - Michael S. Langer, Heinrich H. Bülthoff:
Measuring Visual Shape using Computer Graphics Psychophysics. 1-10 - Mark Pauly, Thomas Kollig, Alexander Keller:
Metropolis Light Transport for Participating Media. 11-22 - Frank Suykens, Yves D. Willems:
Density Control for Photon Maps. 23-34 - Philippe Bekaert, Mateu Sbert, Yves D. Willems:
Weighted Importance Sampling Techniques for Monte Carlo Radiosity. 35-46 - Xavier Granier, George Drettakis, Bruce Walter:
Fast Global Illumination Including Specular Effects. 47-58 - Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or:
Virtual Occluders: An Efficient Intermediate PVS Representation. 59-70 - Peter Wonka, Michael Wimmer, Dieter Schmalstieg:
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. 71-82 - Franco Tecchia, Yiorgos Chrysanthou:
Real-Time Rendering of Densely Populated Urban Environments. 83-88 - Luc Leblanc, Pierre Poulin:
Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. 89-100 - Ziyad S. Hakura, Jerome Edward Lengyel, John M. Snyder:
Parameterized Animation Compression. 101-112 - Iddo Drori, Dani Lischinski:
Wavelet Warping. 113-124 - Maneesh Agrawala, Denis Zorin, Tamara Munzner:
Artistic Multiprojection Rendering. 125-136 - Min Chen, James Arvo:
A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires. 137-148 - Michael M. Stark, Richard F. Riesenfeld:
Exact Illumination in Polygonal Environments using Vertex Tracing. 149-160 - Nicolas Holzschuch, François Cuny, Laurent Alonso:
Wavelet Radiosity on Arbitrary Planar Surfaces. 161-172 - Cyril Soler, François X. Sillion:
Hierarchical Instantiation for Radiosity. 173-184 - Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel:
Unified Approach to Prefiltered Environment Maps. 185-196 - Thouis R. Jones, Ronald N. Perry:
Antialiasing with Line Samples. 197-206 - Ann McNamara, Alan Chalmers, Tom Troscianko, Iain D. Gilchrist:
Comparing Real & Synthetic Scenes using Human Judgements of Lightness. 207-218 - Frédo Durand, Julie Dorsey:
Interactive Tone Mapping. 219-230 - Stephen R. Marschner, Brian K. Guenter, Sashi Raghupathy:
Modeling and Rendering for Realistic Facial Animation. 231-242 - Jerome Edward Lengyel:
Real-Time Hair. 243-256 - Xiaohuan Corina Wang, Jérôme Maillot, Eugene Fiume, Victor Ng-Thow-Hing, Andrew Woo, Sanjay Bakshi:
Feature-based Displacement Mapping. 257-268 - Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seidel:
Soft Shadow Maps for Linear Lights. 269-280 - Peter-Pike J. Sloan, Michael F. Cohen:
Hardware Accelerated Horizon Mapping. 281-286 - Chris Trendall, A. James Stewart:
General Calculations using Graphics Hardware with Applications to Interactive Caustics. 287-298 - Erik Reinhard, Brian E. Smits, Charles D. Hansen:
Dynamic Acceleration Structures for Interactive Ray Tracing. 299-306 - Brian E. Smits, Peter Shirley, Michael M. Stark:
Direct Ray Tracing of Displacement Mapped Triangles. 307-318 - Gernot Schaufler, Henrik Wann Jensen:
Ray Tracing Point Sampled Geometry. 319-328 - Maryann Simmons, Carlo H. Séquin:
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering. 329-340 - Yinlong Sun, F. David Fracchia, Mark S. Drew, Thomas W. Calvert:
Rendering Iridescent Colors of Optical Disks. 341-352 - Isabelle Icart, Didier Arquès:
A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries. 353-364 - Simon Gibson, Alan Murta:
Interactive Rendering with Real-World Illumination. 365-376 - Marc Stamminger, Jörg Haber, Hartmut Schirmacher, Hans-Peter Seidel:
Walkthroughs with Corrective Texturing. 377-388
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