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TVX 2016: Chicago, Illinois, USA
- Patrick Whitney, Janet Murray, Santosh Basapur, Noor Ali-Hasan, Jochen Huber:
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2016, Chicago, Illinois, USA, June 22-24, 2016. ACM 2016, ISBN 978-1-4503-4067-0
Keynote
- Tawny Schlieski:
"We are the [virtual] 99%": Bringing the Promise of Live Digital Interaction to All the Peoples. 1-2
Session I: Smart TVs and Input
- Jincheul Jang, Dapeng Zhao, Woneui Hong, Youkyoung Park, Mun Yong Yi:
Uncovering the Underlying Factors of Smart TV UX over Time: A Multi-study, Mixed-method Approach. 3-12 - Dominik Weber, Sven Mayer, Alexandra Voit, Rodrigo Ventura Fierro, Niels Henze:
Design Guidelines for Notifications on Smart TVs. 13-24 - Katrin Plaumann, David Lehr, Enrico Rukzio:
Who Has the Force?: Solving Conflicts for Multi User Mid-Air Gestures for TVs. 25-29
Session II. Live Events and Connected Living Rooms
- William A. Hamilton, John C. Tang, Gina Venolia, Kori Inkpen, Jakob Zillner, Derek Huang:
Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences. 31-42 - Marc Aguilar, Sergi Fernández, David Cassany:
Analysis of User Behavior with a Multicamera HbbTV App in a Live Sports Event. 43-48 - Manolis Falelakis, Marian Florin Ursu, Erik Geelhoed, Rene Kaiser, Michael Frantzis:
Connecting Living Rooms: An Experiment In Orchestrated Video Communication. 49-58
Session III. Understanding Users
- Dimph de Feijter, Vassilis-Javed Khan, Marnix S. van Gisbergen:
Confessions of A 'Guilty' Couch Potato Understanding and Using Context to Optimize Binge-watching Behavior. 59-67 - Frank Bentley, Janet Murray:
Understanding Video Rewatching Experiences. 69-75 - Allie Johns, Adam Galpin, Joanne Meredith, Maxine Glancy:
I Kind of Had an Avatar Switch: The Role of the Self in Engagement with an Interactive TV Drama. 77-82
Session IV. Second Screen and Gaming
- Vinoba Vinayagamoorthy, Rajiv Ramdhany, Matt Hammond:
Enabling Frame-Accurate Synchronised Companion Screen Experiences. 83-92 - Johannes Knittel, Tilman Dingler:
Mining Subtitles for Real-Time Content Generation for Second-Screen Applications. 93-103 - Rachel Miles, Arielle Cason, Larry Chan, Jing Li, Ryan McDonnell, Janet Murray, Zixuan Wang:
GameBridge: Converging Toward a Transmedia Storytelling Experience through Gameplay. 105-111
Course Overviews
- Sarah E. Garcia:
Practical UX Research Methodologies. 113-114 - Sarah E. Garcia:
Incorporating Kids and Teens into UX Research. 115-117 - Valdecir Becker:
Interactive Television Experience in Convergent Environment: Models, Reception and Business. 119-122
Works-in-Progress
- Wataru Akahori, Tatsunori Hirai, Shunya Kawamura, Shigeo Morishima:
Region-of-Interest-Based Subtitle Placement Using Eye-Tracking Data of Multiple Viewers. 123-128 - Jeff Daemen, Jens Herder, Cornelius Koch, Philipp Ludwig, Roman Wiche, Kai Wilgen:
Semi-Automatic Camera and Switcher Control for Live Broadcast. 129-134 - Miggi Zwicklbauer, Matthew Broadbent, Jean-Claude Dufourd, Christian Fuhrhop, Stefano Miccoli, Fabian Schiller, Ville Tuominen:
Multi-Platform Application Toolkit. 135-140 - Soomin Kim, JongHwan Oh, Joonhwan Lee:
Automated News Generation for TV Program Ratings. 141-145 - Jehwan Seo, Hyunchul Lim, Changhoon Oh, Hyun-Kyu Yun, Bongwon Suh, Joongseek Lee:
A System Designed to Collect Users' TV-Watching Data Using a Smart TV, Smartphones, and Smart Watches. 147-153 - Jacob L. Wieland, Lars Bo Larsen, Jeanette K. Laursen, Lotte I. Jørgensen, Anne Mette K. Jessen, Charlotte T. Jensen:
Towards Biometric Assessment of Audience Affect. 155-162 - Paula Falco, Christina Noonan, Ge Cao:
REFLEX: Face Micro-Expression Recognition System for TV Content Curation. 163-169 - Carla Bernardino, Hugo Alexandre Ferreira, Teresa Chambel:
Towards Media for Wellbeing. 171-177
Workshop Summaries
- Britta Meixner, Werner Bailer, Maarten Wijnants, Rene Kaiser, Joscha Jäger, Rik Bauwens, Frank Bentley:
4th International Workshop on Interactive Content Consumption at ACM TVX'16. 179-184 - Thomas MacTavish, Santosh Basapur:
Design Methods for Persuasive Media Experiences. 185-188 - Hartmut Koenitz:
Design Strategies for Interactive Digital Narratives. 189-191
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