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Computer Graphics Forum, Volume 14
Volume 14, Number 1, January 1995
- Hans Peter Nielsen:
Line Clipping Using Semi-Homogeneous Coordinates. 3-16 - Chandrasekhar Narayanaswami:
Efficient Parallel Gouraud Shading and Linear Interpolation over Triangles. 17-24 - Gershon Elber:
Symbolic and Numeric Computation in Curve Interrogation. 25-34 - Nur Arad, Daniel Reisfeld:
Image Warping Using Few Anchor Points and Radial Functions. 35-46 - Eugene Fiume:
Isometric Piecewise Polynomial Curves. 47-58 - Walid G. Aref, Hanan Samet:
An Algorithm for Perspective Viewing of Objects Represented by Octrees. 59-66
Volume 14, Number 2, March 1995
- Anthony Steed, Mel Slater:
3D Interaction with the Desktop Bat. 97-104 - Ian J. Palmer, Richard L. Grimsdale:
Collision Detection for Animation using Sphere-Trees. 105-116 - M. Patel:
Colouration Issues in Computer Generated Facial Animation. 117-126 - S. Röll, Axel Haase, Markus von Kienlin:
Fast Generation of Leakproof Surfaces from Well-Defined Objects by a Modified Marching Cubes Algorithm. 127-138 - Pavel Zemcík, Alan Chalmers:
Optimised CSG Tree Evaluation for Space Subdivision. 139-146 - Philippe Nehlig, Jean-Pierre Reveillès:
Fractals and Quasi-Affine Transformations. 147-157
Volume 14, Number 3, August 1995
- Klaus H. Ahlers, André Kramer, David E. Breen, Pierre-Yves Chevalier, Chris Crampton, Eric Rose, Mihran Tuceryan, Ross T. Whitaker, Douglas S. Greer:
Distributed Augmented Reality for Collaborative Design Applications. 3-14 - Ross T. Whitaker, Chris Crampton, David E. Breen, Mihran Tuceryan, Eric Rose:
Object Calibration for Augmented Reality. 15-28 - Tomasz Mazuryk, Michael Gervautz:
Two-Step Prediction and Image Deflectionfor Exact Head Tracking in Virtual Environments. 29-42 - Mike King:
Syntax Channelling and Other Issues affecting Innovation in the Graphical User Interface. 43-54 - David J. Duke:
Reasoning About Gestural Interaction. 55-66 - Rung-Huei Liang, Ming Ouhyoung:
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System. 67-76 - John K. Johnstone, James P. Williams:
A Rational Model of the Surface Swept by a Curve. 77-88 - Ronald Pfeifle, Hans-Peter Seidel:
Spherical Triangular B-Splines with Application to Data Fitting. 89-96 - Remco C. Veltkamp, Wieger Wesselink:
Modeling 3D Curves of Minimal Energy. 97-110 - Jürgen Hesser, Reinhard Männer, Günter Knittel, Wolfgang Straßer, Hanspeter Pfister, Arie E. Kaufman:
Three Architectures for Volume Rendering. 111-122 - Daniel Cohen-Or, Shachar Fleishman:
An Incremental Alignment Algorithm for Parallel Volume Rendering. 123-134 - J. E. A. van Hintum, Graham J. Reynolds:
A Multimedia Constraint System (or: do we have it MADE). 135-148 - Michal Haindl, Bèhr de Ruiter:
The MADE Help System. 149-158 - Ed Burton:
Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children's Drawing. 159-170 - Daniel Cohen-Or, Amit Shaked:
Visibility and Dead-Zones in Digital Terrain Maps. 171-180 - Shigeo Takahashi, Tetsuya Ikeda, Yoshihisa Shinagawa, Tosiyasu L. Kunii, Minoru Ueda:
Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data. 181-192 - Christoph Busch, Michael Eberle:
Morphological Operations for Color-Coded Images. 193-204 - Toshimitsu Tanaka, Tokiichiro Takahashi:
Fast Shadowing Algorithm for Linear Light Sources. 205-216 - Hujun Bao, Jianguo Ying, Qunsheng Peng:
Shading with Curve Light Sources. 217-228 - Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita:
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design. 229-240 - Jean-Francis Balaguer, Enrico Gobbetti:
Sketching 3D Animations. 241-258 - Srikanth Bandi, Daniel Thalmann:
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. 259-270 - Scott S. Snibbe:
A Direct Manipulation Interface for 3D Computer Animation. 271-284 - Yizhou Yu, Qunsheng Peng:
Multiresolution B-spline Radiosity. 285-298 - Didier Arquès, Sylvain Michelin:
A New Radiosity Approach for Regular Objects: Application to Ruled Surfaces. 299-310 - Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel:
Using Procedural RenderMan Shaders for Global Illumination. 311-324 - Hansrudi Noser, Daniel Thalmann:
Synthetic Vision and Audition for Digital Actors. 325-336 - Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred A. Schmitt, Jianhua Shen, Daniel Thalmann:
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. 337-348 - Steve Benford, Dave Snowdon, Chris Greenhalgh, Rob Ingram, Ian Knox, Chris Brown:
VR-VIBE: A Virtual Environment for Co-operative Information Retrieval. 349-360 - Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers:
Realizing 3D Visual Programming Environments within a Virtual Environment. 361-370 - Frédéric Cazals, George Drettakis, Claude Puech:
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes. 371-382 - Nilo Stolte, René Caubet:
Discrete Ray-Tracing of Huge Voxel Spaces. 383-394 - Makoto Maruya:
Generating a Texture Map from Object-Surface Texture Data. 397-406 - Wen-Kai Dai, Zen-Chung Shih, Ruei-Chuan Chang:
Synthesizing Feather Textures in Galliformes. 407-420 - Wenli Cai, Tianzhou Chen, Jiaoying Shi:
Rendering of Surface and Volume Details in Volume Data. 421-430 - Lars Lippert, Markus H. Gross:
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. 431-444 - Robert Mencl:
A Graph-Based Approach to Surface Reconstruction. 445-456 - Eric Bittar, Nicolas Tsingos, Marie-Paule Gascuel:
Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces. 457-468 - Andreas Kolb, Helmut Pottmann, Hans-Peter Seidel:
Fair Surface Reconstruction Using Quadratic Functionals. 469-480
Volume 14, Number 4, October 1995
- Vladimir V. Savchenko, Alexander A. Pasko, Oleg G. Okunev, Tosiyasu L. Kunii:
Function Representation of Solids Reconstructed from Scattered Surface Points and Contours. 181-188 - Martin J. Keates, Roger J. Hubbold:
Interactive Ray Tracing on a Virtual Shared-Memory Parallel Computer. 189-202 - Jean-Michel Dischler, Djamchid Ghazanfarpour:
A Geometrical Based Method for Highly Complex Structured Textures Generation. 203-216 - Paz Morer, Alejandro M. García-Alonso, Juan Flaquer:
Optimization of a Priority List Algorithm for 3-D Rendering of Buildings. 217-228 - Rynson W. H. Lau, Neil E. Wiseman:
The Compositing Buffer: A Flexible Method for Image Generation and Image Editing. 229-238
Volume 14, Number 5, December 1995
- James R. Logie, John W. Patterson:
Inverse Displacement Mapping in the General Case. 261-273 - Y. P. Kuzmin:
Bresenham's Line Generation Algorithm with Built-in Clipping. 275-280 - R. Juan-Arinyo:
Domain Extension of Isothetic Polyhedra with Minimal CSG Representation. 281-293
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