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IEEE Transactions on Computational Intelligence and AI in Games, Volume 6
Volume 6, Number 1, March 2014
- Tom Anthony, Daniel Polani, Chrystopher L. Nehaniv:
General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man. 1-17 - Andrew Cenkner, Vadim Bulitko, Marcia Spetch, Eric Legge, Craig G. Anderson, Matthew R. Brown:
Passing a Hide-and-Seek Third-Person Turing Test. 18-30 - Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Philipp Rohlfshagen, Spyridon Samothrakis, Peter I. Cowling, Simon M. Lucas:
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. 31-45 - Jacques Basaldua, Sam Stewart, J. Marcos Moreno-Vega, Peter D. Drake:
Two Online Learning Playout Policies in Monte Carlo Go: An Application of Win/Loss States. 46-54 - Aaron K. Baughman, Wesley Chuang, Kevin R. Dixon, Zachary Benz, Justin Basilico:
DeepQA Jeopardy! Gamification: A Machine-Learning Perspective. 55-66 - Keith D. Rogers, Andrew A. Skabar:
A Micromanagement Task Allocation System for Real-Time Strategy Games. 67-77 - Roland van der Linden, Ricardo Lopes, Rafael Bidarra:
Procedural Generation of Dungeons. 78-89
Volume 6, Number 2, June 2014
- Ian Douglas Horswill, Nick Montfort, Robert Michael Young:
Guest Editorial: Computational Narrative and Games. 93-96 - Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Social Story Worlds With Comme il Faut. 97-112 - Richard Evans, Emily Short:
Versu - A Simulationist Storytelling System. 113-130 - Byung-Chull Bae, Robert Michael Young:
A Computational Model of Narrative Generation for Surprise Arousal. 131-143 - Greg Lee, Vadim Bulitko, Elliot A. Ludvig:
Automated Story Selection for Color Commentary in Sports. 144-155 - Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin:
Skald: Minstrel Reconstructed. 156-165 - Birgit Endrass, Christoph Klimmt, Gregor Mehlmann, Elisabeth André, Christian Roth:
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. 166-173 - Hong Yu, Mark O. Riedl:
Personalized Interactive Narratives via Sequential Recommendation of Plot Points. 174-187 - David L. Roberts, Charles L. Isbell Jr.:
Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences. 188-202 - Seung Y. Lee, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative. 203-215 - Jichen Zhu, Santiago Ontañón:
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation. 216-227 - Ben A. Kybartas, Clark Verbrugge:
Analysis of ReGEN as a Graph-Rewriting System for Quest Generation. 228-242
Volume 6, Number 3, September 2014
- Tom Pepels, Mark H. M. Winands, Marc Lanctot:
Real-Time Monte Carlo Tree Search in Ms Pac-Man. 245-257 - Karol Waledzik, Jacek Mandziuk:
An Automatically Generated Evaluation Function in General Game Playing. 258-270 - Stephen G. Ware, Robert Michael Young, Brent E. Harrison, David L. Roberts:
A Computational Model of Plan-Based Narrative Conflict at the Fabula Level. 271-288 - Kevin Warwick, Huma Shah:
Good Machine Performance in Turing's Imitation Game. 289-299 - Thomas Philip Runarsson, Simon M. Lucas:
Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. 300-313
Volume 6, Number 4, December 2014
- Cameron Browne, Julian Togelius, Nathan R. Sturtevant:
Guest Editorial: General Games. 317-319 - Abdallah Saffidine:
The Game Description Language Is Turing Complete. 320-324 - Tom Schaul:
An Extensible Description Language for Video Games. 325-331 - Gregory Schmidt:
The Axiom General Purpose Game Playing System. 332-342 - Stephan Schiffel, Yngvi Björnsson:
Efficiency of GDL Reasoners. 343-354 - Matthew J. Hausknecht, Joel Lehman, Risto Miikkulainen, Peter Stone:
A Neuroevolution Approach to General Atari Game Playing. 355-366 - Maciej Swiechowski, Jacek Mandziuk:
Self-Adaptation of Playing Strategies in General Game Playing. 367-381 - Amit Benbassat, Moshe Sipper:
EvoMCTS: A Scalable Approach for General Game Learning. 382-394 - Mandy J. W. Tak, Mark H. M. Winands, Yngvi Björnsson:
Decaying Simulation Strategies. 395-406
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