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Hsin-Yi Liang
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2020 – today
- 2024
- [j7]Hsin-Yi Liang, Gwo-Jen Hwang
, Tien-Yu Hsu, Jen-Yuan Yeh:
Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning. Br. J. Educ. Technol. 55(5): 2315-2338 (2024) - 2023
- [j6]Hsin-Yi Liang
, Tien-Yu Hsu, Gwo-Jen Hwang
, Shao-Chen Chang, Hui-Chun Chu
:
A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums. Interact. Learn. Environ. 31(5): 2692-2706 (2023) - 2022
- [j5]Tien-Yu Hsu, Hsin-Yi Liang
:
Museum engagement visits with a universal game-based blended museum learning service for different age groups. Libr. Hi Tech 40(5): 1226-1243 (2022) - 2021
- [j4]Hsin-Yi Liang
, Tien-Yu Hsu, Gwo-Jen Hwang
:
Promoting children's inquiry performances in alternate reality games: A mobile concept mapping-based questioning approach. Br. J. Educ. Technol. 52(5): 2000-2019 (2021) - 2020
- [c8]Tien-Yu Hsu, Jun-Ming Chen, Hsin-Yi Liang:
Investigating the effect of using the social semantic tagging-based learning guidance on science learning. ICCE 2020 - [c7]Tien-Yu Hsu, Hsin-Yi Liang, Jun-Ming Chen:
Engaging the families with young children in museum visits with a mixed-reality game: A case study. ICCE 2020
2010 – 2019
- 2019
- [c6]Tien-Yu Hsu, Jun-Ming Chen, Hsin-Yi Liang:
A Semantic Tag-based enhanced Learning Recommendation approach for enhancing student learning experiences. ICCE 2019 - [c5]Tien-Yu Hsu, Hsin-Yi Liang, Jun-Ming Chen:
Investigating the effects of cognitive style on blended museum learning. ICCE 2019 - 2018
- [j3]Tien-Yu Hsu, Hsin-Yi Liang
, Chuang-Kai Chiou, Judy C. R. Tseng:
CoboChild: a blended mobile game-based learning service for children in museum contexts. Data Technol. Appl. 52(3): 294-312 (2018) - 2017
- [j2]Tien-Yu Hsu, Hsin-Yi Liang
:
A cyclical learning model to promote children's online and on-site museum learning. Electron. Libr. 35(2): 333-347 (2017) - 2016
- [j1]Tien-Yu Hsu, Fan-Ray Kuo, Hsin-Yi Liang
, Min-Feng Lee:
A curriculum-based virtual and physical mobile learning model for elementary schools in museums. Electron. Libr. 34(6): 997-1012 (2016) - 2013
- [c4]Hsin-Yi Liang, Sherry Y. Chen:
Learning Experience of Game Poetry: A New Approach for Poetry Education. ICCE 2013 - [c3]Hsin-Yi Liang, Song-Yu Mei, Yu-Syuan Wang, Jhih-Liang Jiang, Gwo-Haur Hwang, Chen-Yu Lee:
Development and Evaluation of a Problem Solving Oriented Game-Based Learning System. ICCE 2013 - [c2]Hsin-Yi Liang
, Sherry Y. Chen:
Game Poetry: Promotion of Poetry through a Game-Based Learning System. SMC 2013: 3944-3949 - 2012
- [c1]Hsin-Yi Liang, Sheng-Yi Wu, Sherry Y. Chen:
The Effect of Prior Knowledge and Flow on the Understanding of Poetry in Game-Based Learning. ICCE 2012
Coauthor Index

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