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Edward F. Melcer
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2020 – today
- 2024
- [c45]MJ Johns, Emmanuel Chinedum Ezenwa, Seunghyun Lee, Thomas Maiorana, Ciel Wood, Josh D. Levano, Rita Aksum Tesfay, Michael Takami, Cameron A Dodd, Madison Li, Hanne Manning, Regis Pak, Lily Chen, Ria K. Saini, Mário Escarce Junior, Mennatullah Hendawy, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister:
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts. CHI Extended Abstracts 2024: 261:1-261:8 - [c44]Samuel Shields, Edward F. Melcer:
Soothing Systems: A Meditative Somaesthetic Experience. CHI Extended Abstracts 2024: 419:1-419:5 - [c43]Eunsol Sol Choi, Yi Xie, Sihao Chen, Elín Carstensdóttir, Edward F. Melcer:
Scented Days: Exploring the Capacity of Smell Narratives. CHI PLAY (Companion) 2024: 288-293 - [c42]Daeun Hwang, Edward F. Melcer:
Mindfulness Techniques Taught Through Game Mechanics. CHI PLAY (Companion) 2024: 300-305 - [c41]Marjorie Ann M. Cuerdo, Derusha Baskaran, Tsunghan Yang, Edward F. Melcer:
(Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences. CoG 2024: 1-8 - [c40]Daeun Hwang, Edward F. Melcer:
Exploring Engagement in Idle Game Design. CoG 2024: 1-8 - [c39]Shi Johnson-Bey, Samuel Shields, Noah Wardrip-Fruin, Edward F. Melcer:
Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training. CoG 2024: 1-2 - [c38]Samuel Shields, Alex Calderwood, Shi Johnson-Bey, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration. CoG 2024: 1-8 - [c37]Marjorie Ann M. Cuerdo, Derusha Baskaran, Edward F. Melcer:
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. FDG 2024: 8 - [c36]David Van Nguyen, Edward F. Melcer, Deanne Adams:
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. FDG 2024: 13 - [c35]Derusha Baskaran, Kathryn E. Ringland, Edward F. Melcer:
Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System. FDG 2024: 57 - [c34]Sai Siddartha Maram, Anna Amato, Giovanni Maria Troiano, Steven C. Sutherland, Camillia Matuk, Edward F. Melcer, Elín Carstensdóttir, Casper Harteveld, Magy Seif El-Nasr:
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification. SAC 2024: 98-100 - [i4]MJ Johns, Rita Aksum Tesfay, Mário Escarce Junior, Emmanuel Ezenwa Jr., Thomas Maiorana, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister:
Info Overload: A Cooperative Evacuation Game. CoRR abs/2407.09559 (2024) - 2023
- [j6]Antonio Bucchiarone, Kendra M. L. Cooper, Dayi Lin, Edward F. Melcer, Kelvin Sung:
Games and Software Engineering: Engineering fun, inspiration, and motivation. ACM SIGSOFT Softw. Eng. Notes 48(1): 85-89 (2023) - [c33]Marjorie Ann M. Cuerdo, Anika Mahajan, Josh Mao, Edward F. Melcer:
Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games. CoG 2023: 1-8 - [p1]Edward F. Melcer, Cara A. Liebert, Samuel Shields, Oleksandra G. Keehl, Jason Tsai, Fatyma Camacho, Hyrum Eddington, Amber Trickey, Melissa Lee, Sylvia Bereknyei Merrell, James R. Korndorffer, Dana T. Lin:
ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment. Software Engineering for Games in Serious Contexts 2023: 85-116 - [i3]David Van Nguyen, Edward F. Melcer, Deanne Adams:
Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. CoRR abs/2312.00610 (2023) - 2022
- [j5]Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. Frontiers Virtual Real. 3 (2022) - [c32]Samuel Shields, Ross Mawhorter, Edward F. Melcer, Michael Mateas:
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation. AIIDE 2022: 189-198 - [c31]Dominic Kao, Rabindra A. Ratan, Christos Mousas, Amogh Joshi, Edward F. Melcer:
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. CHI 2022: 165:1-165:27 - [c30]Oleksandra G. Keehl, Dominic Kao, Edward Franklin Melcer:
Zen Hanzi: A Game for Raising Hanzi Component Awareness. FDG 2022: 5:1-5:11 - [c29]Katherine Picho, Ethan Osborne, Fatyma Camacho, Aaja Ouellette, Mason Woodford, Edward F. Melcer:
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience. JCSG 2022: 84-101 - [i2]Dominic Kao, Rabindra A. Ratan, Christos Mousas, Amogh Joshi, Edward F. Melcer:
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. CoRR abs/2202.05315 (2022) - 2021
- [j4]Oleksandra G. Keehl, Edward F. Melcer:
Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game. Multimodal Technol. Interact. 5(12): 83 (2021) - [j3]Janelynn Camingue, Elín Carstensdóttir, Edward F. Melcer:
What is a Visual Novel? Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 285:1-285:18 (2021) - [c28]Katelyn M. Grasse, Edward F. Melcer, Max Kreminski, Nick Junius, Noah Wardrip-Fruin:
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. CHI Extended Abstracts 2021: 265:1-265:8 - [c27]Marjorie Ann M. Cuerdo, Anika Mahajan, Edward F. Melcer:
Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics. CoG 2021: 1-8 - [c26]Katelyn M. Grasse, Marjorie Ann M. Cuerdo, Edward F. Melcer:
Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies. CoG 2021: 1-8 - 2020
- [c25]Marjorie Ann M. Cuerdo, Edward F. Melcer:
"I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games. CHI Extended Abstracts 2020: 1-13 - [c24]Edward F. Melcer, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin:
Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. CHI Extended Abstracts 2020: 1-10 - [c23]Katelyn M. Grasse, Edward F. Melcer:
Generation: A Novel Fabrication Game for Simulating Evolution and Natural Selection. CHI PLAY (Companion) 2020: 38-42 - [c22]Janelynn Camingue, Edward F. Melcer, Elín Carstensdóttir:
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. FDG 2020: 77:1-77:13 - [c21]Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin:
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. FDG 2020: 78:1-78:12 - [c20]John Dominic S. Diez, Edward F. Melcer:
Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students. JCSG 2020: 69-77 - [i1]Dominic Kao, Christos Mousas, Alejandra J. Magana, D. Fox Harrell, Rabindra A. Ratan, Edward F. Melcer, Brett Sherrick, Paul Parsons, Dmitri A. Gusev:
Hack.VR: A Programming Game in Virtual Reality. CoRR abs/2007.04495 (2020)
2010 – 2019
- 2019
- [c19]Max Kreminski, Ben Samuel, Edward F. Melcer, Noah Wardrip-Fruin:
Evaluating AI-Based Games through Retellings. AIIDE 2019: 45-51 - [c18]Oleksandra G. Keehl, Edward F. Melcer:
Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems. FDG 2019: 2:1-2:6 - 2018
- [j2]Truong-Huy D. Nguyen, Edward F. Melcer, Alessandro Canossa, Katherine Isbister, Magy Seif El-Nasr:
Seagull: A bird's-eye view of the evolution of technical games research. Entertain. Comput. 26: 88-104 (2018) - [j1]Kristina Höök, Baptiste Caramiaux, Cumhur Erkut, Jodi Forlizzi, Nassrin Hajinejad, Michael Haller, Caroline Hummels, Katherine Isbister, Martin Jonsson, George Poonkhin Khut, Lian Loke, Danielle M. Lottridge, Patrizia Marti, Edward F. Melcer, Florian 'Floyd' Mueller, Marianne Graves Petersen, Thecla Schiphorst, Elena Márquez Segura, Anna Ståhl, Dag Svanæs, Jakob Tholander, Helena Tobiasson:
Embracing First-Person Perspectives in Soma-Based Design. Informatics 5(1): 8 (2018) - [c17]Katherine Isbister, Elena Márquez Segura, Edward F. Melcer:
Social Affordances at Play: Game Design Toward Socio-Technical Innovation. CHI 2018: 372 - [c16]Edward F. Melcer, Michael T. Astolfi, Mason Remaley, Adam Berenzweig, Tudor Giurgica-Tiron:
CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals. CHI Extended Abstracts 2018 - [c15]Edward F. Melcer, Katherine Isbister:
Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game. CHI 2018: 266 - 2017
- [c14]Kate Compton, Edward F. Melcer, Michael Mateas:
Generominos: Ideation Cards for Interactive Generativity. AIIDE Workshops 2017 - [c13]Edward F. Melcer:
Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming Game. Creativity & Cognition 2017: 532-538 - [c12]Edward F. Melcer:
Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games. CHI Extended Abstracts 2017: 301-306 - [c11]Edward F. Melcer, Victoria Hollis, Katherine Isbister:
Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs. CHI Extended Abstracts 2017: 1901-1908 - [c10]Edward F. Melcer, Katherine Isbister:
Toward understanding disciplinary divides within games research. FDG 2017: 48:1-48:4 - [c9]Edward F. Melcer, Katherine Isbister:
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse. FDG 2017: 62:1-62:6 - 2016
- [c8]Edward F. Melcer, Katherine Isbister:
Motion, Emotion, and Form: Exploring Affective Dimensions of Shape. CHI Extended Abstracts 2016: 1430-1437 - [c7]Edward F. Melcer, Katherine Isbister:
Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations. CHI Extended Abstracts 2016: 2225-2233 - [c6]Edward F. Melcer, Katherine Isbister:
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. DiGRA/FDG 2016 - 2015
- [c5]Anne E. Bowser, Oliver L. Haimson, Edward F. Melcer, Elizabeth F. Churchill:
On Vintage Values: The Experience of Secondhand Fashion Reacquisition. CHI 2015: 897-906 - [c4]Oliver L. Haimson, Anne E. Bowser, Edward F. Melcer, Elizabeth F. Churchill:
Online Inspiration and Exploration for Identity Reinvention. CHI 2015: 3809-3818 - [c3]Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister:
Games Research Today: Analyzing the Academic Landscape 2000-2014. FDG 2015 - 2014
- [c2]Edward F. Melcer, Katherine Isbister:
Emotional space: understanding affective spatial dimensions of constructed embodied shapes. SUI 2014: 143 - 2013
- [c1]Michael Karlesky, Edward F. Melcer, Katherine Isbister:
Open sesame: re-envisioning the design of a gesture-based access control system. CHI Extended Abstracts 2013: 1167-1172
Coauthor Index
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last updated on 2024-11-08 20:34 CET by the dblp team
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