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Melissa J. Rogerson
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- affiliation: University of Melbourne, School of Computing and Information Systems, Australia
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2020 – today
- 2024
- [j7]Matthew Sidji, Wally Smith, Melissa J. Rogerson:
Human-AI Collaboration in Cooperative Games: A Study of Playing Codenames with an LLM Assistant. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - [c13]Wei Zhao, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott:
Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities. CHI 2024: 97:1-97:18 - [c12]Yushan Xing, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott, Kashifa Aslam:
Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs. CHI 2024: 1011:1-1011:20 - [i1]Wei Zhao, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott:
Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities. CoRR abs/2401.11628 (2024) - 2023
- [j6]Brian McKitrick, Melissa J. Rogerson, Martin R. Gibbs, Bjørn Nansen:
"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture. Games Cult. 18(3): 402-421 (2023) - [j5]Lucy A. Sparrow, Melissa J. Rogerson:
Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 45-72 (2023) - [j4]Yushan Xing, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott:
"Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic. Proc. ACM Hum. Comput. Interact. 7(CSCW2): 1-26 (2023) - [c11]Wei Zhao, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott:
Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory. CHI 2023: 332:1-332:17 - [c10]Matthew Sidji, Wally Smith, Melissa J. Rogerson:
The Hidden Rules of Hanabi: How Humans Outperform AI Agents. CHI 2023: 757:1-757:16 - 2022
- [j3]Wei Zhao, Ryan M. Kelly, Melissa J. Rogerson, Jenny Waycott:
Understanding Older Adults' Participation in Online Social Activities: Lessons from the COVID-19 Pandemic. Proc. ACM Hum. Comput. Interact. 6(CSCW2): 1-26 (2022) - [c9]Melissa J. Rogerson, Lucy A. Sparrow, Sophie O. Freeman:
The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play. OZCHI 2022: 298-309 - [e1]Penny Sweetser, Jennyfer Lawrence Taylor, Charles Martin, Dana McMay, Melissa J. Rogerson, Bronwyn J. Cumbo, Greg Wadley, Luke Hespanhol, Jess Tsimeris, Mingze Xi, Jane Turner, Soojeong Yoo, Ned Cooper, Jessica S. Rahman, Josh Andres, Ajit G. Pillai, Cat Kutay:
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022 - 2 December 2022. ACM 2022 [contents] - 2021
- [j2]Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs:
More Than a Gimmick - Digital Tools for Boardgame Play. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 261:1-261:23 (2021) - [c8]Melissa J. Rogerson, Lucy A. Sparrow, Martin R. Gibbs:
Unpacking "Boardgames with Apps": The Hybrid Digital Boardgame Model. CHI 2021: 111:1-111:17 - [c7]Melissa J. Rogerson, Joshua Newn, Ronal Singh, Emma Baillie, Michael Papasimeon, Lyndon Benke, Tim Miller:
Observing Multiplayer Boardgame Play at a Distance. CHI PLAY 2021: 262-267 - 2020
- [c6]Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere:
Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment. CHI 2020: 1-14
2010 – 2019
- 2019
- [c5]Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere:
Playing Blind: Revealing the World of Gamers with Visual Impairment. CHI 2019: 116 - 2018
- [j1]Melissa J. Rogerson, Martin R. Gibbs:
Finding Time for Tabletop: Board Game Play and Parenting. Games Cult. 13(3): 280-300 (2018) - [c4]Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play. CHI 2018: 193 - 2017
- [c3]Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
What can We Learn from Eye Tracking Boardgame Play? CHI PLAY (Companion) 2017: 519-526 - 2016
- [c2]Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
"I Love All the Bits": The Materiality of Boardgames. CHI 2016: 3956-3969 - 2015
- [c1]Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
Digitising Boardgames: Issues and Tensions. DiGRA Conference 2015
Coauthor Index
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last updated on 2024-11-22 19:43 CET by the dblp team
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