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Dave Shreiner
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2020 – today
- 2024
- [c29]Edward Angel, Dave Shreiner:
The Future of Teaching Computer Graphics. SIGGRAPH Educator's Forum 2024: 3 - 2023
- [c28]Dave Shreiner:
An Introduction to Creating Real-Time Interactive Computer Graphic Applications. SIGGRAPH ASIA Courses 2023: 1:1-1:93 - 2022
- [c27]Ed Angel, Dave Shreiner:
An interactive introduction to computer graphics using WebGL. SIGGRAPH Courses 2022: 1:1-1:91 - [c26]Dave Shreiner, Edward Angel:
There and Back Again: Graphics Education with a View Towards the Future. SIGGRAPH Educator's Forum 2022: 17:1-17:2 - 2021
- [c25]Ed Angel, Dave Shreiner:
An interactive introduction to WebGL. SIGGRAPH Courses 2021: 5:1-5:92 - 2020
- [c24]Edward Angel, Dave Shreiner:
An Interactive Introduction to WebGL: Educators Forum SIGGRAPH 2020. SIGGRAPH Educator's Forum 2020: 10:1
2010 – 2019
- 2019
- [c23]Edward Angel, Dave Shreiner:
An interactive introduction to WEBGL. SIGGRAPH Asia 2019: 125:1-125:100 - 2018
- [c22]Edward Angel, Eric Haines, Dave Shreiner:
Getting started with webGL and three.js. SIGGRAPH Courses 2018: 2:1-2:82 - 2017
- [c21]Ed Angel, Dave Shreiner:
Application development with webGL. SIGGRAPH ASIA (Courses) 2017: 1:1-1:81 - 2016
- [c20]Edward Angel, Dave Shreiner:
An introduction to graphics programming using WebGL. SIGGRAPH Courses 2016: 5:1 - 2014
- [c19]Ed Angel, Dave Shreiner:
An introduction to WebGL programming. SIGGRAPH ASIA Courses 2014: 3:1-3:106 - [c18]Patrick Moorhead, Kurt Akeley, Jason Sams, David Blythe, Dave Shreiner, Eric Demers, Kartik Venkataraman:
Realizing the compute potential of the mobile GPU. SIGGRAPH Panels 2014: 5:1 - [c17]Ed Angel, Dave Shreiner:
An introduction to WebGL programming. SIGGRAPH Courses 2014: 7:1-7:105 - 2013
- [c16]Edward Angel, Dave Shreiner:
An introduction to OpenGL programming. SIGGRAPH Courses 2013: 3:1-3:110 - [c15]David Blythe, Eric Demers, Barthold Lichtenbelt, James McCombe, Anand Shimpi, Dave Shreiner:
New directions and developments in mobile GPU design. SIGGRAPH Mobile 2013: 4:1 - 2012
- [c14]Edward Angel, Dave Shreiner:
Introduction to modern OpenGL programming. SIGGRAPH Courses 2012: 2:1-2:109 - [c13]Dave Shreiner:
Optimizing OpenGL ES applications for mobile devices. SIGGRAPH Asia Symposium on Apps 2012: 5:1 - 2011
- [j2]Ed Angel, Dave Shreiner:
Teaching a Shader-Based Introduction to Computer Graphics. IEEE Computer Graphics and Applications 31(2): 9-13 (2011) - [c12]Edward Angel, Dave Shreiner:
Introduction to modern openGL programming. SIGGRAPH Courses 2011: 7:1-7:136 - [c11]Ed Angel, Dave Shreiner:
Modern OpenGL programming. SIGGRAPH Asia Courses 2011: 14:1-14:177 - 2010
- [c10]Dave Shreiner, Edward Angel:
An introduction to OpenGL 4.0 programming. SIGGRAPH ASIA (Courses) 2010: 19:1
2000 – 2009
- 2009
- [c9]Ed Angel, Dave Shreiner:
An introduction to shader-based OpenGL programming. SIGGRAPH Courses 2009: 6:1-6:152 - 2008
- [c8]Dave Shreiner:
OpenGL: what's coming down the graphics pipeline. SIGGRAPH Classes 2008: 59:1-59:69 - [c7]Ed Angel, Dave Shreiner:
An interactive introduction to OpenGL and OpenGL ES programming. SIGGRAPH ASIA Courses 2008: 2:1-2:160 - 2007
- [j1]Patrick C. Marais, James E. Gain, Dave Shreiner:
Distance-Ranked Connectivity Compression of Triangle Meshes. Comput. Graph. Forum 26(4): 813-823 (2007) - [c6]Ed Angel, Dave Shreiner, Vicki Shreiner:
An interactive introduction to OpenGL programming. SIGGRAPH Courses 2007: 1-124 - 2006
- [e1]John W. Finnegan, Dave Shreiner:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Courses. ACM 2006, ISBN 978-1-59593-364-5 [contents] - 2005
- [c5]Bob Kuehne, Tom True, Alan Y. Commike, Dave Shreiner:
Performance OpenGL: platform independent techniques. SIGGRAPH Courses 2005: 1 - [c4]Dave Shreiner, Ed Angel, Vicki Shreiner:
An interactive introduction to OpenGL programming. SIGGRAPH Courses 2005: 1 - 2004
- [c3]Tom True, Brad Grantham, Bob Kuehne, Dave Shreiner:
Performance OpenGL: platform independent techniques or. SIGGRAPH Course Notes 2004: 17 - [c2]Dave Shreiner, Ed Angel, Vicki Shreiner:
An interactive introduction to OpenGL programming. SIGGRAPH Course Notes 2004: 30 - 2003
- [c1]Maryann Simmons, Dave Shreiner:
Per-pixel smooth shader level of detail. SIGGRAPH 2003
Coauthor Index
aka: Ed Angel
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