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Arjan Egges
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2010 – 2019
- 2019
- [b2]Wouter van Toll, Arjan Egges, Jeroen D. Fokker:
Learning C# by Programming Games, Second Edition. Springer 2019, ISBN 978-3-662-59251-9, pp. 3-504 - 2018
- [j16]Zümra Kavafoglu, Ersan Kavafoglu, Arjan Egges:
Robust standing control with posture optimization. Comput. Animat. Virtual Worlds 29(6) (2018) - 2017
- [j15]Zerrin Yumak, Bram van den Brink, Arjan Egges:
Autonomous social gaze model for an interactive virtual character in real-life settings. Comput. Animat. Virtual Worlds 28(3-4) (2017) - [j14]Sybren A. Stüvel, A. Frank van der Stappen, Arjan Egges:
Perception of collisions between virtual characters. Comput. Animat. Virtual Worlds 28(5) (2017) - [j13]Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, A. Frank van der Stappen, Arjan Egges:
Torso Crowds. IEEE Trans. Vis. Comput. Graph. 23(7): 1823-1837 (2017) - 2015
- [c28]Zhiping Luo, Remco C. Veltkamp, Arjan Egges:
As-Rigid-As-Possible Character Deformation Using Point Handles. ISVC (1) 2015: 57-70 - [c27]Roel Duits, Arjan Egges, A. Frank van der Stappen:
A closed-form solution for human finger positioning. MIG 2015: 73-78 - [c26]Sybren A. Stüvel, M. F. de Goeij, A. Frank van der Stappen, Arjan Egges:
An analysis of manoeuvring in dense crowds. MIG 2015: 85-90 - [c25]Zümra Kavafoglu, Ersan Kavafoglu, Arjan Egges:
Robust balance shift control with posture optimization. MIG 2015: 183-192 - [c24]Zhiping Luo, Remco C. Veltkamp, Arjan Egges:
Flexible point handles metaphor for character deformation. VRST 2015: 204 - 2014
- [j12]Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, Arjan Egges, A. Frank van der Stappen:
Hierarchical structures for collision checking between virtual characters. Comput. Animat. Virtual Worlds 25(3-4): 333-342 (2014) - [p1]Forough MadehKhaksar, Zhiping Luo, Nicolas Pronost, Arjan Egges:
Modeling and Simulating Virtual Anatomical Humans. 3D Multiscale Physiological Human 2014: 137-164 - 2013
- [b1]Arjan Egges, Jeroen Fokker, Mark H. Overmars:
Learning C# by Programming Games. Springer 2013, ISBN 978-3-642-36579-9, pp. I-XXII, 1-443 - [c23]Keith Anderson, Elisabeth André, Tobias Baur, Sara Bernardini, Mathieu Chollet, Evi Chryssafidou, Ionut Damian, Cathy Ennis, Arjan Egges, Patrick Gebhard, Hazaël Jones, Magalie Ochs, Catherine Pelachaud, Kaska Porayska-Pomsta, Paola Rizzo, Nicolas Sabouret:
The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews. Advances in Computer Entertainment 2013: 476-491 - [c22]Jurgis Pamerneckas, Cathy Ennis, Arjan Egges:
Perception of complex emotional body language of a virtual character with limb modifications. SAP 2013: 133 - [c21]Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell:
Emotion Capture: Emotionally Expressive Characters for Games. MIG 2013: 53-60 - [c20]Cathy Ennis, Arjan Egges:
Perception of Approach and Reach in Combined Interaction Tasks. MIG 2013: 165-170 - [c19]Zhiping Luo, Nicolas Pronost, Arjan Egges:
Physics-based Human Neck Simulation. VRIPHYS 2013: 51-60 - 2012
- [j11]Ben J. H. van Basten, Arjan Egges:
Motion Transplantation Techniques: A Survey. IEEE Computer Graphics and Applications 32(3): 16-23 (2012) - [c18]Cathy Ennis, Arjan Egges:
Perception of Complex Emotional Body Language of a Virtual Character. MIG 2012: 112-121 - 2011
- [j10]Ben J. H. van Basten, Arjan Egges:
Flexible Splicing of Upper-Body Motion Spaces on Locomotion. Comput. Graph. Forum 30(7): 1963-1971 (2011) - [j9]Ben J. H. van Basten, Arjan Egges, Roland Geraerts:
Combining path planners and motion graphs. Comput. Animat. Virtual Worlds 22(1): 59-78 (2011) - [c17]Thomas Geijtenbeek, Nicolas Pronost, Arjan Egges, Mark H. Overmars:
Interactive Character Animation using Simulated Physics. Eurographics (State of the Art Reports) 2011: 127-149 - [c16]Ben J. H. van Basten, Sybren A. Stüvel, Arjan Egges:
A hybrid interpolation scheme for footprint-driven walking synthesis. Graphics Interface 2011: 9-16 - [c15]Thomas Geijtenbeek, Diana Vasilescu, Arjan Egges:
Injury Assessment for Physics-Based Characters. MIG 2011: 74-85 - 2010
- [j8]Herwin van Welbergen, Ben J. H. van Basten, Arjan Egges, Zsófia Ruttkay, Mark H. Overmars:
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control. Comput. Graph. Forum 29(8): 2530-2554 (2010) - [j7]Ben J. H. van Basten, P. W. A. M. Peeters, Arjan Egges:
The step space: example-based footprint-driven motion synthesis. Comput. Animat. Virtual Worlds 21(3-4): 433-441 (2010) - [j6]Arjan Egges, Ben J. H. van Basten:
One step at a time: animating virtual characters based on foot placement. Vis. Comput. 26(6-8): 497-503 (2010) - [c14]Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges:
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. MIG 2010: 11-22 - [c13]Çagla Çig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann:
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors. MIG 2010: 278-289
2000 – 2009
- 2009
- [j5]Anton Nijholt, Arjan Egges, Herwin van Welbergen:
Editorial. Comput. Animat. Virtual Worlds 20(2-3) (2009) - [j4]Arjan Egges, Arno Kamphuis, Mark H. Overmars:
Guest editors' introduction: Special issue on gaming. Comput. Animat. Virtual Worlds 20(5-6) (2009) - [c12]Herwin van Welbergen, Ben J. H. van Basten, Arjan Egges, Zsófia Ruttkay, Mark H. Overmars:
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control. Eurographics (State of the Art Reports) 2009: 45-72 - [c11]Ben J. H. van Basten, Arjan Egges:
Evaluating distance metrics for animation blending. FDG 2009: 199-206 - [c10]Wijnand van Tol, Arjan Egges:
Real-Time Crying Simulation. IVA 2009: 215-228 - [c9]Ben J. H. van Basten, Arjan Egges:
Path Abstraction for Combined Navigation and Animation. MIG 2009: 182-193 - [e2]Arjan Egges, Roland Geraerts, Mark H. Overmars:
Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings. Lecture Notes in Computer Science 5884, Springer 2009, ISBN 978-3-642-10346-9 [contents] - 2008
- [c8]Arjan Egges:
Opening Doors in Motion Analysis Research. MIG 2008: 188-199 - [e1]Arjan Egges, Arno Kamphuis, Mark H. Overmars:
Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers. Lecture Notes in Computer Science 5277, Springer 2008, ISBN 978-3-540-89219-9 [contents] - 2007
- [j3]Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann:
Presence and interaction in mixed reality environments. Vis. Comput. 23(5): 317-333 (2007) - 2006
- [j2]Nadia Magnenat-Thalmann, Arjan Egges:
Interactive Virtual Humans in Real-Time Virtual Environments. Int. J. Virtual Real. 5(2): 15-24 (2006) - [c7]Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann:
An Interactive Mixed Reality Framework for Virtual Humans. CW 2006: 165-172 - [c6]Nadia Magnenat-Thalmann, George Papagiannakis, Arjan Egges, Etienne Lyard:
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module. Eurographics (Tutorials) 2006: 749-867 - 2005
- [c5]Nadia Magnenat-Thalmann, HyungSeok Kim, Arjan Egges, Stephane Garchery:
Believability and Interaction in Virtual Worlds. MMM 2005: 2-9 - 2004
- [j1]Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
Generic personality and emotion simulation for conversational agents. Comput. Animat. Virtual Worlds 15(1): 1-13 (2004) - [c4]Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann:
Personalised Real-Time Idle Motion Synthesis. PG 2004: 121-130 - [i2]Jonathan Gratch, Arjan Egges, Anton Eliëns, Katherine Isbister, Stacy Marsella, Ana Paiva, Thomas Rist, Paul J. W. ten Hagen:
04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans. Evaluating Embodied Conversational Agents 2004 - 2003
- [c3]Pierre Nugues, Sylvain Dupuy, Arjan Egges:
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions. ICCSA (1) 2003: 31-40 - [c2]Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
A Model for Personality and Emotion Simulation. KES 2003: 453-461 - [c1]Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia Magnenat-Thalmann:
Emotional Communication with Virtual Humans. MMM 2003: 243-263 - 2001
- [i1]Sylvain Dupuy, Arjan Egges, Vincent Legendre, Pierre Nugues:
Generating a 3D Simulation of a Car Accident from a Written Description in Natural Language: the CarSim System. CoRR cs.CL/0105023 (2001)
Coauthor Index
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