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Emanuela Marchetti
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2020 – today
- 2024
- [j8]Philipp Graf, Christian Sønderskov Zarp-Falden, Lakshadeep Naik, Kevin Lefeuvre, Emanuela Marchetti, Eva Hornecker, Mads Bergholdt Sørensen, Laurits Valberg Hemmingsen, Ebbe Vincent Just Christensen, Leon Bodenhagen, Norbert Krüger, Andreas Bischof:
Distributed agency in HRI - an exploratory study of a narrative robot design. Frontiers Robotics AI 11 (2024) - [c29]Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filvà, Alicia García-Holgado, Lucía García-Holgado, Elisabetta Vidotto, Maria Elena Garzotto, Francisco José García-Peñalvo, David Fonseca Escudero, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira:
Teachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study. HCI (40) 2024: 182-199 - 2023
- [j7]Sophie Alice Grimme, Avgi Kollakidou, Christian Sønderskov Zarp, Eva Hornecker, Norbert Krüger, Philipp Graf, Emanuela Marchetti:
Floor Cleaners as Helper Pets: Projecting Assistive Robots' Agency on Zoomorphic Affordances. SN Comput. Sci. 4(4): 372 (2023) - [c28]Daniel Amo Filvà, David Fonseca Escudero, Mónica V. Sánchez-Sepúlveda, Alicia García-Holgado, Lucía García-Holgado, Francisco José García-Peñalvo, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Emanuela Marchetti, Andrea Valente, Claus Witfelt, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira:
Security and Privacy in Academic Data Management at Schools: SPADATAS Project. HCI (30) 2023: 3-16 - [c27]Andrea Valente, Emanuela Marchetti, Edward Abel:
Scaffolding CT via Point-And-Click and P5.js. IIAI-AAI 2023: 164-167 - 2022
- [j6]Andrea Valente, Emanuela Marchetti:
Simplifying Programming for Non-technical Students: A Hermeneutic Approach. Künstliche Intell. 36(1): 17-33 (2022) - [c26]Emanuela Marchetti, Sophie Grimme, Eva Hornecker, Avgi Kollakidou, Philipp Graf:
Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot. CHI 2022: 512:1-512:21 - [c25]Andrea Valente, Emanuela Marchetti:
A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies. HCI (27) 2022: 511-529 - [c24]Emanuela Marchetti, Andrea Valente, Nina Bonderup Dohn:
Sandwich robot: how non-programmers solve computational problems. IIAI-AAI 2022: 234-239 - 2021
- [j5]Norbert Krüger, Kerstin Fischer, Poramate Manoonpong, Oskar Palinko, Leon Bodenhagen, Timo Baumann, Jens Kjærum, Ignacio Rañó, Lakshadeep Naik, William Kristian Juel, Frederik Haarslev, Jevgeni Ignasov, Emanuela Marchetti, Rosalyn Melissa Langedijk, Avgi Kollakidou, Kasper Camillus Jeppesen, Conny Heidtmann, Lars Dalgaard:
The SMOOTH-Robot: A Modular, Interactive Service Robot. Frontiers Robotics AI 8: 645639 (2021) - [c23]Kasper Kristensen, Emanuela Marchetti, Andrea Valente:
The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia. HCI (23) 2021: 469-487 - [c22]Sophie Alice Grimme, Avgi Kollakidou, Christian Sønderskov Zarp, Eva Hornecker, Norbert Krüger, Emanuela Marchetti:
Don't Be Afraid! Design of a Playful Cleaning Robot for People with Dementia. IHAW 2021: 141-155 - 2020
- [j4]William Kristian Juel, Frederik Haarslev, Eduardo Ruiz Ramírez, Emanuela Marchetti, Kerstin Fischer, Danish Shaikh, Poramate Manoonpong, Christian Hauch, Leon Bodenhagen, Norbert Krüger:
SMOOTH Robot: Design for a Novel Modular Welfare Robot. J. Intell. Robotic Syst. 98(1): 19-37 (2020) - [c21]Andrea Valente, Emanuela Marchetti:
StickAndClick - Sticking and Composing Simple Games as a Learning Activity. HCI (26) 2020: 333-352 - [c20]Bjarke Kristian Maigaard Kjær Pedersen, Emanuela Marchetti, Andrea Valente, Jacob Nielsen:
Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children. HCI (26) 2020: 499-519 - [c19]Andrea Valente, Emanuela Marchetti, Jingyun Wang:
Design of an educational multimedia library to teach Python to non-technical university students. IIAI-AAI 2020: 169-175
2010 – 2019
- 2019
- [c18]Andrea Valente, Emanuela Marchetti:
Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories. HCI (25) 2019: 206-224 - [c17]Emanuela Marchetti, William Kristian Juel, Rosalyn Melissa Langedijk, Leon Bodenhagen, Norbert Krüger:
The Penguin - On the Boundary Between Pet and Machine. An Ecological Perspective on the Design of Assistive Robots for Elderly Care. HCI (28) 2019: 425-443 - 2018
- [j3]Emanuela Marchetti, Andrea Valente:
Interactivity and multimodality in language learning: the untapped potential of audiobooks. Univers. Access Inf. Soc. 17(2): 257-274 (2018) - [c16]Andrea Valente, Emanuela Marchetti:
Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations. HCI (19) 2018: 110-126 - [c15]Emanuela Marchetti, Andrea Valente:
Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines. HCI (25) 2018: 332-349 - 2017
- [c14]Andrea Valente, Emanuela Marchetti:
From Cards to Digital Games: Closing the Loop. IIAI-AAI 2017: 507-510 - 2016
- [j2]Emanuela Marchetti, Andrea Valente:
What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers. Int. J. Game Based Learn. 6(2): 29-45 (2016) - [c13]Emanuela Marchetti, Andrea Valente:
The Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning. HCI (23) 2016: 165-176 - 2015
- [j1]Andrea Valente, Emanuela Marchetti:
Domain-specific knowledge as playful interaction: the case of Prime Slaughter. Int. J. Arts Technol. 8(1): 30-49 (2015) - [c12]Andrea Valente, Emanuela Marchetti:
Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects. ICALT 2015: 137-141 - [c11]Emanuela Marchetti, Andrea Valente:
What Happened to Non-linear Narrative? A Pedagogical Reflection. ICALT 2015: 233-237 - 2014
- [c10]Andrea Valente, Emanuela Marchetti:
Authoring of Digital Games via Card Games: Make Playful Play Happen. ArtsIT 2014: 128-136 - 2013
- [c9]Andrea Valente, Emanuela Marchetti:
Social Exploration of 1D Games. ArtsIT 2013: 144-151 - [c8]Emanuela Marchetti, Eva Petersson Brooks:
Setting Conditions for Learning: Mediated Play and Socio-material Dialogue. HCI (10) 2013: 238-246 - [c7]Andrea Valente, Emanuela Marchetti:
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test. HCI (10) 2013: 311-320 - 2012
- [c6]Andrea Valente, Emanuela Marchetti:
Kill it or Grow it.: Computer Game Design for Playful Math-Learning. DIGITEL 2012: 17-24 - [c5]Emanuela Marchetti:
Micro Culture: Interactive Storytelling and Learning in the Museum. DIGITEL 2012: 84-88 - 2011
- [c4]Emanuela Marchetti, Eva Petersson Brooks:
Playfulness and Openness: Reflections on the Design of Learning Technologies. ArtsIT 2011: 38-45 - [c3]Andrea Valente, Emanuela Marchetti:
Prime Slaughter: Playful Prime Numbers. ArtsIT 2011: 136-144 - [c2]Andrea Valente, Emanuela Marchetti:
Programming Turing Machines as a Game for Technology Sense-Making. ICALT 2011: 428-430 - 2010
- [c1]Andrea Valente, Emanuela Marchetti:
Please Don't Make Me Draw!. eKNOW 2010: 94-99
Coauthor Index
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last updated on 2024-10-07 21:22 CEST by the dblp team
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