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Marcelo Panaro de Moraes Zamith
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2020 – today
- 2020
- [j6]Eduardo C. Vasconcellos, Esteban Walter Gonzalez Clua, Flavio H. Fenton, Marcelo Zamith:
Accelerating simulations of cardiac electrical dynamics through a multi-GPU platform and an optimized data structure. Concurr. Comput. Pract. Exp. 32(5) (2020) - [c14]Marcelo Zamith, José Ricardo da Silva Jr., Esteban W. G. Clua, Mark Joselli:
Applying Hidden Markov Model for Dynamic Game Balancing. SBGames 2020: 38-46
2010 – 2019
- 2015
- [j5]Marcelo Zamith, Regina Célia P. Leal-Toledo, Esteban Walter Gonzalez Clua, Elson Magalhães Toledo, Guilherme V. P. de Magalhães:
A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction. J. Comput. Sci. 9: 51-56 (2015) - [j4]Esteban Walter Gonzalez Clua, Marcelo Panaro de Moraes Zamith:
Programming in CUDA for Kepler and Maxwell Architecture. RITA 22(2): 233-257 (2015) - [c13]Marcelo Zamith, Luis Valente, Bruno Feijó, Mark Joselli, Esteban Clua:
Exploring Parallel Game Architectures with Tardiness Policy. SBGames 2015: 33-42 - 2014
- [c12]Thales Luis Sabino, Diego N. Brandão, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Mauricio Kischinhevsky, André Bulcão:
Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster. ICCSA (6) 2014: 426-439 - 2012
- [c11]Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Esteban Walter Gonzalez Clua:
A Novel Cellular Automaton Model for Traffic Freeway Simulation. ACRI 2012: 524-533 - [c10]Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca:
Techniques for designing GPGPU games. IGIC 2012: 1-5 - [c9]Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca, Eduardo Soluri:
An architecture for game interaction using mobile. IGIC 2012: 1-5 - 2011
- [c8]Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó:
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88 - 2010
- [c7]Diego N. Brandão, Marcelo Zamith, Esteban Clua, Anselmo Antunes Montenegro, André Bulcão, Daniel Madeira, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo:
Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture. SBAC-PAD (Workshops) 2010: 7-12 - [c6]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó:
An Architecture with Automatic Load Balancing and Distribution for Digital Games. SBGames 2010: 59-70 - [c5]Marcelo Panaro de Moraes Zamith, Erick Baptista Passos, Diego N. Brandão, Anselmo Antunes Montenegro, Esteban Clua, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo:
Sound Wave Propagation Applied in Games. SBGames 2010: 211-219 - [c4]Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Mauricio Kischinhevsky, Esteban Walter Gonzalez Clua, Diego N. Brandão, Anselmo Antunes Montenegro, Edgar B. Lima:
A probabilistic cellular automata model for highway traffic simulation. ICCS 2010: 337-345
2000 – 2009
- 2009
- [j3]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Comput. Entertain. 7(4): 50:1-50:15 (2009) - [j2]Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó:
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Comput. Entertain. 7(4): 60:1-60:15 (2009) - [c3]Mark Joselli, Erick Baptista Passos, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Bruno Feijó:
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. SBGames 2009: 121-131 - 2008
- [j1]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
A game loop architecture for the GPU used as a math coprocessor in real-time applications. Comput. Entertain. 6(3): 42:1-42:19 (2008) - [c2]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer:
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 - 2007
- [c1]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Paulo A. Pagliosa, Luis Valente:
Parallel processing between GPU and CPU: Concepts in a game architecture. CGIV 2007: 115-120
Coauthor Index
aka: Regina Célia P. Leal-Toledo
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