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7. Audio Mostly Conference 2012: Corfu, Greece
- Andreas Floros, Andreas Mniestris, Iannis Zannos, Theodoros Lotis:
Audio Mostly 2012, 7th Conference on Interaction with Sound, Corfu, Greece, September 26-28, 2012. ACM 2012, ISBN 978-1-4503-1569-2 - Anne-Marie Skriver Hansen, Hans Jørgen Andersen, Pirkko Raudaskoski:
How two players negotiate rhythm in a shared rhythm game. 1-8 - Mark Grimshaw, Tom Garner:
The use of sound to represent data and concepts as a means to engender creative thought: some thoughts on implementation and a research agenda. 9-15 - Mark Nazemi, Diane Gromala:
Sound design: a procedural communication model for VE. 16-23 - Mats Liljedahl, Nigel Papworth:
Using sound to enhance users' experiences of mobile applications. 24-31 - Brian Cullen, Daniel Galperin, Karen Collins, Bill Kapralos, Andrew Hogue:
The effects of audio on depth perception in S3D games. 32-39 - João Cordeiro, Andre Baltazar, Álvaro Barbosa:
Murky shooting: the use of auditory (non-speech) feedback on mobile audiogames. 40-43 - Astrid Drechsler, Hannes Raffaseder, Barbara Rubisch:
Klang.Reise: new scientific approaches through an artistic soundscape installation? 44-46 - Johannes Krasser, Jakob Abeßer, Holger Großmann, Christian Dittmar, Estefanía Cano:
Improved music similarity computation based on tone objects. 47-54 - Scott Beveridge:
A novel approach for time-continuous tension prediction in film soundtracks. 55-60 - Axel Berndt, Raimund Dachselt, Rainer Groh:
A survey of variation techniques for repetitive games music. 61-67 - Antti Jylhä, Stefania Serafin, Cumhur Erkut:
Rhythmic walking interactions with auditory feedback: an exploratory study. 68-75 - Iain Foxwell, Don Knox:
Composing with algorithms: two novel generative composition tools. 76-81 - Thomas Hermann, Alexander Neumann, Sebastian Zehe:
Head gesture sonification for supporting social interaction. 82-89 - Konstantinos Karamitas, Alexandros Tsilfidis, John Mourjopoulos:
A transient-aware frequency domain audio processor. 90-93 - Chi-Hsia Lai:
WanderOnStage: the convergence of percussion performance and media technology. 94-97 - Julian Rubisch, Jakob Doppler, Stefan Schuster, Hannes Raffaseder:
Accessibility considerations in designing a layperson's application for score music description. 98-105 - Theodore Altanis, Fotios Kontomichos, John Mourjopoulos, Giannis Stamatakis:
Small-sized subwoofer system implementation and measurement. 106-108 - Konstantinos Drossos, Andreas Floros, Nikolaos-Grigorios Kanellopoulos:
Affective acoustic ecology: towards emotionally enhanced sound events. 109-116 - Steven Gelineck, Niels Böttcher:
6to6Mappr: an educational tool for fast and easy mapping of input devices to musical parameters. 117-123 - David Manuel, J. David Moore, Vassilis Charissis:
An investigation into immersion in games through motion control and stereo audio reproduction. 124-129 - Annika Neidhardt, Anna Rüppel:
Multiplayer audio-only game: Pong on a massive multichannel loudspeaker system. 130-134 - Sam Ferguson, Andrew Johnston, Kirrie J. Ballard, Chek Tien Tan, Dharani Perera-Schulz:
Visual feedback of acoustic data for speech therapy: model and design parameters. 135-140 - Eleftheria Georganti, John Mourjopoulos:
Analysis of the acoustical environment based on the signals' statistics. 141-143 - Charalampos Papadakos, John Mourjopoulos:
Harvesting energy mostly from acoustic signals. 144-147 - Theodoros Lotis:
Tribalism and local structures in a music and video installation. 148-151 - Maximos A. Kaliakatsos-Papakostas, Andreas Floros, Michael N. Vrahatis, Nikolaos Kanellopoulos:
Real-time drums transcription with characteristic bandpass filtering. 152-159 - Emmanouel Rovithis:
A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos. 160-164
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