default search action
5. Creativity & Cognition 2005: London, UK
- Ernest A. Edmonds, Linda Candy, Paul Brown, Thomas T. Hewett, Janis Jefferies:
Proceedings of the 5th Conference on Creativity & Cognition, London, United Kingdom, April 12-15, 2005. ACM 2005, ISBN 1-59593-025-6 - Margaret A. Boden:
Aesthetics and interactive art. 1-2 - Bill Buxton:
The renaissance is over: long live the renaissance. 3
Full papers
- Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard:
Causality and virtual reality art. 4-12 - Michael Eisenberg, Nwanua Elumeze, Leah Buechley, Glenn Blauvelt, Sue Hendrix, Ann Eisenberg:
The homespun museum: computers, fabrication, and the design of personalized exhibits. 13-21 - Brower Hatcher, Karl Aspelund, Andrew R. Willis, Jasper Speicher, David B. Cooper, Frederic F. Leymarie:
Computational schemes for biomimetic sculpture. 22-31 - Joanna Berzowska:
Memory rich clothing: second skins that communicate physical memory. 32-40 - Petra Gemeinboeck:
Constituting, traversing and perforating boundaries: embodied interaction in immersive virtual spaces. 41-48 - Jack Ox:
Gridjam. 49-53 - Frieder Nake:
Computer art: a personal recollection. 54-62 - Sue Thomas:
The tools of online community: the first five years of the trAce online writing centre. 63-70 - Nicholas Lambert:
The CACHe project: its work and outcomes. 71-75 - Stephen Jones:
A cultural systems approach to collaboration in art & technology. 76-85 - George Mallen:
Reflections on Gordon Pask's adaptive teaching concepts and their relevance to modern knowledge systems. 86-91 - Christopher L. Salter, Sha Xin Wei:
Sponge: a case study in practice-based collaborative art research. 92-101 - Aleksandar Zivanovic:
The development of a cybernetic sculptor: Edward Ihnatowicz and the senster. 102-108 - Christoph Klütsch:
The summer 1968 in London and Zagreb: starting or end point for computer art? 109-117 - Andy Warr, Eamonn O'Neill:
Understanding design as a social creative process. 118-127 - Gerhard Fischer:
Distances and diversity: sources for social creativity. 128-136 - Robin Oppenheimer:
A strange dance: the creative collaborative origins & processes of "9 evenings: theatre & engineering". 137-143 - Jerry Watkins, Angelina Russo:
Digital cultural communication: designing co-creative new media environments. 144-149 - Norio Ishii, Kazuhisa Miwa:
Supporting reflective practice in creativity education. 150-157 - Stephen Boyd Davis, Magnus Moar:
The amateur creator. 158-165 - Andrew Johnston, Shigeki Amitani, Ernest A. Edmonds:
Amplifying reflective thinking in musical performance. 166-175 - Pamela Jennings:
Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methods. 176-186 - Lori Shyba, James Tam:
Developing character personas and scenarios: vital steps in theatrical performance and HCI goal-directed design. 187-194 - John Restrepo, Henri Christiaans:
From function to context to form: precedents and focus shifts in the form creation process. 195-204 - Sha Xin Wei, Satinder P. Gill:
Gesture and response in field-based performance. 205-209 - Mike Leggett:
Losers and finders: indexing audio-visual digital media. 210-217
Poster papers
- Shigeki Amitani, Ernest A. Edmonds:
Knowledge nebula crystallizer for time-based information. 218-221 - Jürg Gutknecht, Arthur Clay, Thomas M. Frey:
GoingPublik: suggesting creativity inside the ivory tower. 222-225 - Peter Copley, Andrew Gartland-Jones:
Musical form and algorithmic solutions. 226-231 - Gary R. Greenfield:
Computational aesthetics as a tool for creativity. 232-235 - Mike Leggett:
PathScape: indexing audio-visual digital media. 236-239 - Phebe Mann:
Design for design: support for creative practice in computer-supported collaborative work (CSCW) in design. 240-243 - Stuart Mealing:
Drawing in three dimensions: a paradigm shift. 244-247
Demonstrations
- Tim Blackwell, Janis Jefferies:
Tech-tiles: exploring texture. 248-251 - Tracy Cohen, Ben Clemens:
Social networks for creative collaboration. 252-255 - Hans E. Dehlinger:
Generating pen-plotter drawings from selective point-sets of digital photographs. 256-258 - Kelly Dobson:
Wearable body organs: critical cognition becomes (again) somatic. 259-262 - Pamela Jennings:
Constructed narratives a tangible social interface. 263-266 - Barbara Layne, Yacov Sharir:
Twining: a demonstration in wearable computing. 267-268 - Peter Steel:
Timeline of a drawing research methodology 1983 - 2004. 269-272
Exhibition papers
- Ingrid Bachmann:
Digital crustaceans: homesteading on the world wide web. 273-274 - Derek Michael Besant:
Sleepless night: amnesia. 275-278 - Guy Birkin:
Art, digitality and consciousness. 279-282 - Jim Bizzocchi:
Streaming video: an experiment in new aesthetics. 283-285 - Sandy Black, Morris Baker:
Work in process: artists' collaborations in fashion and textiles. 286-288 - Ernest A. Edmonds, Mark Fell:
Kyoto to Sheffield. 289-290 - Kellyann Geurts:
A theory of error. 291-293 - Alexandra Haeseker:
Burning Sappho's books. 294-297 - Brower Hatcher, Karl Aspelund, Andrew R. Willis, Jasper Speicher, David B. Cooper, Frederic F. Leymarie:
Exhibition: computational schemes for biomimetic sculpture. 298-300 - Warren Neidich, Robert Zimmer, Thibaud de Souza:
Society of neurons: an arts/science project. 301-304 - Lorraine Oades:
Invisible sculpture #1. 305 - Bruce Wands:
Variations: an interactive musical sculpture. 306-309
Invited workshop
- John Haworth, Sue Gollifer, James Faure Walker, Paul Coldwell, Tom Kemp, Jon Pengelly:
Freedom and constraint in the creative process in digital fine art: an AHRB invited workshop. 310-317
Tutorial
- Thomas T. Hewett:
Cognitive factors in design: overview and some implications for design. 318-321
Panel Session
- Paul Brown, Phil Husbands, Margaret A. Boden, Catherine Mason, Alan Sutcliffe:
Creating histories. 322-323
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.