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7th CHIRA 2023: Rome, Italy
- Hugo Plácido da Silva, Pietro Cipresso:
Computer-Human Interaction Research and Applications - 7th International Conference, CHIRA 2023, Rome, Italy, November 16-17, 2023, Proceedings, Part II. Communications in Computer and Information Science 1997, Springer 2023, ISBN 978-3-031-49367-6
Main Event
- Ela Liberman-Pincu, Adi Bulgaro, Tal Oron-Gilad:
I Am in Love with the Shape of You: The Effect of Mass Customization on the Human-Robot Relationship. 3-12 - Simona D'Attanasio, Tanguy Dalléas, Dorian Le Boulc'h, Marie Verel:
Eco-Design of a Smart Module to Provide Customizable and Effective Interaction for the Elderly. 13-23 - M. Mohana, Aleph Campos da Silveira, P. Subashini, Celso Alberto Saibel Santos, Gheorghita Ghinea:
Technology Enhanced Mulsemedia Learning: Insights of an Evaluation. 24-42 - Irene De Paoli, Alessia Michela Di Campi, Flaminia L. Luccio:
Accessible Applications to Improve the Tourist Experience. 43-65 - Caner Potur, Gökhan Ince:
An Augmented Reality Environment for Testing Cockpit Display Systems. 66-83 - Dennis Lawo, Thomas Neifer, Margarita Esau, Gunnar Stevens:
Human-Centred Digital Sovereignty: Explorative Conceptual Model and Ways Forward. 84-103 - Natalia Maury-Castañeda, Sergio Villarruel-Vasquez, Willy Ugarte:
MAS4Games: A Reinforced Learning-Based Multi-agent System to Improve Player Retention in Virtual Reality Video Games. 104-120 - Chinmoy Deka, Abhishek Shrivastava, Saurabh Nautiyal, Praveen Chauhan:
Human-Centered AI Goals for Speech Therapy Tools. 121-136 - Saurabh Nautiyal, Abhishek Shrivastava:
Designing a WhatsApp Inspired Healthcare Application for Older Adults: A Focus on Ease of Use. 137-159 - Thomas Neifer, Ariane Stöbitsch, Kalvin Kroth, Caroline Baja, Dennis Lawo, Lukas Böhm, Paul Bossauer, Alexander Boden:
Understanding Adoption of Last Mile Electric Micromobility in Rural Areas: A Structural Equation Modeling Approach. 160-175 - Gilbert Drzyzga, Thorleif Harder, Monique Janneck:
Participative Development of a Learning Dashboard for Online Students Using Traditional Design Concepts. 176-191 - Yuwen Li, Yue Li, Jiachen Liang, Hai-Ning Liang:
Easy Induction: A Serious Game Using Participatory Design. 192-211 - Wissal Sahel, Wendy E. Mackay, Antoine Marot:
Creating StoryLines: Participatory Design with Power Grid Operators. 212-230 - Ladislav Peska, Ivaná Sixtova, David Hoksza, David Bernhauer, Tomás Skopal:
Visual Representations for Data Analytics: User Study. 231-243 - Silvia Dini, Luca A. Ludovico, Alessandro Rizzi, Beatrice Sarti, Maria Joaquina Valero Gisbert:
A Web Platform to Investigate the Relationship Between Sounds, Colors and Emotions. 244-257 - Francesca Borghesi, Vittorio Murtas, Valentina Mancuso, Alice Chirico:
Continuous Time Elicitation Through Virtual Reality to Model Affect Dynamics. 258-276 - Silas Formunyuy Verkijika:
Who Pays Attention to the User Experience Content Embedded in Mobile APP Reviews. 277-295
Special Session on E3: Enhancing the Esports Experience
- alessandro franzó, Attila Bruni:
Gamers' Eden: The Functioning and Role of Gaming Houses Inside the Esports Ecosystem. 299-314 - Minglei Wang:
The Communication Effectiveness of AI Win Prediction Applied in Esports Live Streaming: A Pilot Study. 315-325 - Tomás Pagác, Simone Kriglstein:
Using Audience Avatars to Increase Sense of Presence in Live-Streams. 326-337 - Danielle Kathryn Langlois, Simone Kriglstein:
Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training. 338-348 - Laura Herrewijn, Sven Charleer:
Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience. 349-360
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