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CGW@ECAI 2014: Prague, Czech Republic
- Tristan Cazenave, Mark H. M. Winands, Yngvi Björnsson:
Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers. Communications in Computer and Information Science 504, Springer 2014, ISBN 978-3-319-14922-6 - Tom Pepels, Tristan Cazenave, Mark H. M. Winands, Marc Lanctot:
Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search. 1-15 - Antonín Komenda, Alexander Shleyfman, Carmel Domshlak:
On Robustness of CMAB Algorithms: Experimental Approach. 16-28 - Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, Chang-Shing Lee:
Job-Level Algorithms for Connect6 Opening Position Analysis. 29-44 - Hendrik Baier, Mark H. M. Winands:
Monte-Carlo Tree Search and Minimax Hybrids with Heuristic Evaluation Functions. 45-63 - Denis Robilliard, Cyril Fonlupt, Fabien Teytaud:
Monte-Carlo Tree Search for the Game of "7 Wonders". 64-77 - Nicolas Jouandeau, Tristan Cazenave:
Small and Large MCTS Playouts Applied to Chinese Dark Chess Stochastic Game. 78-89 - Édouard Bonnet, Abdallah Saffidine:
On the Complexity of General Game Playing. 90-104 - Jean-Noël Vittaut, Jean Méhat:
Efficient Grounding of Game Descriptions with Tabling. 105-118 - Alexandre Menif, Eric Jacopin, Tristan Cazenave:
SHPE: HTN Planning for Video Games. 119-132 - Hanting Xie, Daniel Kudenko, Sam Devlin, Peter I. Cowling:
Predicting Player Disengagement in Online Games. 133-149 - Stefano Cianciulli, Daniele Riccardelli, Stavros Vassos:
Coordinating Dialogue Systems and Stories through Behavior Composition. 150-163
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