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16. Graphics Hardware 2001: Los Angeles, CA, USA
- Günter Knittel, Hanspeter Pfister:
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Los Angeles, CA, USA, August 12-13, 2001. The Eurographics Association 2001, ISBN 158113407X - Klaus Engel, Martin Kraus, Thomas Ertl:
High-Quality Pre-lntegrated Volume Rendering Using Hardware-Accelerated Pixel Shading. 9-17 - Christof Rezk-Salama, Michael Scheuering, Grzegorz Soza, Günther Greiner:
Fast Volumetric Deformation On General Purpose Hardware. 17-24 - Henry Moreton:
Watertight Tessellation using Forward Differencing. 25-32 - Montserrat Bóo, Margarita Amor, Michael C. Doggett, Johannes Hirche, Wolfgang Straßer:
Hardware Support for Adaptive Subdivision Surface Rendering. 33-40 - Ramesh Raskar:
Hardware Support for Non-photorealistic Rendering. 41-46 - William R. Mark, Kekoa Proudfoot:
Compiling to a VLIW Fragment Pipeline. 47-55 - William R. Mark, Kekoa Proudfoot:
The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering. 57-63 - Michael D. McCool, Chris Wales, Kevin Moule:
Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization. 65-72 - Craig M. Wittenbrink:
R-Buffer: A Pointerless A-Buffer Hardware Architecture. 73-80 - Eugene Lapidous, Guofang Jiao, Jianbo Zhang, Timothy Wilson:
Quasi-Linear Depth Buffers With Variable Resolution. 81-86 - John C. Hart:
Perlin Noise Pixel Shaders. 87-94 - Marc Olano, Shrijeet Mukherjee, Angus Dorbie:
Vertex-based Anisotropic Texturing. 95-98 - Hyunchul Shin, Jin-Aeon Lee, Lee-Sup Kim:
SPAF: Sub-texel Precision Anisotropic Filtering. 99-107 - Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel:
Real-Time Bump Map Synthesis. 109-114
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