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eLEOT 2016: Dublin, Ireland
- Giovanni Vincenti, Alberto Bucciero
, Markus Helfert, Matthias Glowatz:
E-Learning, E-Education, and Online Training - Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 - September 2, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 180, Springer 2017, ISBN 978-3-319-49624-5
General Track
- Adriana Caione, Anna Lisa Guido, Roberto Paiano
, Andrea Pandurino
, Stefania Pasanisi:
A Social Metric Approach to E-Learning Evaluation in Education. 3-11 - Eugene A. Efimchik, D. A. Ivaniushin, D. S. Kopylov, Andrey V. Lyamin
:
A Technique for Applying RLCP-Compatible Labs on Open edX Platform. 12-18 - Silvia Panzavolta
, Chiara Laici
:
Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving. 19-27 - L. S. Lisitsyna, Eugene A. Efimchik:
An Approach to Development of Practical Exercises of MOOCs Based on Standard Design Forms and Technologies. 28-35 - Michele Della Ventura
:
Creating Inspiring Learning Environments by Means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education. 36-45 - David Biggins
, Debbie Holley, George Evangelinos
, Marketa Zezulkova
:
Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy. 46-53 - Nicoletta Adamo-Villani
, Saikiran Anasingaraju:
Holographic Signing Avatars for Deaf Education. 54-61 - Usef Faghihi, Donald Aguilar, David Chatman, Nicholas Gautier, Jeffrey Gholson, Justin Gholson, Melvin Lipka, Robert Dill, Philippe Fournier-Viger
, Sioui Maldonado-Bouchard:
How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts. 62-70 - Vladimír Bradác, Katerina Kostolanyova
:
Intelligent Tutoring Systems. 71-78 - Tharindu Rekha Liyanagunawardena, Asma Hussain:
Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management. 79-86 - Monisa Abdul Wahab, Mike Joy
:
Raising Engagement and Motivation Through Gamified e-Portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey. 87-94 - Martina A. Doolan, Theo Gilbert
:
Student Choice: Blends of Technology Beyond the University to Support Social Interaction and Social Participation in Learning. 95-102 - Peter Øhrstrøm
, Ulrik Sandborg-Petersen
, Steinar Thorvaldsen
, Thomas Ploug
:
Teaching Syllogistics Using E-learning Tools. 103-110 - Kunyanuth Kularbphettong
, Nutthawut Limphoemsuk:
The Effective of Learning by Augmented Reality on Android Platform. 111-118 - Edward Currie, Carl James-Reynolds:
The Use of Physical Artefacts in Undergraduate Computer Science Teaching. 119-124 - Fabian Ball, Thomas P. Hummel, Andreas C. Sonnenbichler, Victoria-Anne Schweigert:
ThesesDB - Single-Source of Information and Workflow Support for Students' Work. 125-134 - Noor Hasimah Ibrahim Teo
, Mike Joy
:
Validation of Course Ontology Elements for Automatic Question Generation. 135-142
Online Track
- Jaime Meza, Oswaldo Ortiz, Mónica Vaca-Cardenas, Sonia Roman, Josep Maria Monguet
:
CIR: Fostering Collective Creativity. 145-152 - Norah Aldaij, Jawad Berri:
E-Learning Authoring Tool for Reusing Web Multimedia Resources. 153-160 - Blanka Klímová:
Experience in a Blended Learning Course - A Case Study. 161-168 - K. P. N. Jayasena
, Huazhu Song:
Private Cloud with e-Learning for Resources Sharing in University Environment. 169-180 - Francisca Grimón, Jaime Meza, Mónica Vaca-Cardenas, Josep Maria Monguet
:
Research and Trends in the Studies of Collective Intelligence from 2012 to 2015. 181-187
Student Track
- Sameh Baccari, Florence Mendes, Christophe Nicolle, Fayrouz Soualah-Alila, Mahmoud Neji:
Comparative Study of the Mobile Learning Architectures. 191-200 - Bernhard Göschlberger
:
Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives. 201-208 - Anne Crowley, Margaret Farren, Gearóid Ó Súilleabháin:
Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies Gained Through the Use of Strategy Simulations in Higher Education. 209-221

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