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HCI 2020: Copenhagen, Denmark
- Aaron Marcus, Elizabeth Rosenzweig:
Design, User Experience, and Usability. Design for Contemporary Interactive Environments - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Lecture Notes in Computer Science 12201, Springer 2020, ISBN 978-3-030-49759-0
Interactions in Intelligent and IoT Environments
- Luiz Agner, Barbara Jane Necyk, Adriano Bernardo Renzi:
Recommendation Systems and Machine Learning: Mapping the User Experience. 3-17 - Gabriele Barzilai, Lucia Rampino:
Just a Natural Talk? The Rise of Intelligent Personal Assistants and the (Hidden) Legacy of Ubiquitous Computing. 18-39 - Heloisa Candello, Fabrício Barth, Eduardo Carvalho, Ruy Alves Guimarães Cotia:
Understanding How Visitors Interact with Voice-Based Conversational Systems. 40-55 - Juliana Jansen Ferreira, Mateus de Souza Monteiro:
What Are People Doing About XAI User Experience? A Survey on AI Explainability Research and Practice. 56-73 - Vladislav Gladyshev, Qiong Wu:
Design for the Decentralized World: Democratization of Blockchain-Based Software Design. 74-86 - Jingyu Lin, Danni Chang:
Babe: An Experience Sharing Design for Enhancing Fatherhood During Pregnancy. 87-98 - Alexandra Matz, Clarissa Götz:
Designing Human-Centered Interactions for Smart Environments Based on Heterogeneous, Interrelated Systems: A User Research Method for the "Age of Services" (URSERVe). 99-116 - Caroline Nowacki, Anna Gordeeva, Anne-Hélène Lizé:
Improving the Usability of Voice User Interfaces: A New Set of Ergonomic Criteria. 117-133 - Takashi Ohta, Kansei Fujikawa:
Dive2Views: A Mobile Camera Application that Dives into Another Device's Camera View. 134-145 - Daehee Park, Heesung Park, Scott Song:
A Method for Increasing User Engagement with Voice Assistant System. 146-157 - Stephanie Van Hove, Anissa All, Peter Conradie, Lieven De Marez:
Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study. 158-174 - Marcus Winter, Phil Jackson:
Flatpack ML: How to Support Designers in Creating a New Generation of Customizable Machine Learning Applications. 175-193 - Xiaojun Yuan, Ning Sa:
Speak to Me: Interacting with a Spoken Language Interface. 194-211 - Raquel Zarattini Chebabi, Henrique von Atzingen Amaral:
BlueJourney for AI - A Study Beyond Design Thinking to Develop Artificial Intelligence Solutions. 212-221 - Yancong Zhu, Wei Liu, Yu-zu Shen:
Interaction Design of Smart Fitness Reminder in Car Based on Internet of Vehicle. 222-237
Usability Aspects of Handheld and Mobile Devices
- Yuxi He, Fang Lin, Jinyao Song, Tao Su, Marcelo Márico Soares, Zhixin Gui, Jiayu Zeng:
Does the Kindle Conform to Chinese Users' Usage Habits? A Usability Assessment of the Kindle Paperwhite. 241-248 - Huimin Hu, Junmin Du, Hui Lu, Haoshu Gu:
Study on Size Coding Identification of Manual Rotary Knob. 249-256 - Shih-Miao Huang:
Effects of the Chinese Character Size, Page Spacing and Scrolling Frequency on Reading Time of Smartphones. 257-269 - Zhao Huang:
Mobile Usability: Review, Classifications and Future Directions. 270-276 - Jiabei Jiang, Weiwei Zhang, Jihong Jeung:
Preliminary Exploration of Interface Design for Senior Citizens: A Study of Smartphone Camera Usage for People Above 50. 277-293 - Emre Kizilkaya, Kerem Rizvanoglu:
Evaluating One-Handed Usability of Phablets: A Comparative Study into Turkey's Leading Food and Grocery Delivery Applications. 294-312 - Shih-Chieh Liao, Chih-Cheng Sun, Shu-Hsuan Feng, Chi-Hin Choy:
A Study of Middle-Aged User's Acceptance in Mandarin Chinese Font Display on Smart Phones. 313-321 - Linlang Shen, Ziren Zhou, Xinran Su, Jing Wang, Marcelo Márico Soares:
A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations. 322-334 - Zhanyan Luo, Tao Ruoyu, Yiling Zeng, Rui Zhang, Marcelo Márico Soares:
Usability Assessment of the Camera GR II. 335-345 - Xu Wu, Guoqiang Sun, Shuang Liu, Lin Ding, Chongchong Miao, Kai An:
Ergonomics Considerations of Usability Test of UAV Handheld Control Unit. 346-356 - Kübra Sultan Yüzüncüyil, Kerem Rizvanoglu, Özgürol Öztürk:
Exploring Food Literacy Through the Use of Mobile Apps in the Era of Human-Food Interaction: Kliktag Case. 357-375 - Keke Zhong, Junfei Liu, Zhixin Gui, Chang Meng, Marcelo Márico Soares:
A Usability Testing Comparing Two Mobile Phone Gimbals. 376-387
Designing Games and Immersive Experiences
- Claire Ancient, Richard M. Teeuw:
Augmented Reality Interface Design to Support Visualisation of 'Risk Landscapes'. 391-408 - Burcu Nimet Dumlu, Yüksel Demir:
Analyzing the User Experience of Virtual Reality Storytelling with Visual and Aural Stimuli. 409-425 - Willyan Dworak, Ernesto Filgueiras, João Valente:
Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion. 426-438 - Weiting Gao, Yun Wang, Wenzhuo Zhang, Chuan Qin, Marcelo Márico Soares:
A Comparative Usability Analysis of Handheld Game Consoles. 439-451 - Zhen Liu, Yifang Wang:
Real-Time Interactive Online 3D Graphical User Interface (GUI) Technical Implementation and Usability Test for Architectural Technical Teaching. 452-469 - Martin Maguire:
An Exploration of Low-Fidelity Prototyping Methods for Augmented and Virtual Reality. 470-481 - Ilaria Mariani:
Other Worlds. When Worldbuilding and Roleplay Feed Speculation. 482-495 - Larissa Rios, Ernesto Filgueiras, Farley Millano Fernandes:
UX Criteria Risk in Digital Product Investment: Literature Review. 496-505 - Eulerson Rodrigues, Ernesto Filgueiras:
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship. 506-516 - Pei-Ling Shih, Hsien-Hui Tang, Shu-Yi Chen:
Spectator Experience Design for AR Sport Events from a Service Design Perspective - Using HADO as an Example. 517-531 - Asako Soga, Takuzi Suzuki:
VR Appreciation System for Fountain Pens and Analysis of User Behaviors in Museum Exhibition. 532-541 - Mila Stepanovic, Venere Ferraro:
Reflecting on New Approaches for the Design for Behavioural Change Research and Practice: Shaping the Technologies Through Immersive Design Fiction Prototyping. 542-560 - Kenta Suzuki, Koya Abe, Hisashi Sato:
Proposal of Perception Method of Existence of Objects in 3D Space Using Quasi-electrostatic Field. 561-571 - João Marcelo X. N. Teixeira, Pedro J. L. Silva, Júlia D. T. de Souza, Filipe F. Monteiro, Veronica Teichrieb:
JigsAR: A Mixed Reality System for Supporting the Assembly of Jigsaw Puzzles. 572-585 - Lucas Vanderlei Fernandes, Mauricio Miranda Sarmet, Carla Denise Castanho, Ricardo Pezzuol Jacobi, Tiago Barros Pontes e Silva:
Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV. 586-604 - Masasuke Yasumoto, Kazumasa Shida, Takehiro Teraoka:
Possibility of Using High-Quality Bow Interface in VAIR Field. 605-619
UX Studies in Automotive and Transport
- Miao Cui, Tao Wang, Zilin Pan, Liyang Ni:
Definition of People with Impediments and Universality Evaluation of Public Service in Airport Travel Scenarios. 623-639 - Anette Isabella Giesa:
Navigating Through Haptics and Sound: A Non-visual Navigation System to Enhance Urban Bicycling. 640-652 - Linyi Jin, Val Mitchell, Andrew J. May:
Understanding Engagement in the Workplace: Studying Operators in Chinese Traffic Control Rooms. 653-665 - Yi Liu, Jiang Chen, Wa An, Tao Wang:
Interactive Behavior Model for Physically Disabled People Based on Airport Travel Scene. 666-682 - Siyao Lu, Xin Xin, Nan Liu, Yiji Wang, Yanrui Qu:
Research on the Influence of Emotional Valence and Road Environment Monotony on Driving Behavior. 683-693 - Weifeng Xue, Yi Liu, Miao Cui, Jiang Chen:
Research on the Interactive Relations of People with Mobility Difficulties in the Airport Service-Scape. 694-715 - Di Zhu, Wei Liu, Yanrui Qu:
User Research on Digital Consumption Behavior and Design Guidelines in Connecting Vehicle Context. 716-729
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