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3rd IMET 2023: Barcelona, Spain
- Nuria Pelechano, Fotis Liarokapis, Ali Asadipour, Damien Rohmer, Marta Fairén, Jordi Moyés:
3rd International Conference on Interactive Media, Smart Systems and Emerging Technologies, IMET 2023, Barcelona, Spain, October 5-6, 2023. Eurographics 2023, ISBN 978-3-03868-233-2
Applications in VR/XR
- Afxentis Ioannou, Marilena Lemonari, Fotis Liarokapis, Andreas Aristidou:
Collaborative VR: Solving Riddles in the Concept of Escape Rooms. 1-9 - Pau Vallespí Monclús, Brian Álvarez, Eva Monclús, Marta Fairén:
Organ Donation Training using VR: ODT-VR. 11-14 - Alexander Klippel, Bart Knuiman, Jiayan Zhao, Jan Oliver Wallgrün, Sebastian Garzon:
AnywhereXR - Laying the Foundation for Open Source Embodied Digital Twin Applications. 15-18
Application in Helping and Improving User Experience
- Spyros Moschopoulos, Ioannis Fudos, Kyriakos Koritsoglou, Giorgos Tatsis, Dimitrios Tzovaras:
A Real-time Voice Interface for Intelligent Wheelchairs. 19-22 - Stefan Lengauer, Michael A. Bedek, Cordula Kupfer, Lin Shao, Dietrich Albert, Tobias Schreck:
Recognizing User Behavior from Interactions for Adaptive Consumer Information Systems. 23-26 - Sooraj K. Babu, Tobias Brandner, Samuel Truman, Sebastian von Mammen:
Investigating Crowdsourced Help Facilities for Enhancing User Guidance. 27-30 - Yoann Douillet, Romain Collaud, Emily Groves, Andreas Sonderegger, Cédric Duchêne, Nicolas Henchoz:
Adapting Haptic Feedback for Guided Meditation. 31-38
Applications in Learning and Gameplay
- Jennifer Wagner, Simon Winter, Wolfgang Höhl:
Unraveling the Tales of Aurora - An Imaginative Serious Games Approach. 39-40 - Markos Souropetsis, Eleni A. Kyza, Louis Nisiotis, Yiannis Georgiou, Varnavia Giorgalla:
Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment. 41-44 - Andreas Müller, Stefan Müller, Tobias Brixner, Sebastian von Mammen:
Programmatic Design and Architecture of an Immersive Laser Laboratory. 45-52 - Selma Rizvic, Dusanka Boskovic, Bojan Mijatovic:
Balancing Gameplay Elements and Interactive Digital Storytelling in Virtual Reality applications of War Heritage. 53-60
Novel Technologies for Digital Avatars and Animation
- Giovanni Minelli, Vassilis Vassiliades:
Towards Continual Reinforcement Learning for Quadruped Robots. 61-64 - Yitong Sun, Hanchun Wang, Zhejun Zhang, Cyriel Diels, Ali Asadipour:
RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine. 65-74 - Xianjin Gong, Amal Dev Parakkat, Damien Rohmer:
Collision Free Simplification for 2D Multi-Layered Shapes. 75-82
Applications in Digital Storytelling and Experience
- Yuqian Sun, Hanyi Wang, Pok Man Chan, Morteza Tabibi, Yan Zhang, Huan Lu, Yuheng Chen, Chang Hee Lee, Ali Asadipour:
FictionalWorlds, Real Connections: Developing Community Storytelling Social Chatbots through LLMs. 83-91 - Stefanos Papadas, Andreas Papapetrou, Fotos Frangoudes, Alexis Polydorou, Christodoula Gavriel, Niki Kyriakou, Kleanthis C. Neokleous:
ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented Reality. 93-96 - Anne Lewerentz, Nico Manke, David Schantz, Juliano Sarmento Cabral, Sebastian von Mammen:
Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant Growth. 97-100 - Borislav Yordanov, Carlo Harvey, Ian Williams, Craig Ashley, Paul Fairbrass:
Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks. 101-109
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