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31st SIGGRAPH 2004: Los Angeles, California, USA - Educators Program
- Tony Longson:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Educators Program. ACM 2004
Teaching strategies
- Jurgen Faust, Len Steinbach, Holly Witchey, Matthew Neff, Anthony Solary:
Collaboration is key!: a multiplayer online education game in the museum environment. 1 - Eric Paquette:
CoGIP: a course on 2D computer graphics and image processing. 2 - Jana Whittington, K. James Nankivell:
Group projects: issues and practices in computer graphics technology. 3 - James Duesing, Jessica K. Hodgins:
Team teaching animation art and technology. 4 - Duncan Folley, Simon Thomson, Stephen Parker, Nick Cope:
The pipeline project: a holistic approach to teaching multimedia. 5 - Ying Zhu, G. Scott Owen:
Integrating modeling and animation tools into an introductory computer science graphics course. 6 - Michele Matossian:
Teaching art with 3D software. 7 - Adrian Mendoza:
Developing 3d design education for continuing education and professional students. 8 - Rick Barry:
The technological imperative of contemporary art & design studies. 9 - Steve Cunningham:
National Science Foundation funding for education projects. 10 - Frederico C. Figueiredo, Dena Elisabeth Eber, Joaquim A. Jorge:
Computer graphics educational materials source policies and status report. 11 - Frederico C. Figueiredo, Dena Elisabeth Eber, Joaquim A. Jorge:
Building the world-wide community of graphics educators. 12
Reels & résumés
- Pamela Kleibrink Thompson:
Resumes and demo reels: if yours aren't working, neither are you! 13 - Art Durinski:
Studio views of demo tapes. 14 - Pam Hogarth, Debra Blanchard, Kathleen Milnes, Barbara McCullough, Stan Szymanski, Peter Grassi, Jeff Hazelton, Robin Thompkins:
Preparing students for job hunting in the high-end CG industries. 15
In-house training
- Lourdes Livingston:
Exploring the current state of in-house training. 16
Interactive education
- Jayfus T. Doswell:
Building the virtual reality instructor. 17 - Stephen Guynup, Ron Broglio, Jim Demmers:
Teaching beyond the human form: avatar as multimedia expression. 18 - Peter Border:
Teaching physics by designing games. 19 - Steve Kurtz, Nancy Doubleday:
Virtual worlds, cognitive maps. 20 - Derek C. Eggers, Joan M. Mazur, Cindy H. Lio:
Immersive visualization in K-12 education. 21 - Jim Demmers:
SeaMaven: a web-based virtual learning environment. 22 - Vishal Singh, Ashu Guru, Bucky L. Gwartney, Steven J. Jones:
A novel way to study muscle anatomy of the beef animal. 23 - P. Mike Zender, Keith A. Crutcher:
Visualizing Alzheimer's disease research: a classroom collaboration of design and science. 24 - Steve DiPaola, Daria Dorosh, Galen Brandt:
Ratava's line: emergent learning and design using collaborative virtual worlds. 25 - Petronio A. Bendito:
Motionary: a dictionary of meaning in motion. 26 - Bahman Kalantari, Iraj Kalantari, Fedor Andreev:
Animation of mathematical concepts using polynomiography. 27
New approaches
- William Chapman:
Leonardo and Lord of the Rings: ray tracing in the age of renaissance. 28 - Joe Geigel, Nan C. Schaller:
Virtual photography: a framework for teaching image synthesis. 29
Cultural heritage
- Claudio Borgatti, Mauro Felicori, Massimo Alessio Mauri, Luigi Calori, Antonella Guidazzoli, Sofia Pescarin, Tiziano Diamanti, Maria Chiara Liguori, Luigi Valentini:
Databases and virtual environments: a good match for communicating complex cultural sites. 30 - Christopher P. Redmann:
Computer visualization as a tool for historic preservation and education. 31 - Ayhan Aytes:
Designing the new memory space for cultural heritage. 32 - Lynn Estomin:
Freedom bound: creating a digital public art project. 33 - Maria Alberta Alberti, Andrea Brogi, Paola Trapani:
Genova 2004: a test-bed for industrial design students to integrate cultural content and information technologies in cross-media platforms. 34 - Philippe Martinez, Alan Chalmers:
Using computer graphics in archaeology: a struggle for educative science or to educate science? 35 - David Gillette, Enrica Lovaglio, Jon Elsdon:
Summoning the ghosts of globalization: using invention & immersion to teach about media, image & culture. 36 - Paul Brown:
The computer arts: origins and contexts. 37
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