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33rd SIGGRAPH 2006: Boston, Massachusetts, USA - Educators Program
- John W. Finnegan, Marc J. Barr:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Educators Program. ACM 2006, ISBN 978-1-59593-364-5
Educators program: panels
- Matthew R. Lewis, Maria Palazzi, Rick Parent, Mary Tarantino, Norah Zuniga Shaw:
Designing collaborative interdisciplinary CG experiences in the curriculum. 1 - Esteban Clua, Bruno Feijó, Jason Della Rocca, Jon Schwartz, Maria das Graças, Ken Perlin, Romero Tori, Tiffany Barnes:
Game and interactivity in computer science educationVideo presentations are available on the citation page. 2 - Kathleen O'Reilly, Barbara McCullough, Yancy Young, Amos Marvel, Phyllis Schaen:
Student opportunities: industry scholarship, internship and apprenticeship. 3 - Christopher Ault, Teresa Marrin Nakra, Kim Pearson, Phillip Sanders, Ursula Wolz:
Collaborative learning via 3-D game development. 4 - Tad Leckman, Larry Bafia, Peter Bardazzi, Pam Hogarth, Harry Mott, Dug Ward, Peter Weishar:
Art school or trade school? 5 - Larry L. Burriss:
Creativity, ethics and the law. 6 - Patrick Shea:
The JASON project. 7 - Hayes Raffle:
Kinesthetic media: touch, toys & interactive materials. 8 - Sarah Matzko, Timothy A. Davis:
Using graphics research to teach freshman computer science. 9 - Peter D. Stephenson, Joan Peckham, Jean-Yves Hervé, Ron Hutt, L. Miguel Encarnação:
Increasing student retention in computer science through research programs for undergraduates. 10 - Ergun Akleman:
Computer aided sculpting: a multidisciplinary course in shape modeling. 11 - Romero Tori, João Luiz Bernardes Jr., Luiz Ricardo Nakamura:
Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience. 12 - Herminia Wei-Hsin Din:
Play to learn: exploring online educational games in museums. 13 - Steve DiPaola, Caitlin Akai:
Designing an adaptive multimedia interactive to support shared learning experiences. 14 - Karen Schrier:
Using augmented reality games to teach 21st century skills. 15 - Rina Takahashi, Naoki Wakabayashi, Kaori Aoki, Taichi Watanabe:
Proposal on learning program with observation supported by simulation contents. 16 - Michele D. Dickey:
"Ninja Looting" for instructional design: the design challenges of creating a game-based learning environment. 17 - Chia-Hsun Jackie Lee, Jon Wetzel, Ted Selker:
Enhancing interface design using attentive interaction design toolkit. 18 - Josephine Dorado, Saar van Kouswijk:
Kids connect. 19 - Nicoletta Adamo-Villani, Edward Carpenter, Laura L. Arns:
An immersive virtual environment for learning sign language mathematics. 20 - Nicoletta Adamo-Villani, Jeffrey Richardson, Edward Carpenter, George Moore:
A photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technology. 21 - Victoria Contreras Flores:
ARTNATOMY (anatomical basis of facial expression interactive learning tool). 22 - Kumiko Kushiyama, Momoko Inose, Rie Yokomatsu, Kinya Fujita, Toshiie Kitazawa, Mototsugu Tamura, Shinji Sasada:
Thermoesthesia: about collaboration of an artist and a scientist. 23 - Jared E. Bendis, Leonard Steinbach:
Virtual reality and art education: experiments at the ingenuity festival. 24 - Paras Kaul:
Neurological gaming environments. 25 - Albert M. William, Darrell L. Bailey:
Stereoscopic visualization of scientific and medical content. 26 - Bipin B. Agravat:
Inputted text to animated sign language, interactive interface, a self-learning with fun. 27 - Peter Border:
A data visualization course at an art school. 28 - C. R. McCracken:
Issues in computer graphics education. 29 - Bruce Wands:
Right brain/left brain: balancing digital art curricula. 30 - Gregory P. Garvey:
3D or not 3D - that is the question! 31 - Tony Alley, Cary Laxer, Tereza Flaxman, Joe Geigel, Susan Gold, Lewis E. Hitchner, Genevieve Orr, Bary W. Pollack:
knowledge base for the emerging discipline of computer graphics. 32 - David Birchfield, Thomas Ciufo, Gary Minyard:
SMALLab: a mediated platform for education. 33 - Jared E. Bendis:
Designing a multimedia center for everyone: the Freedman center. 34 - Sharon Tettegah, Kona Taylor, Eun Won Whang, Simon Meistninkas, Robert Chamot:
Can virtual reality simulations be used as a research tool to study empathy, problems solving and perspective taking of educators?: theory, method and application. 35 - Laura L. Arns, Matthew Brisbin, David Foldes, Jeffery D. Holland:
Virtual reality for ecosystem dynamics education. 36 - Thomas G. West, J. Jerry Uhl, James Martinez:
Seeing the unseen: visualization in educationAuthor video presentations are available on the citation page. 37 - Bill Hill:
Entered apprentice: a Luddite "factory" for undergraduate learning in computer animation. 38 - Chris Jackson, Nancy Ciolek:
Designing visual information for a global audience. 39 - Marlo B. Steed:
Attribute activation: an approach for learning visual representation. 40 - Anne Morgan Spalter, Dana Tenneson:
The graphics teaching tool. 41 - Jorge Ferreira Franco, Sandra Regina da Cruz, Roseli de Deus Lopes:
Computer graphics, interactive technologies and collaborative learning synergy supporting individuals' skills development. 42 - Isabel Meirelles:
A framework for teaching fundamentals of time-based design. 43 - Yolanda A. Rankin, Rachel Gold, Bruce Gooch:
Playing for keeps: gaming as a language learning tool. 44 - Jana Whittington, Kim. J. Nankivell:
Teaching strategies and assessment measures for rapidly changing technology programs. 45 - Nathan W. Hartman, Patrick E. Connolly, Jeffrey W. Gilger, Gary R. Bertoline, Justin Heisler:
Virtual reality-based spatial skills assessment and its role in computer graphics education. 46 - John W. Finnegan, Richard Kopp, Carley Augustine, Jerry Banik, Adam Carver, Chad Rajski, Randy Lehman, Lisa Amick, et al.:
Modeling art history: exploring Edward Hopper's Nighthawks outside and ...IN! 47 - Maria C. R. Harrington:
Situational learning in real and virtual space: lessons learned and future directions. 48 - Tomoe Moriyama:
Next generation of digital art: current situation and student works in Japan. 49 - Carlos Morales, Kermin Martínez-Hernández, Gabriela Weaver, Ryan Pedela, Kellen Maicher, Eugene Elkin, Doug Danforth, Naveen Nattam:
Immersive chemistry video game. 50 - Mike Bailey, Steve Lukas, Rozeanne Steckler:
Shapes: allowing K-12 students to work in 3D. 51 - Jon Schwartz, Jonah Stagner, Walt Morrison:
Kid's programming language (KPL). 52 - Frank Hanisch, Wolfgang Straßer:
Making of an interactive teaching gem. 53 - Lisa Kilmer, Stephanie Schields:
Incorporating higher education computer animation principles into primary education math systems. 54 - Antonella Guidazzoli, Tiziano Diamanti, Francesca Delli Ponti, Augusto Neri, Marina Bisson, Tomaso Esposti Ongaro, Roberto Gori, Maria Teresa Pareschi, Luigi Calori, Silvano Imboden, Carlo Cavazzoni, Giovanni Erbacci, Gianluca Menconi:
An interactive virtual environment to communicate vesuvius eruptions numerical simulations and Pompeii history. 55
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