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TPCG 2005: Canterbury, UK
- Louise M. Lever, Mary J. McDerby:
EG UK Theory and Practice of Computer Graphics, Canterbury, United Kingdom, June 15-17, 2005. Eurographics Association 2005, ISBN 3-905673-56-8 - Brent Dingle, John Keyser:
Keyframing Particles of Physically Based Systems. 11-18 - Yann Coulais, Djamchid Ghazanfarpour, Olivier Terraz, Sébastien Thon:
Real-Time Animation of Particles and Seaweeds in Underwater Scenes. 19-26 - Barbara Froner, Nick S. Holliman:
Implementing an Improved Stereoscopic Camera Model. 27-34 - Stephen J. Rymill, Neil A. Dodgson:
A Psychologically-Based Simulation of Human Behaviour. 35-42 - Shih-Ling Keng, Wang-Yeh Lee, Jung-Hong Chuang:
An Efficient Caching Technique for Rendering Translucent Materials. 43-50 - Guido Reina, Thomas Ertl:
Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware. 51-58 - Kurt Debattista, Veronica Sundstedt, Francisco Pereira, Alan Chalmers:
Selective Parallel Rendering for High-Fidelity Graphics. 59-66 - Kefeng Zhang, Robert A. Noble, Roger McDermott, Alex Wilson:
Virtual Sculpting Using Implicit Surfaces with Scattered Data Interpolation. 67-74 - Dave Thorne, Steve Pettifer, Terri K. Attwood:
Integrating Abstract and Physical Molecular Model Interaction. 75-82 - Ian Dunwell, John C. Whelan:
Perceptually-Oriented Interest Management In Large-Scale Networked Virtual Environments. 83-89 - X. Yang, Alan Chalmers:
Perceptual Level of Detail for Efficient Ray Tracing of Complex Scenes. 91-96 - Richard Gillibrand, Kurt Debattista, Alan Chalmers:
Cost Prediction Maps for Global Illumination. 97-104 - Bernard Tiddeman, Michael Stirrat, David I. Perrett:
Towards Realism in Facial Image Prototyping: Results of a Wavelet MRF Method. 105-111 - Jia Liu, James S. Perrin, Martin J. Turner, W. Terry Hewitt:
Perlin Noise and 2D Second-Order Tensor Field Visualization. 113-118 - Terence Clifton:
Simulating the Cumulative Effects of Multiple Impacts using 'Fracture Maps'. 119-123 - Llyr ap Cenydd, William John Teahan:
Arachnid Simulation: Scaling Arbitrary Surfaces. 125-131 - Rick Walker, Peter Kenny, Jingqi Miao:
Visualization of Smoothed Particle Hydrodynamics for Astrophysics. 133-138 - Alpaslan Duysak, Jian J. Zhang:
Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm. 139-145 - Ghada Al-Hudhud, Aladdin Ayesh, Howell O. Istance:
Simulation and Visualization of a large scale Real Time Multi-Robot system. 147-154 - Rikard Lindell, Thomas Larsson:
The Data Surface Interaction Paradigm. 155-162 - Fotis Liarokapis:
Augmented Reality Scenarios for Guitar Learning. 163-170 - David A. Duce, Musbah Shahop Sagar:
skML a Markup Language for Distributed Collaborative Visualization. 171-178 - Michael A. E. Wright, Jonathan C. Roberts:
Click and Brush: A Novel Way of Finding Correlations and Relationships in Visualizations. 179-186 - Li Han, Raffaele De Amicis, Giuseppe Conti:
Freehand 3D Curve Recognition and Oversketching. 187-193 - J. Champagne, W. Tang:
Real-time Simulation of Crowds Using Voronoi Diagrams. 195-201 - Jan Flasar, Ludek Pokluda, Radek Oslejsek, Pavel Kolcárek, Jiri Sochor:
VRECKO: Virtual Reality Framework. 203-208 - Thies Pfeiffer, Matthias Weber, Bernhard Jung:
Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology. 209-216
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