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IEEE Computer Graphics and Applications, Volume 28
Volume 28, Number 1, January/February 2008
- Gary Singh:
From Chemicals to Creation. 4-5 - Maureen C. Stone:
Welcome, and Beyond. 10-11 - Keri Schreiner:
Digital Games Target Social Change. 12-17 - Chaomei Chen
:
An Information-Theoretic View of Visual Analytics. 18-23 - Stefano Burigat
, Luca Chittaro
, Lucio Ieronutti:
Mobrex: Visualizing Users' Mobile Browsing Behaviors. 24-32 - Guillaume François, Sumanta N. Pattanaik, Kadi Bouatouch, Gaspard Breton:
Subsurface Texture Mapping. 34-42 - Marco Callieri, Federico Ponchio
, Paolo Cignoni
, Roberto Scopigno:
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models. 44-54 - Alexander Powell, Jarek Rossignac:
ScrewBender: Smoothing Piecewise Helical Motions. 56-63 - Radu Dondera, Chun Jia, Voicu Popescu, Cristina Nita-Rotaru, Melissa Dark, Cynthia S. York:
Virtual Classroom Extension for Effective Distance Education. 64-74 - Takamichi Nakamoto, Shigeki Otaguro, Masashi Kinoshita, Masahiko Nagahama, Keita Ohinishi, Taro Ishida:
Cooking Up an Interactive Olfactory Game Display. 75-78 - David J. Kasik:
Tools and Products. 79-80
Volume 28, Number 2, March/April 2008
- Gary Singh:
Artificial Evolution. 4-5 - Colin Ware:
Toward a Perceptual Theory of Flow Visualization. 6-11 - Catherine Plaisant, Georges G. Grinstein, Jean Scholtz, Mark A. Whiting, Theresa A. O'Connell, Sharon J. Laskowski, Lynn Chien, Annie Tat, William Wright, Carsten Görg
, Zhicheng Liu, Neel Parekh, Kanupriyah Singhal, John T. Stasko:
Evaluating Visual Analytics at the 2007 VAST Symposium Contest. 12-21 - Bruce Gooch, Brian Wyvill:
Computational Aesthetics. 23 - Jaume Rigau, Miquel Feixas
, Mateu Sbert
:
Informational Aesthetics Measures. 24-34 - Jiayi Xu, Xiaoyang Mao
, Xiaogang Jin:
Nondissipative Marbling. 35-43 - Francisco González García, Mateu Sbert
, Miquel Feixas
:
Viewpoint-Based Ambient Occlusion. 44-51 - Chuan-Kai Yang, Li-Kai Peng:
Automatic Mood-Transferring between Color Images. 52-61 - Ross Maciejewski, Tobias Isenberg
, William M. Andrews, David S. Ebert
, Mario Costa Sousa
, Wei Chen:
Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images. 62-74 - Jehee Lee:
Representing Rotations and Orientations in Geometric Computing. 75-83 - Katrien Jacobs, Céline Loscos
, Greg Ward:
Automatic High-Dynamic Range Image Generation for Dynamic Scenes. 84-93 - Nicholas F. Polys
, Donald P. Brutzman, Anthony Steed
, Johannes Behr:
Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop. 94-99 - Elizabeth D. Mynatt:
Unlocking Human Potential through Technical Innovation. 100-104
Volume 28, Number 3, May/June 2008
- Gary Singh:
Abstracts and Fragments. 4-5 - Antônio Carlos A. Mól, Carlos Alexandre F. Jorge, Pedro M. Couto:
Using a Game Engine for VR Simulations in Evacuation Planning. 6-12 - Robert Kosara, Fritz Drury, Lars Erik Holmquist
, David H. Laidlaw:
Visualization Criticism. 13-15 - Benjamin Watson, Peter Wonka:
Procedural Methods for Urban Modeling. 16-17 - Benjamin Watson, Pascal Müller, Oleg Veryovka, Andy Fuller, Peter Wonka, Chris Sexton:
Procedural Urban Modeling in Practice. 18-26 - Remco Chang
, Thomas Butkiewicz, Caroline Ziemkiewicz, Zachary Wartell, Nancy S. Pollard
, William Ribarsky:
Legible Simplification of Textured Urban Models. 27-36 - Daniel G. Aliaga, Bedrich Benes
, Carlos A. Vanegas, Nathan Andrysco:
Interactive Reconfiguration of Urban Layouts. 38-47 - Erick Méndez, Gerhard Schall, Sven Havemann, Sebastian Junghanns, Dieter W. Fellner
, Dieter Schmalstieg:
Generating Semantic 3D Models of Underground Infrastructure. 48-57 - Dieter Finkenzeller:
Detailed Building Facades. 58-66 - Jason P. Weber:
Fast Simulation of Realistic Trees. 67-75 - Vikash Ravi Goel
, Roy K. Greenberg, Donald P. Greenberg:
Automated Vascular Geometric Analysis of Aortic Aneurysms. 76-86 - Neophytos Neophytou, Klaus Mueller:
Color-Space CAD: Direct Gamut Editing in 3D. 88-98 - Dave Lockwood, Erik Kruger:
Using VR for Human Development in Africa. 99-103 - Ed Zintel:
Tools and Products. 103-104
Volume 28, Number 4, July/August 2008
- Gary Singh:
Expression through Art [About the cover]. 4-5 - Maurício-Alves C. Aghina, Antônio Carlos A. Mól, Carlos Alexandre F. Jorge, Cláudio M. N. Pereira, Thiago F. Varela, Gerson Gomes Cunha, Luiz Landau:
Virtual Control Desks for Nuclear Power Plant Simulation: Improving Operator Training. 6-9 - Tom Geller:
Overcoming the Uncanny Valley. 11-17 - Kari Pulli, Scott R. Klemmer:
Mobile Graphics. 18-19 - Antti Nurminen:
Mobile 3D City Maps. 20-31 - Harlan Hile, Gaetano Borriello:
Positioning and Orientation in Indoor Environments Using Camera Phones. 32-39 - Wolfgang Broll, Irma Lindt
, Iris Herbst, Jan Ohlenburg, Anne-Kathrin Braun, Richard Wetzel:
Toward Next-Gen Mobile AR Games. 40-48 - Fabrizio Lamberti
, Andrea Sanna
:
Extensible GUIs for Remote Application Control on Mobile Devices. 50-57 - Martin Hachet, Joachim Pouderoux, Pascal Guitton:
3D Elastic Control for Mobile Devices. 58-62 - Ben H. H. Juurlink, Iosif Antochi, Dan Crisu, Sorin Cotofana
, Stamatis Vassiliadis:
GRAAL: A Framework for Low-Power 3D Graphics Accelerators. 63-73 - Tolga K. Çapin, Kari Pulli, Tomas Akenine-Möller:
The State of the Art in Mobile Graphics Research. 74-84 - Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang:
Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. 85-93 - Erich Bruns, Benjamin Brombach, Oliver Bimber:
Mobile Phone-Enabled Museum Guidance with Adaptive Classification. 98-102 - Ed Zintel:
Tools and Products. 103-104
Volume 28, Number 5, September/October 2008
- Gary Singh:
Back to Digital Crayons. 4-5 - Joseph J. LaViola Jr.:
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. 10-15 - Elizabeth Simão Carvalho, Adérito Fernandes Marcos
, Maribel Yasmina Santos
, João Espregueira-Mendes
:
A Prototype for Cartographic Human Body Analysis. 16-21 - Kwan-Liu Ma, Issei Fujishiro, Hua Li:
Visualization Research is Growing and Expanding. 22-23 - Kuangyu Shi
, Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel:
Visualizing Transport Structures of Time-Dependent Flow Fields. 24-36 - Steve Haroz
, Katrin Heitmann:
Seeing the Difference between Cosmological Simulations. 37-45 - Martin Suntinger, Hannes Obweger, Josef Schiefer, M. Eduard Gröller:
Event Tunnel: Exploring Event-Driven Business Processes. 46-55 - Joachim Böttger, Ulrik Brandes, Oliver Deussen, Hendrik Ziezold:
Map Warping for the Annotation of Metro Maps. 56-65 - Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl:
Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. 66-77 - Robert M. Kirby, Cláudio T. Silva:
The Need for Verifiable Visualization. 78-83 - Dieter Weidlich, Sandra Scherer, Markus Wabner:
Analyses Using VR/AR Visualization. 84-86 - Ed Zintel:
Tools and Products. 87-88
Volume 28, Number 6, November/December 2008
- Gary Singh:
Mad Science in Art. 4-5 - Keri Schreiner:
Uniting the Paper and Digital Worlds. 6-10 - Pak Chung Wong:
Adding a Visualization Feature to Web Search Engines: It's Time. 11-13 - Ed Zintel:
Tools and Products. 14-17 - Ming C. Lin, Miguel A. Otaduy
, Ronan Boulic:
Virtual Reality Software and Technology. 18-19 - Doug A. Bowman, Sabine Coquillart, Bernd Froehlich, Michitaka Hirose, Yoshifumi Kitamura
, Kiyoshi Kiyokawa, Wolfgang Stürzlinger
:
3D User Interfaces: New Directions and Perspectives. 20-36 - Xiaogang Jin, Jiayi Xu, Charlie C. L. Wang
, Shengsheng Huang, Jun Zhang:
Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields. 37-46 - Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez
:
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. 47-55 - Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Bernhard Spanlang
, Giuseppe Marino, Mel Slater
:
Real-Time Global Illumination for VR Applications. 56-64 - Brent Daugherty, Lori Van Wallendael, Sabarish V. Babu, Brian Cutler, Larry F. Hodges:
Virtual Human versus Human Administration of Photographic Lineups. 65-75 - Qing Li, Zhigang Deng
:
Orthogonal-Blendshape-Based Editing System for Facial Motion Capture Data. 76-82 - Ben Sawyer:
From Cells to Cell Processors: The Integration of Health and Video Games. 83-85
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