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Entertainment Computing, Volume 37
Volume 37, March 2021
- Shankha Sanyal, Archi Banerjee, Sayan Nag, Uddalok Sarkar, Souparno Roy, Ranjan Sengupta, Dipak Ghosh:
Tagore and neuroscience: A non-linear multifractal study to encapsulate the evolution of Tagore songs over a century. 100367 - Giulio Pitteri, Edoardo Micheloni, Carlo Fantozzi, Nicola Orio:
Listen by Looking: A framework to support the development of serious games for live music. 100394 - Dario De Notaris, Sergio Canazza, Carlo Mariconda, Cristina Paulon:
How to play a MOOC: Practices and simulation. 100395 - Yannick Francillette, Eric Boucher, Bruno Bouchard, Kévin Bouchard, Sébastien Gaboury:
Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility. 100396 - Maciej Behnke, Patrycja Chwilkowska, Lukasz D. Kaczmarek:
What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games? 100397 - Laila Dahabiyeh, Mohammad Said Najjar, Deepti Agrawal:
When ignorance is bliss: The role of curiosity in online games adoption. 100398 - Joyce Horn Fonteles, Maria Andréia Formico Rodrigues:
User experience in a kinect-based conducting system for visualization of musical structure. 100399 - Naoko Tosa, Ryohei Nakatsu, Makoto Nagao, Naoko Iwasaki, Tsumiki Wada, Futoshi Saegusa, Tsuyoshi Kishigami, Katsunori Ishikawa, Masato Takaba, Kohei Nishino:
Interactive Rakuchu Rakugai-zu (views in and around Kyoto). 100400 - Nathan Gerard Jayy Hughes, Paul A. Cairns:
Opening the world of contextually-specific player experiences. 100401 - Damianos Metikaridis, Stelios Xinogalos:
A comparative analysis of tools for developing location based games. 100403
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